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December 20, 2020 10:23 AM
HUMANKIND V0.13.0135-S2, RELEASE (64-bit Standalone, build: 119060)

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10:23:20:163NoneWaiting for scene (#0, name: 'Mercury (Main)') to be loaded...

Amplitude.Coroutine:Run()

10:23:20:185NoneScene (#0, name: 'Mercury (Main)') has been loaded.

Amplitude.Coroutine:Run()

10:23:20:185NoneAmplitude.Framework version 2.3.107.

Amplitude.Mercury.Application:OnApplicationStarting()

10:23:20:185NoneStarting the application, version is V0.13.0135-S2, RELEASE (64-bit Standalone, build: 119060)...

Amplitude.Mercury.Application:OnApplicationStarting()

10:23:20:185NoneMultiplayer cross-compatibility version is 4d65cc9ffaf66919a01f402147202d01.

Amplitude.Framework.Application+d__116:MoveNext()

10:23:20:239NoneParsing the command line arguments...

Amplitude.Coroutine:Run()

10:23:20:242NoneLoading registry file 'D:/SteamLibrary/steamapps/common/Humankind OPENDEV/Registry.xml'...

Amplitude.Framework.Application:LoadRegistry()

10:23:20:255NoneRegistry file 'C:\Users\white\Documents\Humankind\Registry.xml' does not exist.

Amplitude.Framework.Application:LoadRegistry()

10:23:20:256NoneLoading plugin scene 'Assets/Scenes/Plugins/Platform/Steam (Platform).unity'...

Amplitude.Coroutine:Run()

10:23:20:382NoneAssetDatabase.Load GraphicsLowLevel

Amplitude.Framework.Asset.AssetDatabase:TryLoadAsset(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:23:20:382NoneAssetDatabase.MountAllAvailableAssetBundles

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

10:23:20:384NoneAssetDatabase.AssetBundles InstancingAndFx.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

10:23:20:423NoneAssetProvider 'instancingandfx.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:23:20:423NoneAssetDatabase.AssetBundles Mercury.Data.Shared.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

10:23:20:450NoneAssetProvider 'mercury.data.shared.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:23:20:548NoneLoading plugin scene 'Assets/Scenes/Plugins/Transportation/Photon (Transportation).unity'...

Amplitude.Coroutine:Run()

10:23:20:566NoneLoading plugin scene 'Assets/Scenes/Plugins/Backtrace/Backtrace.unity'...

Amplitude.Coroutine:Run()

10:23:20:656NoneSteamworks successfully initialized.

Amplitude.Coroutine:Run()

10:23:20:656NoneUsing digital distribution client: [SteamClient] (Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient)

Amplitude.Coroutine:Run()

10:23:20:694NoneUsing digital distribution credentials: 'lovetorace', 0x01100001176d886f, Steam.

Amplitude.Coroutine:Run()

10:23:20:694NoneUsing digital distribution current game language: 'english'.

Amplitude.Coroutine:Run()

10:23:20:695NoneOperation was queued without a running storage thread. Executing the operation immediately.

Amplitude.Framework.Storage.Exceptions.StorageContainerHandleMismatchException:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:23:20:701NoneOperation was queued without a running storage thread. Executing the operation immediately.

Amplitude.Framework.Storage.Exceptions.StorageContainerHandleMismatchException:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:23:20:815NoneSimulation: Entity contract count: 38 / 63.

Amplitude.Framework.Simulation.SimulationController:Initialize()

10:23:20:816NoneInitializing the Wwise sound engine...

Amplitude.Coroutine:Run()

10:23:20:824NoneSound engine initialized.

Amplitude.Coroutine:Run()

10:23:20:847NoneLoading audio module 'Amplitude.Mercury.Audio.BankAudioModule'...

Amplitude.Coroutine:Run()

10:23:21:396NoneLoading audio module 'Amplitude.Mercury.Audio.BattleAudioModule'...

Amplitude.Coroutine:Run()

10:23:21:396NoneLoading audio module 'Amplitude.Mercury.Audio.MercuryAudioModule'...

Amplitude.Coroutine:Run()

10:23:21:396NoneLoading audio module 'Amplitude.Mercury.Audio.MusicAudioModule'...

Amplitude.Coroutine:Run()

10:23:21:398NoneAssetDatabase.Load Audio

Amplitude.Framework.Asset.AssetDatabase:LoadAsset(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:23:21:398NoneAssetDatabase.MountAllAvailableAssetBundles

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

10:23:21:398NoneAssetDatabase.AssetBundles Mercury.Data.Audio.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

10:23:21:636NoneAssetProvider 'mercury.data.audio.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:23:21:636NoneAssetDatabase.AssetBundles LipsyncData.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

10:23:21:745NoneAssetProvider 'lipsyncdata.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:23:21:818NoneLoading audio module 'Amplitude.Mercury.Audio.ListenerPositioningAudioModule'...

Amplitude.Coroutine:Run()

10:23:21:819NoneLoading audio module 'Amplitude.Mercury.Audio.BiomeAudioModule'...

Amplitude.Coroutine:Run()

10:23:21:819NoneLoading audio module 'Amplitude.Mercury.Audio.TerrainAudioModule'...

Amplitude.Coroutine:Run()

10:23:21:821NoneLoading audio module 'Amplitude.Mercury.Audio.CityAudioModule'...

Amplitude.Coroutine:Run()

10:23:21:821NoneLoading audio module 'Amplitude.Mercury.Audio.UnitAudioModule'...

Amplitude.Coroutine:Run()

10:23:21:821NoneLoading audio module 'Amplitude.Mercury.Audio.UnitVoiceAudioModule'...

Amplitude.Coroutine:Run()

10:23:21:844NoneChanging display settings to 1920x1080 (0)...

Amplitude.Framework.Display.DisplayManager+d__0:MoveNext()

10:23:21:844None... switching to 1920x1080 (0) (fullscreen: False)...

Amplitude.Framework.Display.DisplayManager+d__0:MoveNext()

10:23:21:909NoneAssetProvider 'mercurydatabases.avatarpresentation.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:23:21:921NoneSteamworks successfully initialized.

Amplitude.Coroutine:Run()

10:23:21:923NoneScanning assemblies for subclasses of Message...

Amplitude.Photon.PhotonClient:ThreadLoop(System.Reflection.MonoParameterInfo)

10:23:21:933NoneScanned 84 assemblies in 9 ms.

Amplitude.Photon.PhotonClient:ThreadLoop(System.Reflection.MonoParameterInfo)

10:23:21:964NoneAssetDatabase.Load GraphicsFont

Amplitude.Framework.Asset.AssetDatabase:LoadAsset(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:23:21:964NoneAssetDatabase.MountAllAvailableAssetBundles

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

10:23:21:964NoneAssetDatabase.AssetBundles Mercury.Data.UI.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

10:23:21:984NoneAssetProvider 'mercury.data.ui.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:23:22:224NoneAssetDatabase.Load UILowLevel

Amplitude.Framework.Asset.AssetDatabase:LoadAsset(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:23:22:224NoneAssetDatabase.MountAllAvailableAssetBundles

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

10:23:22:224NoneAssetDatabase.AssetBundles InstancingAndFx.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

10:23:22:224NoneTry to re-load a already loaded AssetBundle (instancingandfx.assetbundle) at (AssetBundles\InstancingAndFx\instancingandfx.assetbundle)

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:23:22:224NoneAssetDatabase.AssetBundles Mercury.Data.Production.UI.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

10:23:22:302NoneAssetProvider 'mercury.data.production.ui.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:23:22:303NoneAssetDatabase.AssetBundles Mercury.Data.Shared.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

10:23:22:303NoneTry to re-load a already loaded AssetBundle (mercury.data.shared.assetbundle) at (AssetBundles\Mercury.Data.Shared\mercury.data.shared.assetbundle)

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:23:22:303NoneAssetDatabase.AssetBundles Mercury.Data.UI.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

10:23:22:303NoneTry to re-load a already loaded AssetBundle (mercury.data.ui.assetbundle) at (AssetBundles\Mercury.Data.UI\mercury.data.ui.assetbundle)

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:23:22:718NoneIn UIMercuryMaterialCollection (Amplitude.UI.UIMaterialCollection) using a 1206 collisionFreeHashSetSize

Amplitude.UI.Renderers.UIRenderingManager:Load()

10:23:22:720NoneAssetDatabase.Load UIData

Amplitude.Framework.Asset.AssetDatabase:TryLoadAsset(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:23:22:720NoneAssetDatabase.MountAllAvailableAssetBundles

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

10:23:22:720NoneAssetDatabase.AssetBundles Mercury.Data.Production.UI.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

10:23:22:720NoneTry to re-load a already loaded AssetBundle (mercury.data.production.ui.assetbundle) at (AssetBundles\Mercury.Data.Production.UI\mercury.data.production.ui.assetbundle)

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:23:22:720NoneAssetDatabase.AssetBundles Mercury.Data.UI.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

10:23:22:720NoneTry to re-load a already loaded AssetBundle (mercury.data.ui.assetbundle) at (AssetBundles\Mercury.Data.UI\mercury.data.ui.assetbundle)

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:23:22:720NoneAssetDatabase.AssetBundles UI_Textures.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

10:23:22:921NoneAssetProvider 'ui_textures.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:23:23:540NoneCreating atlas [Font:distanceFieldAtlas] from 2048x1024xRFloat

Amplitude.Graphics.Text.FontAtlasRenderer:Load()

10:23:23:540NoneCreating atlas [Font:softwareRasterAtlas] from 2048x1024xARGB32

Amplitude.Graphics.Text.FontAtlasRenderer:Load()

10:23:23:565NoneChanging display settings to 1920x1080 (0)...

Amplitude.Framework.Application+d__95:MoveNext()

10:23:23:565None... switching to 1920x1080 (0) (fullscreen: False)...

Amplitude.Framework.Application+d__95:MoveNext()

10:23:23:693NoneAssetProvider 'en-us-localization.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:23:23:770NoneDiscarding action map 'Presentation.Cheats' because of accessibility level 'ProtectedInternal' < Public.

Amplitude.Coroutine:Run()

10:23:23:770NoneDiscarding action map 'Presentation.Editor' because of accessibility level 'Internal' < Public.

Amplitude.Coroutine:Run()

10:23:23:771NoneDiscarding action map 'Presentation.Camera.Internal' because of accessibility level 'ProtectedInternal' < Public.

Amplitude.Coroutine:Run()

10:23:23:852UI Steam[UI] Resolution initialized to 1920x1080

Amplitude.UI.UIHierarchyManager:SpecificLateUpdate()
Amplitude.UI.UIHierarchyManager:SpecificLateUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

10:23:23:864NoneStart play movie (Movies/AMPLITUDE Studios.webm) with timeout (25)

Amplitude.Coroutine:Run()

10:23:23:871NoneNo downloadable content was found.

Amplitude.Coroutine:Run()

10:23:23:872NoneThe audio manager is ready.

Amplitude.Coroutine:Run()

10:23:23:997NoneMovie start after 2.1534809

Amplitude.Coroutine:Run()

10:23:24:037NoneCannot get achievement (name: 'AchMoneyAccumulation3') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

10:23:24:037NoneCannot get achievement (name: 'AchMoneyAccumulation2') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

10:23:24:037NoneCannot get achievement (name: 'AchMoneyAccumulation1') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

10:23:24:037NoneCannot get achievement (name: 'AchAllyCount1') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

10:23:24:037NoneCannot get statistic (name: 'StatMoneyAccumulation', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

10:23:24:037NoneCannot get statistic (name: 'StatAllyCount', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

10:23:37:397NoneEnd play movie Movies/AMPLITUDE Studios.webm

Amplitude.Coroutine:Run()

10:23:37:397NoneMovie end after 15.5536564

Amplitude.Coroutine:Run()

10:23:37:398NoneAssetDatabase.Load Avatar

Amplitude.Framework.Asset.AssetDatabase:TryLoadAsset(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:23:37:398NoneAssetDatabase.MountAllAvailableAssetBundles

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

10:23:37:399NoneAssetDatabase.AssetBundles LipsyncData.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

10:23:37:399NoneTry to re-load a already loaded AssetBundle (lipsyncdata.assetbundle) at (AssetBundles\LipsyncData\lipsyncdata.assetbundle)

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:23:37:399NoneAssetDatabase.AssetBundles Mercury.Data.Avatars.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

10:23:37:438NoneAssetProvider 'mercury.data.avatars.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:23:37:440NoneAssetDatabase.AssetBundles Mercury.Data.AvatarsAnimation.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

10:23:37:482NoneAssetProvider 'mercury.data.avatarsanimation.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:23:37:483NoneAssetDatabase.AssetBundles Mercury.Data.Customizations.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

10:23:37:498NoneAssetProvider 'mercury.data.customizations.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:23:37:499NoneAssetDatabase.AssetBundles OutgameViews.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

10:23:37:544NoneAssetProvider 'outgameviews.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:23:37:599None[ANALYTICS] GameSessionCreated event Initialized

Amplitude.Mercury.Application+d__38:MoveNext()

10:23:37:601NoneRuntime configuration is null or empty; using the default module 'project mercury' as new configuration.

Amplitude.Coroutine:Run()

10:23:37:601NoneLoading runtime module '', 'Project Mercury'...

Amplitude.Coroutine:Run()

10:23:37:745NoneAssetProvider 'mercurydatabases.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:23:42:508NoneThe database of type 'Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition' has overriden an element because its key name 'FirstRails' was already registered for the same revision number #3.

Amplitude.Framework.Databases:Load(System.Reflection.MonoParameterInfo)

10:23:42:613NoneThe database of type 'Amplitude.Mercury.Data.Simulation.TenetDefinition' has overriden an element because its key name 'ReligionTenet_Tier2_Tenet05' was already registered for the same revision number #3.

Amplitude.Framework.Databases:Load(System.Reflection.MonoParameterInfo)

10:23:42:613NoneThe database of type 'Amplitude.Mercury.Data.Simulation.TenetDefinition' has overriden an element because its key name 'ReligionTenet_Tier2_Tenet06' was already registered for the same revision number #3.

Amplitude.Framework.Databases:Load(System.Reflection.MonoParameterInfo)

10:23:42:613NoneThe database of type 'Amplitude.Mercury.Data.Simulation.TenetDefinition' has overriden an element because its key name 'ReligionTenet_Tier3_Tenet05' was already registered for the same revision number #3.

Amplitude.Framework.Databases:Load(System.Reflection.MonoParameterInfo)

10:23:42:613NoneThe database of type 'Amplitude.Mercury.Data.Simulation.TenetDefinition' has overriden an element because its key name 'ReligionTenet_Tier4_Tenet01' was already registered for the same revision number #3.

Amplitude.Framework.Databases:Load(System.Reflection.MonoParameterInfo)

10:23:42:613NoneThe database of type 'Amplitude.Mercury.Data.Simulation.TenetDefinition' has overriden an element because its key name 'ReligionTenet_Tier4_Tenet02' was already registered for the same revision number #3.

Amplitude.Framework.Databases:Load(System.Reflection.MonoParameterInfo)

10:23:42:613NoneThe database of type 'Amplitude.Mercury.Data.Simulation.TenetDefinition' has overriden an element because its key name 'ReligionTenet_Tier4_Tenet03' was already registered for the same revision number #3.

Amplitude.Framework.Databases:Load(System.Reflection.MonoParameterInfo)

10:23:42:613NoneThe database of type 'Amplitude.Mercury.Data.Simulation.TenetDefinition' has overriden an element because its key name 'ReligionTenet_Tier4_Tenet04' was already registered for the same revision number #3.

Amplitude.Framework.Databases:Load(System.Reflection.MonoParameterInfo)

10:23:43:283NoneSpent 5.6816707 second(s) loading 1 module plugin(s).

Amplitude.Coroutine:Run()

10:23:43:293NoneApplication started.

Amplitude.Framework.Application+d__116:MoveNext()

10:23:43:304NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:Initialize()

10:23:43:348UI Steam[UI] Start loading out-game windows.

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:23:44:422UI Steam[UI] In the UIScrollView '/WindowsRoot/OutGameScreens/LobbyScreen/Content/CenterPart/DifficultyOptionsGroup/Content|UIScrollView' the content's parent is not the viewport.

Amplitude.UI.Interactables.UIScrollView:Load()
Amplitude.UI.Interactables.UIScrollView:Load()
Amplitude.UI.UIBehaviour:DoLoad()
Amplitude.UI.UIBehaviourAsynchronousLoader+Scope+d__2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:23:44:463None[OptionsPanel] OptionUIMapper 'GameOption_WorldSummary' not found

Amplitude.Mercury.UI.OptionsPanel+d__17:MoveNext()

10:23:45:951UI Steam[UI] Finished loading out-game windows windows in 1.8 seconds.

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:23:45:961NoneRelease ComputeBuffer

Amplitude.Graphics.Text.GlyphDistanceFieldRenderer:RenderGlyphs(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:25:26:569NoneSkipping the G2GConnectionScreen to show the TGAMenuScreen directly.

Amplitude.UI.UIAbstractShowable:InternalRequestShow()

10:25:26:750NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Coroutine:Run()

10:25:26:751NoneMetadata 'GameOption_StartingEra' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session+d__51:MoveNext()

10:25:26:751NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.

Amplitude.Coroutine:Run()

10:25:26:751NoneInitializing order policies...

Amplitude.Mercury.Analytics.PrismAnalyticsEvent:PostMessage(System.Reflection.MonoParameterInfo)

10:25:26:752NoneOpening the session, hosting an offline game...

Amplitude.Coroutine:Run()

10:25:26:770NoneSession has been opened.

Amplitude.Coroutine:Run()

10:25:26:770NoneMember 00000000-0000-0000-0000-000000000001: Added.

Amplitude.Mercury.Session.Session:OnMemberChange(System.Reflection.MonoParameterInfo)

10:25:26:770NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

Amplitude.Framework.Session.Session:OnSessionChange(System.Reflection.MonoParameterInfo)

10:25:26:772None[Options] Option 'GameOption_PresetWorldSize': Preset 'Large' is no longer relevant. Switching to PresetFallback '-1'

Amplitude.Framework.Options.Option`1:SetValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:25:26:836NoneRelease ComputeBuffer

Amplitude.Graphics.Text.GlyphDistanceFieldRenderer:RenderGlyphs(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:25:51:688NoneChanging display settings to 1920x1080 (0)...

Amplitude.Mercury.UI.DisplaySettingsGroup:UpdateDisplayModeAndResolution(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:25:51:688None... switching to 1920x1080 (0) (fullscreen: True)...

Amplitude.Mercury.UI.DisplaySettingsGroup:UpdateDisplayModeAndResolution(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:26:00:636NoneSetting the quality level to 'Ultra' (5).

System.Action`1:Invoke(System.Reflection.MonoParameterInfo)

10:28:51:155UI Steam[UI] Start loading in-game windows.

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:28:51:270None[Localization] Unknown key '%MinorFactionScreenNoActionWithCamp'

Amplitude.UI.Renderers.UILabel:LocalizeIfNecessary(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:28:51:860NoneAssetDatabase.Load Default|FxLowLevel|FxData|Terrain|Unit

Amplitude.Framework.Asset.AssetDatabase:LoadAssetAsync(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:28:51:860NoneAssetDatabase.MountAllAvailableAssetBundles

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

10:28:51:860NoneAssetDatabase.AssetBundles Automation.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

10:28:51:876NoneAssetProvider 'automation.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:28:51:877NoneAssetDatabase.AssetBundles FxArtist.Heavy.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

10:28:51:897NoneAssetProvider 'fxartist.heavy.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:28:51:900NoneAssetDatabase.AssetBundles FxArtist.Light.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

10:28:53:006NoneAssetProvider 'fxartist.light.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:28:53:009NoneAssetDatabase.AssetBundles InstancingAndFx.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

10:28:53:009NoneTry to re-load a already loaded AssetBundle (instancingandfx.assetbundle) at (AssetBundles\InstancingAndFx\instancingandfx.assetbundle)

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:28:53:009NoneAssetDatabase.AssetBundles LevelBuildComposition.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

10:28:53:813NoneAssetProvider 'levelbuildcomposition.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:28:53:817NoneAssetDatabase.AssetBundles LevelBuildElements.Heavy.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

10:28:53:948NoneAssetProvider 'levelbuildelements.heavy.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:28:53:950NoneAssetDatabase.AssetBundles LevelBuildElements.Light.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

10:28:56:561NoneAssetProvider 'levelbuildelements.light.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:28:56:563NoneAssetDatabase.AssetBundles Mercury.Data.Audio.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

10:28:56:563NoneTry to re-load a already loaded AssetBundle (mercury.data.audio.assetbundle) at (AssetBundles\Mercury.Data.Audio\mercury.data.audio.assetbundle)

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:28:56:563NoneAssetDatabase.AssetBundles Mercury.Data.MecanimEvent.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

10:28:56:606NoneAssetProvider 'mercury.data.mecanimevent.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:28:56:607NoneAssetDatabase.AssetBundles Mercury.Data.Production.UI.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

10:28:56:607NoneTry to re-load a already loaded AssetBundle (mercury.data.production.ui.assetbundle) at (AssetBundles\Mercury.Data.Production.UI\mercury.data.production.ui.assetbundle)

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:28:56:607NoneAssetDatabase.AssetBundles Mercury.Data.Shared.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

10:28:56:607NoneTry to re-load a already loaded AssetBundle (mercury.data.shared.assetbundle) at (AssetBundles\Mercury.Data.Shared\mercury.data.shared.assetbundle)

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:28:56:607NoneAssetDatabase.AssetBundles Mercury.Data.Units.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

10:28:57:144NoneAssetProvider 'mercury.data.units.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:28:57:147NoneAssetDatabase.AssetBundles Scenario.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

10:28:57:171NoneAssetProvider 'scenario.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:28:57:173NoneAssetDatabase.AssetBundles Terrain.Exploration.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

10:28:57:198NoneAssetProvider 'terrain.exploration.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:28:57:203NoneAssetDatabase.AssetBundles Terrain.MapSaves.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

10:28:57:221NoneAssetProvider 'terrain.mapsaves.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:28:57:222NoneAssetDatabase.AssetBundles Terrain.MatchingHeavy.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

10:28:57:244NoneAssetProvider 'terrain.matchingheavy.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:28:57:245NoneAssetDatabase.AssetBundles Terrain.MatchingLight.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

10:28:57:258NoneAssetProvider 'terrain.matchinglight.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:28:57:259NoneAssetDatabase.AssetBundles UI_Textures.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

10:28:57:259NoneTry to re-load a already loaded AssetBundle (ui_textures.assetbundle) at (AssetBundles\UI_Textures\ui_textures.assetbundle)

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:28:58:164UI Steam[UI] Finished loading in-game windows windows in 6.8 seconds.

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:28:58:167NoneStarting new game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Coroutine:Run()

10:28:58:176NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:Initialize()

10:28:58:566NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_CivilizationTrait_Era0_DefaultTribe.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:28:58:567NoneDescriptor 'MinorRelation_Base' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:28:58:571NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:28:58:571NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:28:58:571NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:28:58:571NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:28:58:571NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:28:58:571NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:28:58:572NoneDescriptor 'Effect_Extension_Era5_BritishEmpire' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:28:58:573None[Localization] Unknown key '%Effect_Extension_Era6_USA_Exotic'

Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:28:58:574NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_PublicOrderStatus_Happy.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:28:58:574NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_PublicOrderStatus_Unhappy.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:28:58:575NoneDescriptor 'GameEffect_City' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:28:58:575NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityGrowth_Starvation.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:28:58:575NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityGrowth_ThreatOfStarvation.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:28:58:576NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:28:58:576NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:28:58:576NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_Settlement.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:28:58:576NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Army_Peacefull.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:28:58:582NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Interop.DistrictTranslator:TranslateSpecialEffects(System.Reflection.MonoParameterInfo)

10:28:58:582NoneDistrict 'Extension_Base_Harbour' are forbidden for 'Civilization_Era1_Phoenicia' but they get no Emblematic to compensate for?

Amplitude.Mercury.Simulation.SimulationEvaluator:InitializeOnLoad()

10:28:58:582NoneDistrict 'Extension_Base_Harbour' are forbidden for 'Civilization_Era2_Carthage' but they get no Emblematic to compensate for?

Amplitude.Mercury.Simulation.SimulationEvaluator:InitializeOnLoad()

10:28:58:582NoneDistrict 'Extension_Base_Harbour' are forbidden for 'Civilization_Era3_Vikings' but they get no Emblematic to compensate for?

Amplitude.Mercury.Simulation.SimulationEvaluator:InitializeOnLoad()

10:28:58:613NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:Load()

10:28:58:615NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:Load()

10:28:58:615NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:Load()

10:28:58:616NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:Load()

10:28:58:616NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:Load()

10:28:58:617NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:Load()

10:28:58:617NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:Load()

10:28:58:617NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:Load()

10:28:58:650NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Simulation.EndGameCondition_EraLimit:.ctor(System.Reflection.MonoParameterInfo)

10:28:58:657None[Sandbox] The sandbox thread has been started.

ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_addCLISwitch:Invoke(System.Reflection.MonoParameterInfo)

10:28:58:658None[ANALYTICS] GameSessionCreated event raised

System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:28:58:658None[ANALYTICS] GameSessionCreated event posted

System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:28:58:658None[ANALYTICS] GameSessionCreated event raised

System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:28:58:663NoneBackground worker has returned.

Amplitude.Coroutine:Run()

10:28:58:663NoneGame of type 'Amplitude.Mercury.Game.Game' has been started.

Amplitude.Coroutine:Run()

10:28:58:677NoneStart AI players...

Amplitude.Mercury.Sandbox.SandboxState_Bootstrapper+d__1:MoveNext()

10:28:58:678NoneNo AI configuration set in SandboxStartSettings or retrieved from save. Fallback to default settings, all mods on all AIs.

ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_tick:Invoke()

10:28:58:804NoneAI players started. Check for a save to load...

ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_tick:Invoke()

10:28:58:804NoneLoading AI save: Scenario_OpenDevTGA.AI.bin

Amplitude.Mercury.AI.AIController:StartAIAsync()

10:28:58:810NoneAI players ready to run.

ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_tick:Invoke()

10:29:04:412NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

10:29:04:413NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

10:29:04:413NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

10:29:04:413NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

10:29:04:413NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

10:29:04:413NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

10:29:04:413NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

10:29:04:413NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

10:29:04:413NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

10:29:04:413NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

10:29:19:789NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

Amplitude.Coroutine:Run()

10:29:20:570NoneUnable to retrieve an action matching name: 'Presentation.Game.ShortCutToggleArmySleepUntilHealed'.

Amplitude.Mercury.Presentation.PresentationParticipant:get_ParticipantHasAtLeastOneUnit()

10:29:20:570NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Coroutine:Run()

10:29:20:570NoneAmplitude.Mercury.Presentation.PresentationCameraController is not yet started

Amplitude.Coroutine:Run()

10:29:20:570NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Coroutine:Run()

10:29:20:570NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Coroutine:Run()

10:29:20:570NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Coroutine:Run()

10:29:20:570NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Coroutine:Run()

10:29:20:570NoneAmplitude.Mercury.Presentation.PresentationAIController is not yet started

Amplitude.Coroutine:Run()

10:29:20:570NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Coroutine:Run()

10:29:20:570NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Coroutine:Run()

10:29:20:570NoneAmplitude.Mercury.Presentation.PresentationNarratorController is not yet started

Amplitude.Coroutine:Run()

10:29:21:346NoneIssue with audio readback : guard value is incorrect (0) != (123456789)

Amplitude.Mercury.Fx.HgFx.HgFxComponentAudioManager:FillSharedGlobalData(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:29:22:674NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

10:29:22:674NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

10:29:22:675None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

10:29:22:675NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.TerrainPositionService is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

10:29:22:675NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.FogOfWarRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

10:29:22:714NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

10:29:22:715None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

Amplitude.Graphics.LoadableBehaviour:DependenciesResolved()

10:29:22:715None Unable to resolve landmarkResolved [{14}] dependencies. cameraGraphicService [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer], constHexBufferProvider [True], fogOfWarRenderer [Ok] sculptingBakedElementsLoader [NOK] groundMaterialBakedElementsLoader [Ok]riverBakedElementsLoader [Ok]debug [Ok]terrainDebuggingService [Ok]hexagonalGrid [Ok]fxComponentRenderFeature [Ok]terrainSectorProvider [Ok]gpuDiagnostics [NOK]technicalSettings [Ok]visualSettings [Ok]

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

10:29:22:715NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/EdgeOfTheWorldRenderer [Amplitude.Mercury.Terrain.EdgeOfTheWorldRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

10:29:22:715NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentTerrain is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

10:29:22:715NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.WorldLife.WorldLifeManager is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

10:29:22:721NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

10:29:22:722None Unable to resolve Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder dependencies. globalSettingsOk [True], fxComponentEvolveOk [Ok], fxComponentLevelBuildContentOk [Ok] worldMapProviderOk [Ok] worldMapVisibilityProviderOk [Ok]worldMapVisibilityProviderOk [Ok]namesOk [Ok]proceduralTerrainRendererOk [NOK]groundMaterialBufferProviderOk [NOK]cameraGraphicServiceOk [Ok]matchingLayersOk [NOK]baseOk [Ok]

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

10:29:22:722NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.TerrainElevationResolver is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

10:29:22:722None Unable to resolve Amplitude.Mercury.Terrain.TerrainElevationResolver dependencies, sculptingBakedElementsLoaderResolved NOK, groundMaterialBakedElementsLoaderResolved NOK, riverBakedElementsLoaderResolved NOK, fogOfWarRendererResolved NOK, proceduralTerrainRendererOk NOK, cameraGraphicServiceOk Ok, resolveElevationShaderOk Ok, terrainPickingServiceOk Ok, fixAnchorElevationOk Ok, gpuDiagnosticsResolved Ok, baseResolveDependencies Ok

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

10:29:22:747NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldLabelRenderer [Amplitude.Mercury.Terrain.WorldLabelRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

10:29:22:770NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/LandmarkRenderer [Amplitude.Mercury.Terrain.LandmarksRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

10:29:22:770NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldSpaceLineRenderer [Amplitude.Mercury.Terrain.WorldSpaceLineRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

10:29:22:770NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFimsController/Renderer [Amplitude.Mercury.Terrain.Fx.FxComponentFIMS is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

10:29:22:770NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFrontiersController/FrontiersRenderer [Amplitude.Mercury.Terrain.FrontiersRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

10:29:22:770NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCharacterSet [Amplitude.Mercury.Presentation.CharacterRenderFeatures is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

10:29:22:771NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationProjectileManager [Amplitude.Mercury.Presentation.PresentationProjectileManager is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

10:29:22:791NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

10:29:22:792NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Coroutine:Run()

10:29:22:792NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Coroutine:Run()

10:29:22:792NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Coroutine:Run()

10:29:22:792NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Coroutine:Run()

10:29:22:792NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Coroutine:Run()

10:29:22:792NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Coroutine:Run()

10:29:22:792NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Coroutine:Run()

10:29:22:793NoneIssue with audio readback : guard value is incorrect (0) != (123456789)

Amplitude.Mercury.Fx.HgFx.HgFxComponentAudioManager:FillSharedGlobalData(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:29:24:963NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

10:29:24:963NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Coroutine:Run()

10:29:24:963NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Coroutine:Run()

10:29:24:963NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Coroutine:Run()

10:29:24:963NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Coroutine:Run()

10:29:24:963NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Coroutine:Run()

10:29:24:963NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Coroutine:Run()

10:29:24:963NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Coroutine:Run()

10:29:25:936NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

10:29:26:758NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

10:29:27:470NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

10:29:27:470NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Coroutine:Run()

10:29:27:470NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Coroutine:Run()

10:29:27:470NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Coroutine:Run()

10:29:27:470NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Coroutine:Run()

10:29:27:470NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Coroutine:Run()

10:29:27:470NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Coroutine:Run()

10:29:27:470NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Coroutine:Run()

10:29:28:165NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

10:29:29:538NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

10:29:29:538NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Coroutine:Run()

10:29:29:538NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Coroutine:Run()

10:29:29:538NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Coroutine:Run()

10:29:29:538NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Coroutine:Run()

10:29:29:538NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Coroutine:Run()

10:29:29:538NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Coroutine:Run()

10:29:29:538NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Coroutine:Run()

10:29:30:751NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

10:29:31:208NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

10:29:33:358NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

10:29:33:358NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Coroutine:Run()

10:29:33:358NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Coroutine:Run()

10:29:33:358NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Coroutine:Run()

10:29:33:955NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

10:29:34:432NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

10:29:34:461NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

10:29:34:502NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

10:29:34:540NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

10:29:34:593NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

10:29:34:624NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

10:29:34:683NoneExtracting MeshContent VFX_Hexagon_000

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:29:34:683NoneExtracting MeshContent VFX_Circle001

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:29:34:683NoneExtracting MeshContent VFX_Ring_002

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:29:34:683NoneExtracting MeshContent VFX_Ring_004

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:29:34:731NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

10:29:34:759NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

10:29:34:789NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

10:29:34:818NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

10:29:34:846NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

10:29:34:875NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

10:29:34:904NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

10:29:34:935NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

10:29:34:964NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

10:29:34:993NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

10:29:35:022NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

10:29:35:051NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

10:29:35:081NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

10:29:35:191NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

10:29:35:221NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

10:29:35:294NoneExtracting MeshContent VFX_Ring_000

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:29:35:328NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

10:29:35:753NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

10:29:35:753NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Coroutine:Run()

10:29:35:753NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Coroutine:Run()

10:29:35:753NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Coroutine:Run()

10:29:35:828NoneExtracting MeshContent VFX_SpawnHemiGeoSphere

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:29:35:828NoneExtracting MeshContent VFX_cloudNuclear

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:29:35:828NoneExtracting MeshContent FX_NuclearMeshBot_01

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:29:35:829NoneExtracting MeshContent VFX_Wonder_BabylonGardens01_PollenSpawn

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:29:35:871NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

10:29:37:159NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

10:29:37:186NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

10:29:37:292NoneExtracting MeshContent FX_Quad

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:29:37:293NoneExtracting MeshContent VFX_Ring_005

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:29:37:293NoneExtracting MeshContent VFX_Ring_003

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:29:37:310NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

10:29:37:425NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

10:29:37:576NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

10:29:37:687NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

10:29:37:774NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

10:29:37:774NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Coroutine:Run()

10:29:37:774NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Coroutine:Run()

10:29:37:774NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Coroutine:Run()

10:29:37:798NoneExtracting MeshContent VFX_Ring_001

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:29:37:798NoneExtracting MeshContent FX_Border

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:29:37:803NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

10:29:51:721NoneAmplitude.Mercury.Presentation.Presentation.DoStartAllPresentationController tooks 47409 ms

Amplitude.Coroutine:Run()

10:29:51:722UI Steam[UI] Start calling OnPresentationStarted on in-game windows.

Amplitude.Mercury.UI.Windows.WindowsManager+d__30:MoveNext()
Amplitude.Mercury.UI.Windows.WindowsManager+d__30:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.UnityCoroutine:StartCoroutine(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.WindowsManager:OnPresentationStarted()
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.Presentation+d__53:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:29:51:751NonePresentation has been started.

Amplitude.Coroutine:Run()

10:29:51:752NonePresentation has been presented.

Amplitude.Coroutine:Run()

10:29:51:952NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:29:51:952NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:29:51:952NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:29:51:952NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:29:51:952NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:29:51:952NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:29:51:952NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:29:51:952NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:29:51:952NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Simulation.SimulationEventEffect_AddSettlementEventStatus:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:29:51:952NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:29:51:952NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:29:51:952NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Simulation.SimulationEventEffect_AddSettlementEventStatus:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:29:51:952NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Simulation.SimulationEventEffect_AddSettlementEventStatus:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:29:52:075NoneActionType 'UnlockBuyoutWithPopulation' does not exist

System.Reflection.MemberFilter:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:29:52:129UI Steam[UI] Finished calling OnPresentationStarted on in-game windows in 0.2 seconds.

Amplitude.Mercury.UI.Windows.WindowsManager+d__30:MoveNext()
Amplitude.Mercury.UI.Windows.WindowsManager+d__30:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:29:53:385NoneThe AI decision process took 1.2 seconds to be executed (1.1 seconds of AI processing and 0.1 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()

10:39:34:905NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

10:39:34:908NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

10:39:42:111NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

10:39:42:111NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

10:39:43:687NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo()

10:40:05:809NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo()

10:40:05:828NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

10:40:05:828NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

10:40:07:811NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerNarrativeEvent:Apply(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:40:09:845NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:40:09:845NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:40:09:845NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:40:09:845NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:40:09:845NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:40:09:845NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:40:09:845NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:40:09:845NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:40:09:845NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:40:09:845NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:40:09:845NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:40:09:845NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:40:09:845NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:40:09:845NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:40:09:845NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:40:09:845NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:40:09:845NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:40:09:846NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:40:09:846NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:40:09:846NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:40:09:846NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:40:10:092NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

10:40:12:634NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerNarrativeEvent:Apply(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:40:14:839NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

10:40:23:148NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo()

10:40:23:150NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo()

10:40:23:164NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

10:40:23:164NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

10:40:27:981NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerNarrativeEvent:Apply(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:40:32:514NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

10:40:49:903NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo()

10:40:49:906NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo()

10:40:49:907NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo()

10:40:49:922NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

10:40:49:922NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

10:40:52:631NoneCannot find PresentationDistrict with GUID #1210

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

10:40:55:562NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

10:42:23:395NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo()

10:42:23:420NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

10:42:23:420NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

10:42:32:054NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

10:43:25:123NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo()

10:43:25:145NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

10:43:25:145NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

10:43:28:130NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerNarrativeEvent:Apply(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:43:29:201NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

10:44:12:634NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo()

10:44:12:657NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

10:44:12:657NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

10:44:16:716NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

10:44:19:444NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerNarrativeEvent:Apply(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:44:20:749NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

10:44:21:983NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

10:44:47:391NoneShutting down session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Coroutine:Run()

10:44:47:394NoneDisconnecting...

Amplitude.Mercury.Game.GameClient+d__25:MoveNext()

10:44:47:394NoneDisconnected.

Amplitude.Mercury.Game.GameClient+d__25:MoveNext()

10:44:47:395NoneSending disconnection message...

Amplitude.Mercury.Game.GameServer+d__28:MoveNext()

10:44:47:508NoneClosing P2P session with 00000000-0000-0000-0000-000000000001...

Amplitude.Mercury.Game.GameServer:Disconnect()

10:44:47:508NoneClient 00000000-0000-0000-0000-000000000001 was disconnected (game server shutdown).

Amplitude.Mercury.Game.GameServer+d__28:MoveNext()

10:44:47:530NonePresentation has been shutdown.

Amplitude.Coroutine:Run()

10:44:47:842NoneShutting down game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Coroutine:Run()

10:44:47:842NoneSession of type 'Amplitude.Mercury.Session.Session' has been shutdown.

Amplitude.Coroutine:Run()

10:44:47:844None[Sandbox] Gracefully exited the sandbox loop; shutting down...

ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_addCLISwitch:Invoke(System.Reflection.MonoParameterInfo)

10:44:47:853NoneAIController shutdown...

Amplitude.Coroutine:Run()

10:44:47:854NoneAIController shutdown terminated.

Amplitude.Coroutine:Run()

10:44:47:864NoneSkipping the G2GConnectionScreen to show the TGAMenuScreen directly.

Amplitude.UI.UIAbstractShowable:InternalRequestShow()

10:44:47:870NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Coroutine:Run()

10:44:47:870NoneMetadata 'GameOption_StartingEra' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session+d__51:MoveNext()

10:44:47:870NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.

Amplitude.Coroutine:Run()

10:44:47:871NoneOpening the session, hosting an offline game...

Amplitude.Coroutine:Run()

10:44:47:874NoneGame of type 'Amplitude.Mercury.Game.Game' has been shutdown.

Amplitude.Coroutine:Run()

10:44:47:880NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:Initialize()

10:44:47:881NoneSession has been opened.

Amplitude.Coroutine:Run()

10:44:47:881NoneMember 00000000-0000-0000-0000-000000000001: Added.

Amplitude.Mercury.Session.Session:OnMemberChange(System.Reflection.MonoParameterInfo)

10:44:47:881NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

Amplitude.Framework.Session.Session:OnSessionChange(System.Reflection.MonoParameterInfo)

10:44:54:795NoneStarting new game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Coroutine:Run()

10:44:54:800NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:Initialize()

10:44:54:961NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_CivilizationTrait_Era0_DefaultTribe.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:44:54:963NoneDescriptor 'MinorRelation_Base' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:44:54:966NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:44:54:966NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:44:54:966NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:44:54:966NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:44:54:966NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:44:54:966NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:44:54:967NoneDescriptor 'Effect_Extension_Era5_BritishEmpire' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:44:54:968None[Localization] Unknown key '%Effect_Extension_Era6_USA_Exotic'

Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:44:54:968NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_PublicOrderStatus_Happy.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:44:54:969NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_PublicOrderStatus_Unhappy.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:44:54:970NoneDescriptor 'GameEffect_City' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:44:54:970NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityGrowth_Starvation.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:44:54:970NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityGrowth_ThreatOfStarvation.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:44:54:970NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:44:54:970NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:44:54:970NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_Settlement.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:44:54:971NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Army_Peacefull.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:44:54:976NoneDistrict 'Extension_Base_Harbour' are forbidden for 'Civilization_Era1_Phoenicia' but they get no Emblematic to compensate for?

Amplitude.Mercury.Simulation.SimulationEvaluator:InitializeOnLoad()

10:44:54:976NoneDistrict 'Extension_Base_Harbour' are forbidden for 'Civilization_Era2_Carthage' but they get no Emblematic to compensate for?

Amplitude.Mercury.Simulation.SimulationEvaluator:InitializeOnLoad()

10:44:54:976NoneDistrict 'Extension_Base_Harbour' are forbidden for 'Civilization_Era3_Vikings' but they get no Emblematic to compensate for?

Amplitude.Mercury.Simulation.SimulationEvaluator:InitializeOnLoad()

10:44:54:980NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:Load()

10:44:54:981NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:Load()

10:44:54:982NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:Load()

10:44:54:983NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:Load()

10:44:54:983NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:Load()

10:44:54:983NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:Load()

10:44:54:984NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:Load()

10:44:54:984NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:Load()

10:44:55:004None[Sandbox] The sandbox thread has been started.

ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_addCLISwitch:Invoke(System.Reflection.MonoParameterInfo)

10:44:55:004None[ANALYTICS] GameSessionCreated event raised

System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:44:55:004None[ANALYTICS] GameSessionCreated event posted

System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:44:55:004None[ANALYTICS] GameSessionCreated event raised

System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:44:55:012NoneBackground worker has returned.

Amplitude.Coroutine:Run()

10:44:55:012NoneGame of type 'Amplitude.Mercury.Game.Game' has been started.

Amplitude.Coroutine:Run()

10:44:55:026NoneStart AI players...

Amplitude.Mercury.Sandbox.SandboxState_Bootstrapper+d__1:MoveNext()

10:44:55:026NoneNo AI configuration set in SandboxStartSettings or retrieved from save. Fallback to default settings, all mods on all AIs.

ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_tick:Invoke()

10:44:55:187NoneAI players started. Check for a save to load...

ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_tick:Invoke()

10:44:55:187NoneLoading AI save: Scenario_OpenDevTGA.AI.bin

Amplitude.Mercury.AI.AIController:StartAIAsync()

10:44:55:193NoneAI players ready to run.

ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_tick:Invoke()

10:44:56:664NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

10:44:56:664NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

10:44:56:664NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

10:44:56:664NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

10:44:56:665NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

10:44:56:665NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

10:44:56:665NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

10:44:56:665NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

10:44:56:665NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

10:44:56:665NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

10:44:56:665NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

Amplitude.Coroutine:Run()

10:44:56:685NoneUnable to retrieve an action matching name: 'Presentation.Game.ShortCutToggleArmySleepUntilHealed'.

Amplitude.Mercury.Presentation.PresentationParticipant:get_ParticipantHasAtLeastOneUnit()

10:44:56:789NoneIssue with audio readback : guard value is incorrect (0) != (123456789)

Amplitude.Mercury.Fx.HgFx.HgFxComponentAudioManager:FillSharedGlobalData(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:44:57:597NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

10:44:57:597NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

10:44:57:597None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

10:44:57:597NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.TerrainPositionService is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

10:44:57:597NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.FogOfWarRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

10:44:57:659NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

10:44:57:659None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

Amplitude.Graphics.LoadableBehaviour:DependenciesResolved()

10:44:57:659None Unable to resolve landmarkResolved [{14}] dependencies. cameraGraphicService [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer], constHexBufferProvider [True], fogOfWarRenderer [Ok] sculptingBakedElementsLoader [NOK] groundMaterialBakedElementsLoader [Ok]riverBakedElementsLoader [Ok]debug [Ok]terrainDebuggingService [Ok]hexagonalGrid [Ok]fxComponentRenderFeature [Ok]terrainSectorProvider [Ok]gpuDiagnostics [NOK]technicalSettings [Ok]visualSettings [Ok]

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

10:44:57:659NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/EdgeOfTheWorldRenderer [Amplitude.Mercury.Terrain.EdgeOfTheWorldRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

10:44:57:659NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentTerrain is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

10:44:57:659NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.WorldLife.WorldLifeManager is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

10:44:57:660NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

10:44:57:661None Unable to resolve Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder dependencies. globalSettingsOk [True], fxComponentEvolveOk [Ok], fxComponentLevelBuildContentOk [Ok] worldMapProviderOk [Ok] worldMapVisibilityProviderOk [Ok]worldMapVisibilityProviderOk [Ok]namesOk [Ok]proceduralTerrainRendererOk [NOK]groundMaterialBufferProviderOk [NOK]cameraGraphicServiceOk [Ok]matchingLayersOk [NOK]baseOk [Ok]

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

10:44:57:661NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.TerrainElevationResolver is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

10:44:57:661None Unable to resolve Amplitude.Mercury.Terrain.TerrainElevationResolver dependencies, sculptingBakedElementsLoaderResolved NOK, groundMaterialBakedElementsLoaderResolved NOK, riverBakedElementsLoaderResolved NOK, fogOfWarRendererResolved NOK, proceduralTerrainRendererOk NOK, cameraGraphicServiceOk Ok, resolveElevationShaderOk Ok, terrainPickingServiceOk Ok, fixAnchorElevationOk Ok, gpuDiagnosticsResolved Ok, baseResolveDependencies Ok

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

10:44:57:689NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldLabelRenderer [Amplitude.Mercury.Terrain.WorldLabelRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

10:44:57:715NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/LandmarkRenderer [Amplitude.Mercury.Terrain.LandmarksRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

10:44:57:715NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldSpaceLineRenderer [Amplitude.Mercury.Terrain.WorldSpaceLineRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

10:44:57:715NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFimsController/Renderer [Amplitude.Mercury.Terrain.Fx.FxComponentFIMS is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

10:44:57:715NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFrontiersController/FrontiersRenderer [Amplitude.Mercury.Terrain.FrontiersRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

10:44:57:715NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCharacterSet [Amplitude.Mercury.Presentation.CharacterRenderFeatures is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

10:44:57:715NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationProjectileManager [Amplitude.Mercury.Presentation.PresentationProjectileManager is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

10:44:57:716NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

10:44:57:718NoneIssue with audio readback : guard value is incorrect (0) != (123456789)

Amplitude.Mercury.Fx.HgFx.HgFxComponentAudioManager:FillSharedGlobalData(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:44:59:040NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

10:44:59:040NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Coroutine:Run()

10:44:59:040NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Coroutine:Run()

10:44:59:040NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Coroutine:Run()

10:44:59:040NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Coroutine:Run()

10:44:59:040NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Coroutine:Run()

10:44:59:040NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Coroutine:Run()

10:44:59:040NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Coroutine:Run()

10:44:59:637NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

10:45:00:229NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

10:45:00:799NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

10:45:01:367NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

10:45:01:367NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Coroutine:Run()

10:45:01:367NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Coroutine:Run()

10:45:01:367NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Coroutine:Run()

10:45:01:367NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Coroutine:Run()

10:45:01:367NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Coroutine:Run()

10:45:01:367NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Coroutine:Run()

10:45:01:367NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Coroutine:Run()

10:45:02:134NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

10:45:02:872NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

10:45:03:381NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

10:45:03:381NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Coroutine:Run()

10:45:03:381NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Coroutine:Run()

10:45:03:381NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Coroutine:Run()

10:45:04:865NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

10:45:05:487NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

10:45:05:488NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Coroutine:Run()

10:45:05:488NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Coroutine:Run()

10:45:05:488NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Coroutine:Run()

10:45:06:003NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

10:45:06:128NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

10:45:06:218NoneExtracting MeshContent VFX_Hexagon_000

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:45:06:219NoneExtracting MeshContent VFX_Circle001

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:45:06:219NoneExtracting MeshContent VFX_Ring_004

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:45:06:272NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

10:45:06:346NoneExtracting MeshContent VFX_Ring_002

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:45:06:347NoneExtracting MeshContent VFX_Ring_000

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:45:06:347NoneExtracting MeshContent VFX_SpawnHemiGeoSphere

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:45:06:347NoneExtracting MeshContent VFX_cloudNuclear

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:45:06:347NoneExtracting MeshContent FX_NuclearMeshBot_01

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:45:06:348NoneExtracting MeshContent VFX_Wonder_BabylonGardens01_PollenSpawn

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:45:06:436NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

10:45:06:465NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

10:45:06:558NoneExtracting MeshContent FX_Quad

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:45:06:558NoneExtracting MeshContent VFX_Ring_005

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:45:06:558NoneExtracting MeshContent VFX_Ring_003

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:45:06:573NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

10:45:06:664NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

10:45:06:761NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

10:45:06:864NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

10:45:06:958NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

10:45:06:968NoneExtracting MeshContent VFX_Ring_001

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:45:06:968NoneExtracting MeshContent FX_Border

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:45:06:974NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

10:45:07:765NoneAmplitude.Mercury.Presentation.Presentation.DoStartAllPresentationController tooks 11136 ms

Amplitude.Coroutine:Run()

10:45:07:766UI Steam[UI] Start calling OnPresentationStarted on in-game windows.

Amplitude.Mercury.UI.Windows.WindowsManager+d__30:MoveNext()
Amplitude.Mercury.UI.Windows.WindowsManager+d__30:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.UnityCoroutine:StartCoroutine(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.WindowsManager:OnPresentationStarted()
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.Presentation+d__53:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:45:07:780NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:45:07:780NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:45:07:780NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:45:07:780NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:45:07:780NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:45:07:780NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:45:07:780NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:45:07:780NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:45:07:780NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:45:07:780NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:45:07:787NonePresentation has been started.

Amplitude.Coroutine:Run()

10:45:07:787NonePresentation has been presented.

Amplitude.Coroutine:Run()

10:45:07:861NoneActionType 'UnlockBuyoutWithPopulation' does not exist

System.Reflection.MemberFilter:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:45:07:864UI Steam[UI] Finished calling OnPresentationStarted on in-game windows in 0.0 seconds.

Amplitude.Mercury.UI.Windows.WindowsManager+d__30:MoveNext()
Amplitude.Mercury.UI.Windows.WindowsManager+d__30:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:45:09:134NoneThe AI decision process took 1.2 seconds to be executed (1.1 seconds of AI processing and 0.1 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()

10:45:24:631NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

10:45:24:631NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

10:45:33:443NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

10:45:38:952NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo()

10:45:38:974NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

10:45:38:974NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

10:45:53:001NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

10:45:53:001NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

10:45:54:992NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerNarrativeEvent:Apply(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:45:55:793NoneCannot go from [58, 22] to [58, 24] - defaulting

Amplitude.Mercury.Simulation.BattleArena:GetDefensiveCapturePointPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:45:56:126NoneCannot go from [58, 22] to [58, 24] - defaulting

Amplitude.Mercury.Simulation.BattleArena:GetDefensiveCapturePointPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:45:57:157NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

10:45:57:943NoneCannot find PresentationDistrict with GUID #1187

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

10:46:13:558NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo()

10:46:13:576NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

10:46:13:576NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

10:46:23:686NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo()

10:46:23:709NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

10:46:23:709NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

10:46:40:867NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo()

10:46:40:883NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

10:46:40:883NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

10:47:19:629NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo()

10:47:19:648NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

10:47:19:648NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

10:47:33:127NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

10:47:33:127NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

10:47:54:167NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

10:47:54:167NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

10:47:56:137NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerNarrativeEvent:Apply(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:47:58:343NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

10:47:59:029NoneCannot find PresentationDistrict with GUID #1396

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

10:48:01:200NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerNarrativeEvent:Apply(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:48:03:304NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

10:48:03:725NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo()

10:48:03:727NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo()

10:48:03:742NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

10:48:03:742NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

10:48:05:929NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerNarrativeEvent:Apply(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:48:06:808NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerNarrativeEvent:Apply(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:48:07:803NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

10:48:51:330NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo()

10:48:51:356NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

10:48:51:356NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

10:48:55:396NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerNarrativeEvent:Apply(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:48:57:347NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

10:48:59:669NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

10:49:43:523NoneShutting down session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Coroutine:Run()

10:49:43:524NoneDisconnecting...

Amplitude.Mercury.Game.GameClient+d__25:MoveNext()

10:49:43:524NoneDisconnected.

Amplitude.Mercury.Game.GameClient+d__25:MoveNext()

10:49:43:524NoneSending disconnection message...

Amplitude.Mercury.Game.GameServer+d__28:MoveNext()

10:49:43:524NoneClosing P2P session with 00000000-0000-0000-0000-000000000001...

Amplitude.Mercury.Game.GameServer:Disconnect()

10:49:43:524NoneClient 00000000-0000-0000-0000-000000000001 was disconnected (game server shutdown).

Amplitude.Mercury.Game.GameServer+d__28:MoveNext()

10:49:43:530NonePresentation has been shutdown.

Amplitude.Coroutine:Run()

10:49:43:591NoneShutting down game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Coroutine:Run()

10:49:43:592None[Sandbox] Gracefully exited the sandbox loop; shutting down...

ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_addCLISwitch:Invoke(System.Reflection.MonoParameterInfo)

10:49:43:598NoneAIController shutdown...

Amplitude.Coroutine:Run()

10:49:43:598NoneAIController shutdown terminated.

Amplitude.Coroutine:Run()

10:49:43:612NoneSkipping the G2GConnectionScreen to show the TGAMenuScreen directly.

Amplitude.UI.UIAbstractShowable:InternalRequestShow()

10:49:43:623NoneCannot find the UIMapper 'PersonaPreset_DefaultSlot0'

Amplitude.Mercury.UI.TGAPersonaDropListItem:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:43:624NoneGame of type 'Amplitude.Mercury.Game.Game' has been shutdown.

Amplitude.Coroutine:Run()

10:49:43:630NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:Initialize()

10:49:43:777NoneSession of type 'Amplitude.Mercury.Session.Session' has been shutdown.

Amplitude.Coroutine:Run()

10:49:43:787NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Coroutine:Run()

10:49:43:787NoneMetadata 'GameOption_StartingEra' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session+d__51:MoveNext()

10:49:43:787NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.

Amplitude.Coroutine:Run()

10:49:43:788NoneOpening the session, hosting an offline game...

Amplitude.Coroutine:Run()

10:49:43:792NoneSession has been opened.

Amplitude.Coroutine:Run()

10:49:43:792NoneMember 00000000-0000-0000-0000-000000000001: Added.

Amplitude.Mercury.Session.Session:OnMemberChange(System.Reflection.MonoParameterInfo)

10:49:43:792NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

Amplitude.Framework.Session.Session:OnSessionChange(System.Reflection.MonoParameterInfo)

10:49:51:764NoneStarting new game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Coroutine:Run()

10:49:51:770NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:Initialize()

10:49:51:938NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_CivilizationTrait_Era0_DefaultTribe.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:51:939NoneDescriptor 'MinorRelation_Base' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:51:943NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:51:943NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:51:943NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:51:943NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:51:943NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:51:943NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:51:944NoneDescriptor 'Effect_Extension_Era5_BritishEmpire' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:51:945None[Localization] Unknown key '%Effect_Extension_Era6_USA_Exotic'

Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:51:945NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_PublicOrderStatus_Happy.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:51:945NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_PublicOrderStatus_Unhappy.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:51:945NoneDescriptor 'GameEffect_City' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:51:945NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityGrowth_Starvation.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:51:946NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityGrowth_ThreatOfStarvation.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:51:946NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:51:946NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:51:946NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_Settlement.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:51:946NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Army_Peacefull.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:51:954NoneDistrict 'Extension_Base_Harbour' are forbidden for 'Civilization_Era1_Phoenicia' but they get no Emblematic to compensate for?

Amplitude.Mercury.Simulation.SimulationEvaluator:InitializeOnLoad()

10:49:51:954NoneDistrict 'Extension_Base_Harbour' are forbidden for 'Civilization_Era2_Carthage' but they get no Emblematic to compensate for?

Amplitude.Mercury.Simulation.SimulationEvaluator:InitializeOnLoad()

10:49:51:954NoneDistrict 'Extension_Base_Harbour' are forbidden for 'Civilization_Era3_Vikings' but they get no Emblematic to compensate for?

Amplitude.Mercury.Simulation.SimulationEvaluator:InitializeOnLoad()

10:49:51:959NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:Load()

10:49:51:960NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:Load()

10:49:51:960NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:Load()

10:49:51:961NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:Load()

10:49:51:961NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:Load()

10:49:51:961NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:Load()

10:49:51:962NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:Load()

10:49:51:962NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:Load()

10:49:51:980None[Sandbox] The sandbox thread has been started.

ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_addCLISwitch:Invoke(System.Reflection.MonoParameterInfo)

10:49:51:980None[ANALYTICS] GameSessionCreated event raised

System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:51:980None[ANALYTICS] GameSessionCreated event posted

System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:51:980None[ANALYTICS] GameSessionCreated event raised

System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:51:985NoneBackground worker has returned.

Amplitude.Coroutine:Run()

10:49:51:985NoneGame of type 'Amplitude.Mercury.Game.Game' has been started.

Amplitude.Coroutine:Run()

10:49:52:005NoneStart AI players...

Amplitude.Mercury.Sandbox.SandboxState_Bootstrapper+d__1:MoveNext()

10:49:52:005NoneNo AI configuration set in SandboxStartSettings or retrieved from save. Fallback to default settings, all mods on all AIs.

ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_tick:Invoke()

10:49:52:265NoneAI players started. Check for a save to load...

ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_tick:Invoke()

10:49:52:265NoneLoading AI save: Scenario_OpenDevTGA.AI.bin

Amplitude.Mercury.AI.AIController:StartAIAsync()

10:49:52:273NoneAI players ready to run.

ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_tick:Invoke()

10:49:53:749NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

10:49:53:749NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

10:49:53:749NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

10:49:53:749NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

10:49:53:749NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

10:49:53:749NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

10:49:53:749NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

10:49:53:749NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

10:49:53:749NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

10:49:53:749NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

10:49:53:749NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

Amplitude.Coroutine:Run()

10:49:53:769NoneUnable to retrieve an action matching name: 'Presentation.Game.ShortCutToggleArmySleepUntilHealed'.

Amplitude.Mercury.Presentation.PresentationParticipant:get_ParticipantHasAtLeastOneUnit()

10:49:53:889NoneIssue with audio readback : guard value is incorrect (0) != (123456789)

Amplitude.Mercury.Fx.HgFx.HgFxComponentAudioManager:FillSharedGlobalData(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:54:699NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

10:49:54:699NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

10:49:54:699None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

10:49:54:699NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.TerrainPositionService is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

10:49:54:699NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.FogOfWarRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

10:49:54:751NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

10:49:54:751None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

Amplitude.Graphics.LoadableBehaviour:DependenciesResolved()

10:49:54:751None Unable to resolve landmarkResolved [{14}] dependencies. cameraGraphicService [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer], constHexBufferProvider [True], fogOfWarRenderer [Ok] sculptingBakedElementsLoader [NOK] groundMaterialBakedElementsLoader [Ok]riverBakedElementsLoader [Ok]debug [Ok]terrainDebuggingService [Ok]hexagonalGrid [Ok]fxComponentRenderFeature [Ok]terrainSectorProvider [Ok]gpuDiagnostics [NOK]technicalSettings [Ok]visualSettings [Ok]

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

10:49:54:751NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/EdgeOfTheWorldRenderer [Amplitude.Mercury.Terrain.EdgeOfTheWorldRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

10:49:54:751NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentTerrain is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

10:49:54:751NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.WorldLife.WorldLifeManager is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

10:49:54:752NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

10:49:54:752None Unable to resolve Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder dependencies. globalSettingsOk [True], fxComponentEvolveOk [Ok], fxComponentLevelBuildContentOk [Ok] worldMapProviderOk [Ok] worldMapVisibilityProviderOk [Ok]worldMapVisibilityProviderOk [Ok]namesOk [Ok]proceduralTerrainRendererOk [NOK]groundMaterialBufferProviderOk [NOK]cameraGraphicServiceOk [Ok]matchingLayersOk [NOK]baseOk [Ok]

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

10:49:54:752NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.TerrainElevationResolver is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

10:49:54:752None Unable to resolve Amplitude.Mercury.Terrain.TerrainElevationResolver dependencies, sculptingBakedElementsLoaderResolved NOK, groundMaterialBakedElementsLoaderResolved NOK, riverBakedElementsLoaderResolved NOK, fogOfWarRendererResolved NOK, proceduralTerrainRendererOk NOK, cameraGraphicServiceOk Ok, resolveElevationShaderOk Ok, terrainPickingServiceOk Ok, fixAnchorElevationOk Ok, gpuDiagnosticsResolved Ok, baseResolveDependencies Ok

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

10:49:54:780NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldLabelRenderer [Amplitude.Mercury.Terrain.WorldLabelRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

10:49:54:806NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/LandmarkRenderer [Amplitude.Mercury.Terrain.LandmarksRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

10:49:54:806NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldSpaceLineRenderer [Amplitude.Mercury.Terrain.WorldSpaceLineRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

10:49:54:806NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFimsController/Renderer [Amplitude.Mercury.Terrain.Fx.FxComponentFIMS is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

10:49:54:807NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFrontiersController/FrontiersRenderer [Amplitude.Mercury.Terrain.FrontiersRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

10:49:54:807NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCharacterSet [Amplitude.Mercury.Presentation.CharacterRenderFeatures is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

10:49:54:807NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationProjectileManager [Amplitude.Mercury.Presentation.PresentationProjectileManager is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

10:49:54:808NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

10:49:54:809NoneIssue with audio readback : guard value is incorrect (0) != (123456789)

Amplitude.Mercury.Fx.HgFx.HgFxComponentAudioManager:FillSharedGlobalData(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:49:56:081NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

10:49:56:081NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Coroutine:Run()

10:49:56:081NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Coroutine:Run()

10:49:56:081NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Coroutine:Run()

10:49:56:081NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Coroutine:Run()

10:49:56:081NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Coroutine:Run()

10:49:56:081NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Coroutine:Run()

10:49:56:081NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Coroutine:Run()

10:49:56:680NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

10:49:57:260NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

10:49:57:830NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

10:49:58:397NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

10:49:58:397NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Coroutine:Run()

10:49:58:397NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Coroutine:Run()

10:49:58:397NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Coroutine:Run()

10:49:58:397NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Coroutine:Run()

10:49:58:397NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Coroutine:Run()

10:49:58:397NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Coroutine:Run()

10:49:58:397NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Coroutine:Run()

10:49:59:195NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

10:49:59:927NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

10:50:00:435NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

10:50:00:435NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Coroutine:Run()

10:50:00:435NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Coroutine:Run()

10:50:00:435NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Coroutine:Run()

10:50:02:011NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

10:50:02:645NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

10:50:02:645NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Coroutine:Run()

10:50:02:645NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Coroutine:Run()

10:50:02:646NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Coroutine:Run()

10:50:03:165NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

10:50:03:290NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

10:50:03:368NoneExtracting MeshContent VFX_Hexagon_000

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:03:368NoneExtracting MeshContent VFX_Circle001

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:03:368NoneExtracting MeshContent VFX_Ring_004

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:03:422NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

10:50:03:499NoneExtracting MeshContent VFX_Ring_002

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:03:499NoneExtracting MeshContent VFX_Ring_000

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:03:499NoneExtracting MeshContent VFX_SpawnHemiGeoSphere

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:03:500NoneExtracting MeshContent VFX_cloudNuclear

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:03:500NoneExtracting MeshContent FX_NuclearMeshBot_01

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:03:500NoneExtracting MeshContent VFX_Wonder_BabylonGardens01_PollenSpawn

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:03:588NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

10:50:03:619NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

10:50:03:692NoneExtracting MeshContent FX_Quad

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:03:692NoneExtracting MeshContent VFX_Ring_005

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:03:692NoneExtracting MeshContent VFX_Ring_003

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:03:708NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

10:50:03:794NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

10:50:03:884NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

10:50:03:977NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

10:50:04:059NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

10:50:04:068NoneExtracting MeshContent VFX_Ring_001

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:04:069NoneExtracting MeshContent FX_Border

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:04:073NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

10:50:04:858NoneAmplitude.Mercury.Presentation.Presentation.DoStartAllPresentationController tooks 11144 ms

Amplitude.Coroutine:Run()

10:50:04:859UI Steam[UI] Start calling OnPresentationStarted on in-game windows.

Amplitude.Mercury.UI.Windows.WindowsManager+d__30:MoveNext()
Amplitude.Mercury.UI.Windows.WindowsManager+d__30:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.UnityCoroutine:StartCoroutine(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.WindowsManager:OnPresentationStarted()
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.Presentation+d__53:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:04:879NonePresentation has been started.

Amplitude.Coroutine:Run()

10:50:04:880NonePresentation has been presented.

Amplitude.Coroutine:Run()

10:50:04:943NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:04:943NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:04:943NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:04:943NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:04:943NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:04:943NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:04:943NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:04:943NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:04:944NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:04:944NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:04:969NoneActionType 'UnlockBuyoutWithPopulation' does not exist

System.Reflection.MemberFilter:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:04:972UI Steam[UI] Finished calling OnPresentationStarted on in-game windows in 0.0 seconds.

Amplitude.Mercury.UI.Windows.WindowsManager+d__30:MoveNext()
Amplitude.Mercury.UI.Windows.WindowsManager+d__30:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:06:289NoneThe AI decision process took 1.3 seconds to be executed (1.2 seconds of AI processing and 0.1 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()

10:50:38:720NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

10:50:38:720NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

10:50:47:565NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

10:50:59:397NoneResizing atlas [Font:distanceFieldAtlas] from 2048x1024 to 2048x2048xRFloat

Amplitude.Graphics.Text.FontAtlasRenderer:GetOrCreateInAtlas(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:50:59:435NoneRelease ComputeBuffer

Amplitude.Graphics.Text.GlyphDistanceFieldRenderer:RenderGlyphs(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:51:02:286NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo()

10:51:02:305NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

10:51:02:305NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

10:51:22:354NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

10:51:22:354NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

10:51:27:254NoneCannot find PresentationDistrict with GUID #1187

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

10:51:34:985NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

10:51:34:985NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

10:52:22:965NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

10:52:22:965NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

10:54:33:236NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

10:54:33:236NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

10:54:43:356NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

10:54:43:356NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

10:55:30:349NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

10:55:30:349NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

10:55:35:161NoneCannot find PresentationDistrict with GUID #1244

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

10:56:16:943NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

10:56:16:943NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

10:56:18:549NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo()

10:56:18:684NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerNarrativeEvent:Apply(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:21:666NoneCannot find PresentationDistrict with GUID #1244

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

10:56:21:964NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerNarrativeEvent:Apply(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:24:142NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerNarrativeEvent:Apply(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

10:56:24:959NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

10:56:25:687NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

11:03:45:908None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

11:03:45:908None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

11:03:45:909None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

11:03:45:909None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Knowledge' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

11:03:45:909None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Military' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

11:03:45:918None[EraStar] Context 'Fame_EraStar_Expansionist' - Params Page 'GameOption_IslandsOdds' - Value 'Some' could not be found

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:GetOrCreateEraStarThresholdParams(System.Reflection.MonoParameterInfo)

11:03:45:995NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:03:45:995NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:03:49:018NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerNarrativeEvent:Apply(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:04:22:243NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo()

11:04:26:034NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

11:07:44:863NoneShutting down session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Coroutine:Run()

11:07:44:864NoneDisconnecting...

Amplitude.Mercury.Game.GameClient+d__25:MoveNext()

11:07:44:864NoneDisconnected.

Amplitude.Mercury.Game.GameClient+d__25:MoveNext()

11:07:44:864NoneSending disconnection message...

Amplitude.Mercury.Game.GameServer+d__28:MoveNext()

11:07:44:864NoneClosing P2P session with 00000000-0000-0000-0000-000000000001...

Amplitude.Mercury.Game.GameServer:Disconnect()

11:07:44:864NoneClient 00000000-0000-0000-0000-000000000001 was disconnected (game server shutdown).

Amplitude.Mercury.Game.GameServer+d__28:MoveNext()

11:07:44:871NonePresentation has been shutdown.

Amplitude.Coroutine:Run()

11:07:44:927NoneShutting down game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Coroutine:Run()

11:07:44:929None[Sandbox] Gracefully exited the sandbox loop; shutting down...

ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_addCLISwitch:Invoke(System.Reflection.MonoParameterInfo)

11:07:44:935NoneAIController shutdown...

Amplitude.Coroutine:Run()

11:07:44:935NoneAIController shutdown terminated.

Amplitude.Coroutine:Run()

11:07:44:951NoneSkipping the G2GConnectionScreen to show the TGAMenuScreen directly.

Amplitude.UI.UIAbstractShowable:InternalRequestShow()

11:07:44:958NoneCannot find the UIMapper 'PersonaPreset_DefaultSlot0'

Amplitude.Mercury.UI.TGAPersonaDropListItem:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:07:44:959NoneGame of type 'Amplitude.Mercury.Game.Game' has been shutdown.

Amplitude.Coroutine:Run()

11:07:44:965NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:Initialize()

11:07:45:116NoneSession of type 'Amplitude.Mercury.Session.Session' has been shutdown.

Amplitude.Coroutine:Run()

11:07:45:126NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Coroutine:Run()

11:07:45:126NoneMetadata 'GameOption_StartingEra' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session+d__51:MoveNext()

11:07:45:126NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.

Amplitude.Coroutine:Run()

11:07:45:127NoneOpening the session, hosting an offline game...

Amplitude.Coroutine:Run()

11:07:45:131NoneSession has been opened.

Amplitude.Coroutine:Run()

11:07:45:132NoneMember 00000000-0000-0000-0000-000000000001: Added.

Amplitude.Mercury.Session.Session:OnMemberChange(System.Reflection.MonoParameterInfo)

11:07:45:132NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

Amplitude.Framework.Session.Session:OnSessionChange(System.Reflection.MonoParameterInfo)

11:07:52:522NoneStarting new game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Coroutine:Run()

11:07:52:527NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:Initialize()

11:07:52:814NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_CivilizationTrait_Era0_DefaultTribe.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:07:52:816NoneDescriptor 'MinorRelation_Base' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:07:52:819NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:07:52:819NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:07:52:819NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:07:52:819NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:07:52:819NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:07:52:819NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:07:52:820NoneDescriptor 'Effect_Extension_Era5_BritishEmpire' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:07:52:821None[Localization] Unknown key '%Effect_Extension_Era6_USA_Exotic'

Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:07:52:821NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_PublicOrderStatus_Happy.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:07:52:822NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_PublicOrderStatus_Unhappy.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:07:52:823NoneDescriptor 'GameEffect_City' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:07:52:823NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityGrowth_Starvation.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:07:52:823NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityGrowth_ThreatOfStarvation.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:07:52:823NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:07:52:823NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:07:52:823NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_Settlement.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:07:52:824NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Army_Peacefull.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:07:52:829NoneDistrict 'Extension_Base_Harbour' are forbidden for 'Civilization_Era1_Phoenicia' but they get no Emblematic to compensate for?

Amplitude.Mercury.Simulation.SimulationEvaluator:InitializeOnLoad()

11:07:52:829NoneDistrict 'Extension_Base_Harbour' are forbidden for 'Civilization_Era2_Carthage' but they get no Emblematic to compensate for?

Amplitude.Mercury.Simulation.SimulationEvaluator:InitializeOnLoad()

11:07:52:829NoneDistrict 'Extension_Base_Harbour' are forbidden for 'Civilization_Era3_Vikings' but they get no Emblematic to compensate for?

Amplitude.Mercury.Simulation.SimulationEvaluator:InitializeOnLoad()

11:07:52:834NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:Load()

11:07:52:834NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:Load()

11:07:52:835NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:Load()

11:07:52:835NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:Load()

11:07:52:836NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:Load()

11:07:52:836NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:Load()

11:07:52:837NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:Load()

11:07:52:837NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:Load()

11:07:52:855None[Sandbox] The sandbox thread has been started.

ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_addCLISwitch:Invoke(System.Reflection.MonoParameterInfo)

11:07:52:855None[ANALYTICS] GameSessionCreated event raised

System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:07:52:855None[ANALYTICS] GameSessionCreated event posted

System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:07:52:855None[ANALYTICS] GameSessionCreated event raised

System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:07:52:864NoneBackground worker has returned.

Amplitude.Coroutine:Run()

11:07:52:864NoneGame of type 'Amplitude.Mercury.Game.Game' has been started.

Amplitude.Coroutine:Run()

11:07:52:878NoneStart AI players...

Amplitude.Mercury.Sandbox.SandboxState_Bootstrapper+d__1:MoveNext()

11:07:52:878NoneNo AI configuration set in SandboxStartSettings or retrieved from save. Fallback to default settings, all mods on all AIs.

ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_tick:Invoke()

11:07:53:033NoneAI players started. Check for a save to load...

ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_tick:Invoke()

11:07:53:033NoneLoading AI save: Scenario_OpenDevTGA.AI.bin

Amplitude.Mercury.AI.AIController:StartAIAsync()

11:07:53:040NoneAI players ready to run.

ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_tick:Invoke()

11:07:54:598NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

11:07:54:598NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

11:07:54:598NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

11:07:54:598NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

11:07:54:598NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

11:07:54:598NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

11:07:54:598NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

11:07:54:598NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

11:07:54:598NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

11:07:54:598NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

11:07:54:598NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

Amplitude.Coroutine:Run()

11:07:54:619NoneUnable to retrieve an action matching name: 'Presentation.Game.ShortCutToggleArmySleepUntilHealed'.

Amplitude.Mercury.Presentation.PresentationParticipant:get_ParticipantHasAtLeastOneUnit()

11:07:54:742NoneIssue with audio readback : guard value is incorrect (0) != (123456789)

Amplitude.Mercury.Fx.HgFx.HgFxComponentAudioManager:FillSharedGlobalData(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:07:55:677NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

11:07:55:677NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

11:07:55:677None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

11:07:55:677NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.TerrainPositionService is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

11:07:55:677NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.FogOfWarRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

11:07:55:727NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

11:07:55:727None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

Amplitude.Graphics.LoadableBehaviour:DependenciesResolved()

11:07:55:727None Unable to resolve landmarkResolved [{14}] dependencies. cameraGraphicService [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer], constHexBufferProvider [True], fogOfWarRenderer [Ok] sculptingBakedElementsLoader [NOK] groundMaterialBakedElementsLoader [Ok]riverBakedElementsLoader [Ok]debug [Ok]terrainDebuggingService [Ok]hexagonalGrid [Ok]fxComponentRenderFeature [Ok]terrainSectorProvider [Ok]gpuDiagnostics [NOK]technicalSettings [Ok]visualSettings [Ok]

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

11:07:55:727NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/EdgeOfTheWorldRenderer [Amplitude.Mercury.Terrain.EdgeOfTheWorldRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

11:07:55:727NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentTerrain is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

11:07:55:728NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.WorldLife.WorldLifeManager is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

11:07:55:728NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

11:07:55:729None Unable to resolve Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder dependencies. globalSettingsOk [True], fxComponentEvolveOk [Ok], fxComponentLevelBuildContentOk [Ok] worldMapProviderOk [Ok] worldMapVisibilityProviderOk [Ok]worldMapVisibilityProviderOk [Ok]namesOk [Ok]proceduralTerrainRendererOk [NOK]groundMaterialBufferProviderOk [NOK]cameraGraphicServiceOk [Ok]matchingLayersOk [NOK]baseOk [Ok]

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

11:07:55:729NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.TerrainElevationResolver is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

11:07:55:729None Unable to resolve Amplitude.Mercury.Terrain.TerrainElevationResolver dependencies, sculptingBakedElementsLoaderResolved NOK, groundMaterialBakedElementsLoaderResolved NOK, riverBakedElementsLoaderResolved NOK, fogOfWarRendererResolved NOK, proceduralTerrainRendererOk NOK, cameraGraphicServiceOk Ok, resolveElevationShaderOk Ok, terrainPickingServiceOk Ok, fixAnchorElevationOk Ok, gpuDiagnosticsResolved Ok, baseResolveDependencies Ok

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

11:07:55:756NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldLabelRenderer [Amplitude.Mercury.Terrain.WorldLabelRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

11:07:55:783NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/LandmarkRenderer [Amplitude.Mercury.Terrain.LandmarksRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

11:07:55:783NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldSpaceLineRenderer [Amplitude.Mercury.Terrain.WorldSpaceLineRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

11:07:55:783NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFimsController/Renderer [Amplitude.Mercury.Terrain.Fx.FxComponentFIMS is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

11:07:55:783NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFrontiersController/FrontiersRenderer [Amplitude.Mercury.Terrain.FrontiersRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

11:07:55:783NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCharacterSet [Amplitude.Mercury.Presentation.CharacterRenderFeatures is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

11:07:55:783NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationProjectileManager [Amplitude.Mercury.Presentation.PresentationProjectileManager is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

11:07:55:784NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

11:07:55:786NoneIssue with audio readback : guard value is incorrect (0) != (123456789)

Amplitude.Mercury.Fx.HgFx.HgFxComponentAudioManager:FillSharedGlobalData(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:07:57:211NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

11:07:57:211NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Coroutine:Run()

11:07:57:211NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Coroutine:Run()

11:07:57:211NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Coroutine:Run()

11:07:57:211NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Coroutine:Run()

11:07:57:211NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Coroutine:Run()

11:07:57:211NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Coroutine:Run()

11:07:57:211NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Coroutine:Run()

11:07:57:818NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

11:07:58:408NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

11:07:58:985NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

11:07:59:565NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

11:07:59:565NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Coroutine:Run()

11:07:59:565NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Coroutine:Run()

11:07:59:565NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Coroutine:Run()

11:07:59:565NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Coroutine:Run()

11:07:59:565NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Coroutine:Run()

11:07:59:565NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Coroutine:Run()

11:07:59:565NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Coroutine:Run()

11:08:00:355NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

11:08:01:104NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

11:08:01:622NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

11:08:01:622NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Coroutine:Run()

11:08:01:622NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Coroutine:Run()

11:08:01:622NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Coroutine:Run()

11:08:03:217NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

11:08:03:853NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

11:08:03:853NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Coroutine:Run()

11:08:03:853NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Coroutine:Run()

11:08:03:854NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Coroutine:Run()

11:08:04:376NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

11:08:04:500NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

11:08:04:687NoneExtracting MeshContent VFX_Hexagon_000

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:08:04:687NoneExtracting MeshContent VFX_Circle001

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:08:04:687NoneExtracting MeshContent VFX_Ring_004

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:08:04:739NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

11:08:04:818NoneExtracting MeshContent VFX_Ring_002

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:08:04:818NoneExtracting MeshContent VFX_Ring_000

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:08:04:818NoneExtracting MeshContent VFX_SpawnHemiGeoSphere

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:08:04:818NoneExtracting MeshContent VFX_cloudNuclear

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:08:04:818NoneExtracting MeshContent FX_NuclearMeshBot_01

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:08:04:819NoneExtracting MeshContent VFX_Wonder_BabylonGardens01_PollenSpawn

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:08:04:906NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

11:08:04:935NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

11:08:05:007NoneExtracting MeshContent FX_Quad

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:08:05:007NoneExtracting MeshContent VFX_Ring_005

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:08:05:007NoneExtracting MeshContent VFX_Ring_003

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:08:05:024NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

11:08:05:109NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

11:08:05:203NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

11:08:05:295NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

11:08:05:382NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

11:08:05:392NoneExtracting MeshContent VFX_Ring_001

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:08:05:392NoneExtracting MeshContent FX_Border

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:08:05:397NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

11:08:06:182NoneAmplitude.Mercury.Presentation.Presentation.DoStartAllPresentationController tooks 11619 ms

Amplitude.Coroutine:Run()

11:08:06:184UI Steam[UI] Start calling OnPresentationStarted on in-game windows.

Amplitude.Mercury.UI.Windows.WindowsManager+d__30:MoveNext()
Amplitude.Mercury.UI.Windows.WindowsManager+d__30:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.UnityCoroutine:StartCoroutine(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.WindowsManager:OnPresentationStarted()
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.Presentation+d__53:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:08:06:189NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:08:06:189NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:08:06:189NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:08:06:189NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:08:06:189NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:08:06:189NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:08:06:189NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:08:06:189NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:08:06:189NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:08:06:189NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:08:06:204NonePresentation has been started.

Amplitude.Coroutine:Run()

11:08:06:204NonePresentation has been presented.

Amplitude.Coroutine:Run()

11:08:06:294NoneActionType 'UnlockBuyoutWithPopulation' does not exist

System.Reflection.MemberFilter:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:08:06:297UI Steam[UI] Finished calling OnPresentationStarted on in-game windows in 0.0 seconds.

Amplitude.Mercury.UI.Windows.WindowsManager+d__30:MoveNext()
Amplitude.Mercury.UI.Windows.WindowsManager+d__30:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:08:07:623NoneThe AI decision process took 1.3 seconds to be executed (1.2 seconds of AI processing and 0.1 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()

11:10:13:447NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:10:13:447NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:10:22:266NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

11:11:19:134NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo()

11:11:19:155NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:11:19:155NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:11:37:285NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:11:37:285NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:11:39:268NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerNarrativeEvent:Apply(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:11:41:451NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

11:11:42:285NoneCannot find PresentationDistrict with GUID #1187

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

11:11:55:004NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo()

11:11:55:024NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:11:55:024NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:12:10:824NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo()

11:12:10:845NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:12:10:845NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:14:23:341NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo()

11:14:23:366NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:14:23:366NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:15:03:597NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo()

11:15:03:615NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:15:03:615NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:19:21:902None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

11:19:21:902None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

11:19:21:902None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

11:19:21:902None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Knowledge' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

11:19:21:902None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Military' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

11:19:21:904None[EraStar] Context 'Fame_EraStar_Expansionist' - Params Page 'GameOption_IslandsOdds' - Value 'Some' could not be found

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:GetOrCreateEraStarThresholdParams(System.Reflection.MonoParameterInfo)

11:19:21:997NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:19:21:997NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:19:24:642NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:19:24:642NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:19:24:642NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:19:24:642NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:19:24:642NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:19:24:643NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:19:24:643NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:19:24:643NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:19:24:643NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:19:24:643NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:19:24:643NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:19:24:643NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:19:24:643NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:19:24:643NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:19:24:643NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:19:24:643NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:19:24:643NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:19:24:643NoneCould not latch intermediate variable 'BattleTerminated.WinningEmpire'.

Amplitude.Mercury.Simulation.NarrativeEventManager+NarrativeEventVariableDelegate:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:23:21:647NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:23:21:647NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:24:28:457NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:24:28:457NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:24:30:622NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerNarrativeEvent:Apply(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:24:32:505NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

11:24:32:668NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerNarrativeEvent:Apply(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:24:34:604NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

11:24:35:302NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerNarrativeEvent:Apply(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:26:13:545NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo()

11:26:13:546NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo()

11:26:13:567NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:26:13:567NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:26:17:569NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerNarrativeEvent:Apply(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

11:26:21:775NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

11:28:23:817Framework AI UI Steam[UI] Incorrect tooltip anchor: Anchor:NULL - Mode:Right_Center (/WindowsRoot/InGameOverlays/ControlBannerTechnologyPopup/SelectedTechnologyPopupItemGroup/SelectedTechnologyPopupItem/Cartouche/UnlocksGroup/UnlocksTable/TechnologyUnlockItem|UITooltip)

Amplitude.Serialization.Binary.BinarySerializer+Writer:Write(System.Reflection.MonoParameterInfo)
Amplitude.Serialization.Binary.BinarySerializer+Writer:Write(System.Reflection.MonoParameterInfo)
Amplitude.UI.Tooltips.UITooltipWindow:BindTooltip(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Tooltips.TooltipWindow+d__15:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.UnityCoroutine:StartCoroutine(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Tooltips.UITooltipWindow:TooltipManager_TooltipUpdate(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Xml.XmlNodeChangedEventHandler:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UITooltipManager:OnTooltipHovered(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UITooltipResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager+Callback:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionDevice:Unmount()
Amplitude.Framework.Input.InputDevice_Unity:Update()

11:28:25:947Framework AI UI Steam[UI] Incorrect tooltip anchor: Anchor:NULL - Mode:Right_Center (/WindowsRoot/InGameOverlays/ControlBannerTechnologyPopup/SelectedTechnologyPopupItemGroup/SelectedTechnologyPopupItem/Cartouche/UnlocksGroup/UnlocksTable/TechnologyUnlockItem|UITooltip)

Amplitude.Serialization.Binary.BinarySerializer+Writer:Write(System.Reflection.MonoParameterInfo)
Amplitude.Serialization.Binary.BinarySerializer+Writer:Write(System.Reflection.MonoParameterInfo)
Amplitude.UI.Tooltips.UITooltipWindow:BindTooltip(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Tooltips.TooltipWindow+d__15:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.UnityCoroutine:StartCoroutine(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Tooltips.UITooltipWindow:TooltipManager_TooltipUpdate(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Xml.XmlNodeChangedEventHandler:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UITooltipManager:OnTooltipHovered(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UITooltipResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager+Callback:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionDevice:Unmount()
Amplitude.Framework.Input.InputDevice_Unity:Update()

11:28:25:970Framework AI UI Steam[UI] Incorrect tooltip anchor: Anchor:NULL - Mode:Right_Center (/WindowsRoot/InGameOverlays/ControlBannerTechnologyPopup/SelectedTechnologyPopupItemGroup/SelectedTechnologyPopupItem/Cartouche/UnlocksGroup/UnlocksTable/TechnologyUnlockItem|UITooltip)

Amplitude.Serialization.Binary.BinarySerializer+Writer:Write(System.Reflection.MonoParameterInfo)
Amplitude.Serialization.Binary.BinarySerializer+Writer:Write(System.Reflection.MonoParameterInfo)
Amplitude.UI.Tooltips.UITooltipWindow:BindTooltip(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Tooltips.TooltipWindow+d__15:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.UnityCoroutine:StartCoroutine(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Tooltips.UITooltipWindow:TooltipManager_TooltipUpdate(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Xml.XmlNodeChangedEventHandler:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UITooltipResponder:OnTooltipModified()
Amplitude.Mercury.UI.Tooltips.TooltipWindow:SpecificUpdate()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

11:30:23:551NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo()

11:30:23:553NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo()

11:30:23:573NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:30:23:573NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:30:32:597NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

11:31:10:018None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

11:31:10:018None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

11:31:10:018None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

11:31:10:019None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Knowledge' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

11:31:10:019None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Military' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

11:31:10:020None[EraStar] Context 'Fame_EraStar_Expansionist' - Params Page 'GameOption_IslandsOdds' - Value 'Some' could not be found

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:GetOrCreateEraStarThresholdParams(System.Reflection.MonoParameterInfo)

11:31:10:123NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:31:10:123NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:31:10:418NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo()

11:35:08:469NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo()

11:35:08:491NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:35:08:491NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:37:01:777None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

11:37:01:777None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

11:37:01:777None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

11:37:01:778None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Knowledge' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

11:37:01:778None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Military' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

11:37:01:779None[EraStar] Context 'Fame_EraStar_Expansionist' - Params Page 'GameOption_IslandsOdds' - Value 'Some' could not be found

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:GetOrCreateEraStarThresholdParams(System.Reflection.MonoParameterInfo)

11:37:01:780None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

11:37:01:780None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

11:37:01:780None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

11:37:01:780None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Knowledge' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

11:37:01:780None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Military' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

11:37:01:781None[EraStar] Context 'Fame_EraStar_Expansionist' - Params Page 'GameOption_IslandsOdds' - Value 'Some' could not be found

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:GetOrCreateEraStarThresholdParams(System.Reflection.MonoParameterInfo)

11:37:01:782None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

11:37:01:782None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

11:37:01:782None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

11:37:01:782None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Knowledge' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

11:37:01:783None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Military' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

11:37:01:783None[EraStar] Context 'Fame_EraStar_Expansionist' - Params Page 'GameOption_IslandsOdds' - Value 'Some' could not be found

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:GetOrCreateEraStarThresholdParams(System.Reflection.MonoParameterInfo)

11:37:01:881NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:37:01:881NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:37:05:389NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --PeaceWantPeace--> Root.Defensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

11:37:05:564NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --PeaceWantPeace--> Root.Defensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

11:37:05:765NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --PeaceWantPeace--> Root.Defensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

11:37:05:965NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --PeaceWantPeace--> Root.Defensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

11:37:06:168NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --PeaceWantPeace--> Root.Defensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

11:37:06:369NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --PeaceWantPeace--> Root.Defensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

11:37:06:570NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --PeaceWantPeace--> Root.Defensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

11:37:07:174NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --PeaceWantPeace--> Root.Defensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

11:37:09:176NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --PeaceWantPeace--> Root.Defensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

11:37:14:569NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --PeaceWantPeace--> Root.Defensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

11:37:16:570NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --PeaceWantPeace--> Root.Defensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

11:37:18:572NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --PeaceWantPeace--> Root.Defensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

11:37:20:772NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --PeaceWantPeace--> Root.Defensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

11:37:22:773NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --PeaceWantPeace--> Root.Defensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

11:55:26:477NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --PeaceWantPeace--> Root.Defensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

11:55:35:778NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --PeaceWantPeace--> Root.Defensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

11:55:37:779NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --PeaceWantPeace--> Root.Defensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

11:56:16:271None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

11:56:16:271None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

11:56:16:271None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

11:56:16:271None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Knowledge' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

11:56:16:271None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Military' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

11:56:16:272None[EraStar] Context 'Fame_EraStar_Expansionist' - Params Page 'GameOption_IslandsOdds' - Value 'Some' could not be found

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:GetOrCreateEraStarThresholdParams(System.Reflection.MonoParameterInfo)

11:56:16:273None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

11:56:16:273None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

11:56:16:273None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

11:56:16:273None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Knowledge' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

11:56:16:273None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Military' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

11:56:16:274None[EraStar] Context 'Fame_EraStar_Expansionist' - Params Page 'GameOption_IslandsOdds' - Value 'Some' could not be found

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:GetOrCreateEraStarThresholdParams(System.Reflection.MonoParameterInfo)

11:56:16:364NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:56:16:364NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:57:06:570NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:57:06:570NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:57:10:261NoneCannot find PresentationDistrict with GUID #1309

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

11:57:10:550NoneArmy 1949 does not exists anymore. Fail task.

Amplitude.AI.Brain:UpdateActuatorsTaskStatus()

11:57:59:681NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:57:59:681NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

11:58:01:362NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo()

11:58:19:059None[Localization] Unknown key '%Technology_Era6_13Title'

Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:01:00:422NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

12:01:00:422NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

12:01:27:465NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

12:01:27:465NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

12:01:29:904None[Empire 6] Army 2174 @ [95, 43] is far form 1951 @ [97, 42]

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:01:31:150NoneCannot find PresentationDistrict with GUID #2160

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

12:01:32:737NoneArmy 1720 does not exists anymore. Fail task.

Amplitude.AI.Brain:UpdateActuatorsTaskStatus()

12:02:21:036NoneActionType 'UnlockBuyoutWithPopulation' does not exist

System.Reflection.MemberFilter:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:04:07:734None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

12:04:07:734None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

12:04:07:734None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

12:04:07:734None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Knowledge' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

12:04:07:734None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Military' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()

12:04:07:736None[EraStar] Context 'Fame_EraStar_Expansionist' - Params Page 'GameOption_IslandsOdds' - Value 'Some' could not be found

Amplitude.Mercury.Simulation.DepartmentOfDevelopment:GetOrCreateEraStarThresholdParams(System.Reflection.MonoParameterInfo)

12:04:07:847NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

12:04:07:847NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

12:08:11:725UI Steam[UI] AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/ViewingModeAndBuyout/ClickToBuyoutToggle/ClickToBuyoutSlider/ToggleWithSlider/Grip|UIAnimatorComponent)

Amplitude.Mercury.UI.UIToggleWithSlider:PlayAnimation(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UIToggleWithSlider:PlayAnimation(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UIToggleWithSlider:SetState(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.AvailableConstructionsPanel:ResetFiltersAndScrollView()
Amplitude.Mercury.UI.AvailableConstructionsPanel:OnEndHide(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:OnHideProcessFinished(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:RequestHide(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestHide(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementPanelGroup:UpdatePanelsVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:OnEndHide(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:OnHideProcessFinished(System.Reflection.MonoParameterInfo)
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.UI.Animations.UIAnimationBaseController:Amplitude.UI.Animations.IUIAnimationManagedController.SetActive(System.Reflection.MonoParameterInfo)
Amplitude.UI.Animations.UIAnimationManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:08:37:283NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

12:08:37:283NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

12:08:38:602None[Empire 1] The task 347:Build Incense extractor in Babylon to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.Mercury.AI.Brain.Generators.Construction.RestoreConstructionTasks:RestoreTasks(System.Reflection.MonoParameterInfo)

12:08:38:603None[Empire 1] Cannot have two Ongoing tasks in the same group (task 190 & task 347

Amplitude.Mercury.AI.Brain.AIPlayer:Run()

12:08:38:603None[Empire 1] Task 190 status should be Pending but is Ongoing

Amplitude.Mercury.AI.Brain.AIPlayer:Run()

12:08:38:809None[Empire 1] The restoration of task 348 needed to change the construction id from 0 to 51 (Build Incense extractor in Babylon).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

12:08:38:809None[Empire 1] The restoration of task 348 needed to change the build position from [-1, -1] to [101, 23] (Build Incense extractor in Babylon).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

12:09:47:135NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

12:09:47:135NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

12:12:38:779NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

12:12:38:780NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

12:13:29:915NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

12:13:29:915NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

12:17:39:494NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

12:17:39:494NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

12:17:40:636None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:17:40:859None[Empire 3] The restoration of task 277 needed to change the construction id from 0 to 63 (Build Lead extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

12:17:40:859None[Empire 3] The restoration of task 277 needed to change the build position from [-1, -1] to [55, 8] (Build Lead extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

12:19:08:514NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

12:19:08:514NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

12:19:15:888None[Empire 7] Army 2389 @ [91, 60] is far form 2265 @ [90, 56]

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

12:20:47:504NoneLipSyncData 'Explosive_M_ProposeTreaty_ALT03' could not be found

Amplitude.Wwise.Interop.AkCallbackManager+EventCallback:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:21:20:550NoneLipSyncData 'Passionate_F_AcceptPositive_ALT03' could not be found

Amplitude.Wwise.Interop.AkCallbackManager+EventCallback:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:21:37:691NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

12:21:37:691NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

12:21:38:693None[POP] rel index 3, tenet index -1

Amplitude.Mercury.Simulation.DepartmentOfReligion:ProcessOrderCreateFirstReligion(System.Reflection.MonoParameterInfo)

12:21:42:184NoneDiplomaticStateType 'PartialyKnown' is not handled properly

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:21:42:184NoneDiplomaticStateType 'PartialyKnown' is not handled properly

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:21:42:369NoneDiplomaticStateType 'PartialyKnown' is not handled properly

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:21:42:369NoneDiplomaticStateType 'PartialyKnown' is not handled properly

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:21:43:485NoneCannot find PresentationDistrict with GUID #2290

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

12:21:47:547NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

12:23:44:039NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:23:44:188NoneLipSyncData 'Passionate_F_AcceptPositive_ALT03' could not be found

Amplitude.Wwise.Interop.AkCallbackManager+EventCallback:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:23:46:040NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:23:57:637NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:24:00:550NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:24:02:553NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:24:24:952NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:24:26:944NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:24:32:470NoneActionType 'UnlockBuyoutWithPopulation' does not exist

System.Reflection.MemberFilter:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:25:45:852NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:25:47:855NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:25:49:862NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:25:51:864NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:26:04:711NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:26:18:384NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:26:20:380NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:26:32:778NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:26:34:773NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:26:36:781NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:27:14:690None[Deeds] DeedDefinition 'Fame_CompetitiveDeed_ImportantSettlementImprovementBuilt' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.CompetitiveDeedsManager:TurnEnded_DeactivateCompetitiveDeedsIfWon(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:27:14:710NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

12:27:14:710NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

12:27:15:740NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:27:15:787None[Empire 5]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

12:27:16:083NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:27:16:414NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:27:16:612NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:27:16:813NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:27:17:015NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:27:17:217NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:27:17:423NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:27:17:624NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:27:17:826NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:27:18:026NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:27:18:228NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:27:18:429NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:27:18:628NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:27:18:831NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:27:19:030NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:27:19:254NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:27:19:462NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:27:19:636NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:27:19:836NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:27:20:241NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:27:20:443NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:27:22:441NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:27:28:546NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:27:30:547NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:27:32:549NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:28:30:539NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:28:42:786NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:28:44:786NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:29:08:311NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:31:28:402NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:31:38:328NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:32:16:102NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:32:21:384NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:32:23:385NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:32:25:386NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:32:27:387NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:32:29:389NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:32:30:138NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

12:32:30:139NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

12:32:31:172NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:32:31:490NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:32:31:721NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:32:31:895NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:32:32:096NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:32:32:296NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:32:32:501NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:32:32:704NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:32:32:907NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:32:33:129NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:32:33:182NoneCannot find PresentationDistrict with GUID #1955

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

12:32:33:349NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:32:33:514NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:32:33:721NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:32:33:948NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:32:34:123NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:32:34:305NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

12:32:34:324NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:32:34:529NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:32:34:750NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:32:34:945NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:32:35:147NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:32:35:351NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:32:35:751NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:32:37:747NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:33:01:566NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:33:03:560NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:34:53:869NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:34:55:869NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:34:58:594NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:35:00:588NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:35:10:535NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:35:12:544NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:35:13:475NoneCannot go from [62, 25] to [65, 23] - defaulting

Amplitude.Mercury.Simulation.BattleArena:GetDefensiveCapturePointPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:35:14:537NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:35:20:068NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:35:22:059NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:35:24:068NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:35:26:063NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:35:31:653NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:35:38:040NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:35:54:879NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:36:41:342NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:36:43:140NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

12:36:43:140NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

12:36:44:182NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:36:44:476NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:36:44:671NoneActionType 'UnlockBuyoutWithPopulation' does not exist

System.Reflection.MemberFilter:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:36:44:701NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:36:44:922NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:36:45:102NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:36:45:322NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:36:45:510NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:36:45:734NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:36:45:911NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:36:46:112NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:36:46:313NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:36:46:541NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:36:46:740NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:36:46:921NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:36:47:122NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:36:47:309NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

12:36:47:323NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:36:47:546NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:36:47:748NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:36:47:950NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:36:48:149NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:36:48:745NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:36:48:967NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:36:50:951NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:36:51:004NoneArmy 1721 does not exists anymore. Fail task.

Amplitude.AI.Brain:UpdateActuatorsTaskStatus()

12:36:53:153NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:37:02:093NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:37:04:101NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:37:25:739NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:37:27:729NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:38:20:106NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:38:22:104NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:38:24:098NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:38:31:102NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:38:33:095NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:38:34:866NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo()

12:38:34:884NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

12:38:34:884NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

12:38:35:910NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:38:36:184NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:38:36:440NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:38:36:669NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:38:36:834NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:38:37:037NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:38:37:247NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:38:37:449NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:38:37:649NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:38:37:842NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:38:38:040NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:38:38:256NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:38:38:456NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:38:38:647NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:38:38:849NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:38:39:049NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:38:39:252NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:38:39:454NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:38:39:656NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:38:39:859NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:38:40:259NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:38:40:458NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:38:40:660NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:38:41:469NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:38:41:669NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:38:43:675NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:38:48:234NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:38:50:228NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:38:52:256NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:38:52:432NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:38:53:439NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:38:54:439NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:38:59:805NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo()

12:38:59:926NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

12:38:59:926NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

12:39:00:991NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:39:01:244NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:39:01:492NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:39:01:718NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:39:01:891NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:39:02:092NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:39:02:295NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:39:02:496NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:39:02:669NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:39:02:698NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:39:02:872NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:39:02:902NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:39:03:073NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:39:03:103NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:39:03:274NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:39:03:297NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:39:03:478NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:39:03:510NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:39:03:677NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:39:03:702NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:39:03:880NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:39:03:912NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:39:04:079NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:39:04:103NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:39:04:280NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:39:04:307NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:39:04:481NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:39:04:517NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:39:04:682NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:39:04:707NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:39:04:884NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:39:04:912NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:39:05:086NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:39:05:110NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:39:05:287NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:39:05:317NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:39:05:490NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:39:05:515NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:39:05:690NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:39:05:720NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:39:05:891NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:39:06:093NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:39:06:295NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:39:06:323NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:39:06:495NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:39:06:697NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:39:06:727NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:39:08:698NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:39:08:722NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:39:42:008NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:39:42:036NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:39:42:107NoneLipSyncData 'Passionate_F_AcceptPositive_ALT03' could not be found

Amplitude.Wwise.Interop.AkCallbackManager+EventCallback:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:39:44:010NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:39:44:037NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:40:10:361NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:40:10:394NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:40:12:360NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:40:12:387NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:40:14:362NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:40:14:388NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:40:22:366NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:40:22:395NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:40:24:365NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:40:24:391NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:40:28:798NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:40:28:819NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:40:45:322NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:40:45:343NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:41:09:348NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:41:09:382NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:41:09:546NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:41:09:558NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:41:09:747NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:41:09:755NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:41:09:948NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:41:09:956NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:41:10:149NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:41:10:154NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:41:10:349NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:41:10:353NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:41:10:551NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:41:10:563NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:41:10:751NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:41:10:760NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:41:10:954NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:41:10:959NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:41:11:154NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:41:11:159NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:41:11:355NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:41:11:359NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:41:11:556NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:41:11:568NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:41:11:757NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:41:11:765NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:41:11:957NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:41:12:158NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:41:12:359NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:41:12:563NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:41:12:575NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:41:13:566NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:41:13:574NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:41:13:768NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:41:13:777NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:42:49:125NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:42:49:125NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:42:49:125NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:42:49:125NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:42:49:125NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:42:49:125NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:42:49:125NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:42:49:125NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:42:49:126NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:42:49:126NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:44:31:505NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:44:31:515NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:44:31:555NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:44:31:555NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:44:31:555NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:44:31:555NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:44:31:555NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:44:31:555NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:44:31:555NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:44:31:555NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:44:31:556NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:44:31:556NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:44:33:506NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:44:33:515NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

12:44:43:983NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:44:43:983NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:44:43:983NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:44:43:983NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:44:43:983NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:44:43:983NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:44:43:983NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:44:43:983NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:44:43:983NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:44:43:983NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:44:43:988NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo()

12:44:44:008NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

12:44:44:008NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

12:44:44:383NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:44:44:383NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:44:44:383NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:44:44:384NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:44:44:384NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:44:44:384NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:44:44:384NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:44:44:384NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:44:44:384NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:44:44:384NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:44:45:084NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:44:45:084NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:44:45:084NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:44:45:084NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:44:45:084NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:44:45:084NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:44:45:084NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:44:45:084NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:44:45:085NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:44:45:085NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:44:47:290NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:44:47:290NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:44:47:290NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:44:47:290NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:44:47:291NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:44:47:291NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:44:47:291NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:44:47:291NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:44:47:291NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:44:47:291NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:55:02:722None[Localization] Unknown key '%Technology_Era6_13Title'

Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:55:52:122UI Steam[UI] AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/ViewingModeAndBuyout/ClickToBuyoutToggle/ClickToBuyoutSlider/ToggleWithSlider/Grip|UIAnimatorComponent)

Amplitude.Mercury.UI.UIToggleWithSlider:PlayAnimation(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UIToggleWithSlider:PlayAnimation(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UIToggleWithSlider:SetState(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.AvailableConstructionsPanel:ResetFiltersAndScrollView()
Amplitude.Mercury.UI.AvailableConstructionsPanel:OnEndHide(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:OnHideProcessFinished(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:RequestHide(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestHide(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementPanelGroup:UpdatePanelsVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:RequestHide(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestHide(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:ToggleFirstVisiblePanelGroupIFN()
Amplitude.Mercury.UI.SettlementScreen:Refresh()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:57:27:008NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

12:57:27:008NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

12:57:30:759NoneCannot find PresentationDistrict with GUID #2779

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

12:57:35:317UI Steam[UI] AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/ViewingModeAndBuyout/ClickToBuyoutToggle/ClickToBuyoutSlider/ToggleWithSlider/Grip|UIAnimatorComponent)

Amplitude.Mercury.UI.UIToggleWithSlider:PlayAnimation(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UIToggleWithSlider:PlayAnimation(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UIToggleWithSlider:SetState(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.AvailableConstructionsPanel:ResetFiltersAndScrollView()
Amplitude.Mercury.UI.AvailableConstructionsPanel:OnEndHide(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:OnHideProcessFinished(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:RequestHide(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestHide(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementPanelGroup:UpdatePanelsVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen:OnEndHide(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:OnHideProcessFinished(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:RequestHide(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIContainer:RequestHide(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsGroup:InternalHideWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:HideWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:HideWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.WindowsGroup:HideAllWindows(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

12:57:35:345NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:57:35:345NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:57:35:345NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:57:35:345NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:57:35:345NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:57:35:345NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:57:35:345NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:57:35:345NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:57:35:346NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:57:35:346NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:58:19:686NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:58:19:687NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:58:19:687NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:58:19:687NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:58:19:687NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:58:19:687NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:58:19:687NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:58:19:687NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:58:19:687NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

12:58:19:687NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:02:03:715NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

13:02:03:715NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

13:02:04:849None[POP] rel index 4, tenet index -1

Amplitude.Mercury.Simulation.DepartmentOfReligion:ProcessOrderCreateFirstReligion(System.Reflection.MonoParameterInfo)

13:02:04:880None[POP] rel index 5, tenet index -1

Amplitude.Mercury.Simulation.DepartmentOfReligion:ProcessOrderCreateFirstReligion(System.Reflection.MonoParameterInfo)

13:02:04:888None[Empire 7]No suitable tiles found to place construction Extension_Era1_Assyria.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:04:22:068NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

13:04:22:068NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

13:04:23:121None[POP] rel index 6, tenet index -1

Amplitude.Mercury.Simulation.DepartmentOfReligion:ProcessOrderCreateFirstReligion(System.Reflection.MonoParameterInfo)

13:04:23:531None[Empire 7] The restoration of task 128 needed to change the construction id from 0 to 86 (Build Dunnu).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

13:04:23:531None[Empire 7] The restoration of task 128 needed to change the build position from [-1, -1] to [89, 61] (Build Dunnu).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

13:04:31:014NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

13:07:26:394NoneCannot go from [68, 17] to [68, 21] - defaulting

Amplitude.Mercury.Simulation.BattleArena:GetDefensiveCapturePointPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:07:27:166NoneCannot go from [68, 17] to [68, 21] - defaulting

Amplitude.Mercury.Simulation.BattleArena:GetDefensiveCapturePointPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:07:31:232NoneCannot go from [68, 17] to [68, 21] - defaulting

Amplitude.Mercury.Simulation.BattleArena:GetDefensiveCapturePointPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:07:31:497NoneCannot go from [68, 17] to [68, 21] - defaulting

Amplitude.Mercury.Simulation.BattleArena:GetDefensiveCapturePointPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:07:32:771NoneCannot go from [68, 17] to [68, 21] - defaulting

Amplitude.Mercury.Simulation.BattleArena:GetDefensiveCapturePointPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:07:33:084NoneCannot go from [68, 17] to [68, 21] - defaulting

Amplitude.Mercury.Simulation.BattleArena:GetDefensiveCapturePointPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:07:57:940NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

13:07:57:940NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

13:07:58:958None[Empire 1]No suitable tiles found to place construction Extension_Base_Strategic02.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:07:59:080None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:07:59:106NoneConstruction 86 not found in the construction queue.

Amplitude.AI.Desires.Task:ComputeResourceAllocations(System.Reflection.MonoParameterInfo)

13:08:03:069NoneArmy 1785 does not exists anymore. Fail task.

Amplitude.AI.Brain:UpdateActuatorsTaskStatus()

13:08:07:973NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

13:10:50:513NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

13:10:50:513NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

13:10:51:595None[POP] rel index 7, tenet index -1

Amplitude.Mercury.Simulation.DepartmentOfReligion:ProcessOrderCreateFirstReligion(System.Reflection.MonoParameterInfo)

13:10:53:982None[Empire 7] Army 3102 @ [89, 55] is far form 2670 @ [91, 54]

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:10:54:777None[Empire 4] Army 2796 @ [103, 44] is far form 1857 @ [101, 41]

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:11:27:161None[POP] rel index 8, tenet index -1

Amplitude.Mercury.Simulation.DepartmentOfReligion:ProcessOrderCreateFirstReligion(System.Reflection.MonoParameterInfo)

13:12:07:726NoneLipSyncData 'Thoughtful_F_ProposeTreaty_ALT03' could not be found

Amplitude.Wwise.Interop.AkCallbackManager+EventCallback:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:20:32:386None[Localization] Unknown key '%Technology_Era6_16Title'

Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:21:15:704None[Localization] Unknown key '%Technology_Era6_13Title'

Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:24:15:988NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

13:24:15:988NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

13:24:17:030NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:24:17:098None[POP] rel index 9, tenet index -1

Amplitude.Mercury.Simulation.DepartmentOfReligion:ProcessOrderCreateFirstReligion(System.Reflection.MonoParameterInfo)

13:24:17:460NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:24:17:486None[Empire 4] Army 2796 @ [102, 42] is far form 1857 @ [101, 40]

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:24:17:524None[Empire 5] Army 3164 @ [65, 27] is far form 2798 @ [64, 25]

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:24:17:817NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:24:17:968NoneCannot find PresentationDistrict with GUID #3187

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

13:24:18:023NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:24:18:226NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:24:18:429NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:24:18:658NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:24:18:829NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:24:19:031NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:24:19:232NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:24:19:433NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:24:19:636NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:24:19:834NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:24:20:035NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:24:20:239NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:24:20:438NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:24:20:650NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:24:20:847NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:24:21:048NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:24:21:250NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:24:21:452NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:24:21:652NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:24:21:859NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:24:22:053NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:24:22:261NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:24:22:459NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:24:22:656NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:24:22:857NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:24:23:057NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:24:23:257NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:24:23:460NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:24:23:661NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:24:24:666NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:24:26:667NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:26:02:205NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:26:02:206NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:26:02:206NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:26:02:206NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:26:02:206NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:26:02:206NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:26:02:206NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:26:02:206NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:26:02:206NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:26:02:206NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:26:52:902NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:26:54:905NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:27:49:520NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:27:51:519NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:28:03:101NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:28:07:297NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:28:09:298NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:28:18:185NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:28:20:186NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:28:22:189NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:28:24:188NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:28:26:191NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:28:35:540NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:28:37:541NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:28:38:184NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

13:28:38:184NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

13:28:39:388NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:28:39:699NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:28:40:017NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:28:40:220NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:28:40:405NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:28:40:601NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:28:40:803NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:28:41:013NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:28:41:205NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:28:41:409NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:28:41:609NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:28:41:636None[Empire 5] Army 3164 @ [63, 23] is far form 2798 @ [62, 20]

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:28:41:809NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:28:42:040NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:28:42:234NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:28:42:418NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:28:42:620NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:28:42:818NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:28:43:020NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:28:43:224NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:28:43:424NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:28:43:624NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:28:43:847NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:28:44:040NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:28:44:244NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:28:44:447NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:28:44:649NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:28:44:849NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:28:45:054NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:28:45:663NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:28:46:056NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:28:46:262NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:28:46:661NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:28:48:663NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:28:50:670NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:28:53:744NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:28:55:746NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:29:29:339NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:29:31:350NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:29:48:852NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:29:50:849NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:29:57:745NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:29:59:746NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:31:21:311NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:31:23:315NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:32:04:070NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:32:04:096NoneLipSyncData 'Passionate_F_Forget_ALT04' could not be found

Amplitude.Wwise.Interop.AkCallbackManager+EventCallback:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:32:06:074NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:32:19:654NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:32:21:665NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:32:28:090NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:32:47:141NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:32:49:148NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:33:00:440None[Localization] Unknown key '%BreakdownLineNoProperty'

Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:33:13:558NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:33:13:558NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:33:13:558NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:33:13:558NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:33:13:558NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:33:13:558NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:33:13:558NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:33:13:558NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:33:13:559NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:33:13:559NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:33:36:563NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:33:36:626NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:33:36:626NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:33:36:626NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:33:36:626NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:33:36:627NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:33:36:627NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:33:36:627NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:33:36:627NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:33:36:627NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:33:36:627NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:33:38:560NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:34:08:555NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:34:25:610NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:34:42:353None[Localization] Unknown key '%BreakdownLineNoProperty'

Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:34:42:394None[Localization] Unknown key '%BreakdownLineNoProperty'

Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:35:00:326NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:35:02:325NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:35:49:433NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:35:54:927NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:35:56:930NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:35:58:931NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:36:26:859NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:36:35:283NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:36:37:284NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:36:42:158None[Deeds] DeedDefinition 'Fame_CompetitiveDeed_HolySiteBuilt' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.CompetitiveDeedsManager:TurnEnded_DeactivateCompetitiveDeedsIfWon(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:36:42:176NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

13:36:42:176NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

13:36:43:220NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:36:43:327None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

13:36:43:512NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:36:43:873NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:36:44:105NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:36:44:298None[Empire 1] Army 2732 @ [96, 28] is far form 1855 @ [97, 29]

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:36:44:327NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:36:44:333NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerNarrativeEvent:Apply(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:36:44:414NoneArmy 1634 does not exists anymore. Fail task.

Amplitude.AI.Brain:UpdateActuatorsTaskStatus()

13:36:44:558NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:36:44:752NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:36:44:943NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:36:45:146NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:36:45:359NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:36:45:554NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:36:45:746NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:36:45:953NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:36:46:153NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:36:46:349NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:36:46:558NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:36:46:752NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:36:46:954NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:36:47:163NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:36:47:355NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:36:47:557NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:36:47:754NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:36:47:960NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:36:48:156NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:36:48:358NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:36:48:562NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:36:48:763NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:36:48:966NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:36:49:166NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:36:49:371NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:36:49:501NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

13:36:49:570NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:36:49:648None[Empire 6] Army 3196 @ [95, 59] is far form 1951 @ [95, 56]

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:36:49:773NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:36:49:973NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:36:50:575NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:36:50:777NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:36:51:775NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:36:53:776NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:36:57:863NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:37:21:815NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:37:23:819NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:37:25:826NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:37:27:824NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:37:30:473NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:37:33:678NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:37:35:686NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:37:40:080NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:37:42:085NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:37:53:910NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

13:37:53:910NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

13:37:54:937NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:37:55:270NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:37:55:789NoneAdd EmpireMet relation log when missing for backward compatibility.

Amplitude.AI.Brain:GetAnalysisData(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:37:55:820NoneAdd EmpireMet relation log when missing for backward compatibility.

Amplitude.AI.Brain:GetAnalysisData(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:37:55:825NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:37:55:826None[Empire 3] The restoration of task 800 needed to change the construction id from 0 to 224 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

13:37:55:827None[Empire 3] The restoration of task 800 needed to change the build position from [-1, -1] to [49, 15] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

13:37:56:076NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:37:56:241NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo()

13:37:56:262NoneArmy 1502 does not exists anymore. Fail task.

Amplitude.AI.Brain:UpdateActuatorsTaskStatus()

13:37:56:298NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:37:56:353NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerNarrativeEvent:Apply(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:37:56:371None[Empire 6] Army 3196 @ [94, 56] is far form 1951 @ [94, 54]

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:37:56:461NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:37:56:661NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:37:56:907NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:37:57:081None[Empire 1] Army 3290 @ [97, 28] is far form 1855 @ [98, 31]

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

13:37:57:105NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:37:57:311NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:37:57:516NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:37:57:707NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:37:57:913NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:37:58:113NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:37:58:317NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:37:58:519NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:37:58:724NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:37:58:926NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:37:59:117NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:37:59:331NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:37:59:535NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:37:59:731NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:37:59:934NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:38:00:126NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:38:00:330NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:38:00:530NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:38:00:736NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:38:00:939NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:38:01:142NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:38:01:332NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:38:01:534NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:38:01:740NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:38:01:912NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:38:02:143NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:38:02:346NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:38:02:543NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:38:02:741NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:38:04:746NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:38:04:937NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:38:07:434NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:38:09:436NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:38:11:435NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:38:19:351NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:38:21:343NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:39:59:417NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:40:01:416NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:40:06:261NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:40:08:258NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:40:10:428NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:40:12:424NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:40:14:432NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:40:18:988NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:40:20:983NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:40:26:719NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:40:28:720NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:40:30:718NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:40:45:384NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:40:47:384NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:42:02:953NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:42:04:950NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:42:07:104NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:42:09:097NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:42:11:104NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:42:13:052None[Localization] Unknown key '%Technology_Era6_13Title'

Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:42:46:206NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:42:48:210NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:42:53:003NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:42:55:202NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

13:42:55:202NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

13:42:56:261NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:42:56:595NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:42:56:953NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:42:57:120NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:42:57:322NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:42:57:523NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:42:57:750NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:42:57:925NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:42:58:127NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:42:58:327NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:42:58:527NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:42:58:838NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:42:59:048NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:42:59:160NoneCannot find PresentationDistrict with GUID #3187

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

13:42:59:253NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:42:59:435NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:42:59:635NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:42:59:854NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:43:00:057NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:43:00:254NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:43:00:443NoneAdd EmpireMet relation log when missing for backward compatibility.

Amplitude.AI.Brain:GetAnalysisData(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:43:00:454NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:43:00:457NoneAdd EmpireMet relation log when missing for backward compatibility.

Amplitude.AI.Brain:GetAnalysisData(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:43:00:656NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:43:00:884NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:43:01:061NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:43:01:286NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:43:01:463NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:43:01:513NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerNarrativeEvent:Apply(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:43:01:665NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:43:01:871NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:43:02:072NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:43:02:272NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:43:02:361NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo()

13:43:02:471NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:43:02:672NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:43:02:877NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:43:03:074NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:43:03:278NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:43:03:476NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:43:04:081NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:43:06:081NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:44:37:098NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:44:39:099NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:44:39:912None[Localization] Unknown key '%Technology_Era6_16Title'

Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:44:39:984None[Localization] Unknown key '%Technology_Era6_16Title'

Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:44:41:364NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:45:09:605NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:45:11:607NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:45:21:559NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:45:23:559NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:45:28:587NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:46:12:407NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:46:12:611NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:46:12:812NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:46:13:818NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:46:14:825NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:46:15:831NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:46:16:835NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:46:17:839NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:46:18:845NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:46:19:852NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:46:28:756NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:46:38:456NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:46:40:459NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:47:16:190NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:47:18:191NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:47:33:956NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:47:34:962NoneLipSyncData 'Thoughtful_F_Celebrate_ALT04' could not be found

Amplitude.Wwise.Interop.AkCallbackManager+EventCallback:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:47:35:956NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:47:41:200NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:47:43:200NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:48:14:469NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:48:36:540NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:48:38:544NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:50:02:929NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:50:04:928NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:51:05:472NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:51:05:709NonePresentationBattleStatus DeploymentAcknowledge is not handled

Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:51:07:472NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:51:09:472NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:51:12:020NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:51:14:020NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:51:16:022NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:51:47:995NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:51:49:996NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:51:56:309NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:51:58:312NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:52:00:315NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:52:02:315NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:52:41:179NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:52:43:179NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:53:01:301NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:53:03:302NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:53:05:304NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:53:05:364NoneBackward blend of state -771476524 (hash = -771476524) (from 0.06603873% to 0.05447041%) in controller Human_With_Long_Weapon_And_Shield (UnityEngine.AnimatorOverrideController)) PresentationPawn(Clone)

Amplitude.Mercury.Animation.MecanimEventInterpreter:Update()

13:53:05:537NoneTrying to refresh a BattleUnitPin without PresentationBattleUnit.

Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()

13:53:07:304NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:53:46:957NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:53:48:960NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:54:17:184NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:54:19:184NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:54:21:186NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:54:56:224NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:54:58:224NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:55:00:226NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:55:02:225NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:55:04:612NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:55:06:498NoneTrying to refresh a BattleUnitPin without PresentationBattleUnit.

Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()

13:55:06:614NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:55:08:617NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:55:15:432NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:55:17:433NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:55:21:843NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:55:23:846NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:55:25:848NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:56:21:950NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:56:23:952NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:56:24:829NoneTrying to refresh a BattleUnitPin without PresentationBattleUnit.

Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()

13:56:26:147NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:56:28:148NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:56:57:373NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:56:59:375NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:57:01:379NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:57:03:528NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:57:05:014NoneTrying to refresh a BattleUnitPin without PresentationBattleUnit.

Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()

13:57:05:529NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:57:07:530NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:57:42:989NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:57:44:991NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:57:54:708NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:58:15:046NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:58:17:062NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

13:58:17:062NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

13:58:18:101NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:58:18:437NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:58:18:852NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:58:18:888None[Empire 5] The restoration of task 1402 needed to change the construction id from 0 to 217 (Build Saffron extractor in San Lorenzo).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

13:58:18:888None[Empire 5] The restoration of task 1402 needed to change the build position from [-1, -1] to [60, 22] (Build Saffron extractor in San Lorenzo).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

13:58:18:958None[Empire 7] The restoration of task 728 needed to change the construction id from 0 to 236 (Build Dunnu).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

13:58:18:958None[Empire 7] The restoration of task 728 needed to change the build position from [-1, -1] to [96, 64] (Build Dunnu).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

13:58:19:105NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:58:19:325NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:58:19:483NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:58:19:705NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:58:19:888NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:58:20:087NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:58:20:288NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:58:20:490NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:58:20:690NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:58:20:891NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:58:21:086NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

13:58:21:092NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:58:21:291NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:58:21:493NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:58:21:694NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:58:21:895NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:58:22:119NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:58:22:123NoneCannot find PresentationDistrict with GUID #3342

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

13:58:22:296NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:58:22:501NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:58:22:724NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:58:22:900NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:58:23:098NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:58:23:297NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:58:23:503NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:58:23:704NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:58:23:907NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:58:24:107NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:58:24:305NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:58:24:508NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:58:24:711NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:58:24:913NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:58:25:511NonePawnActionReturnPostFight with a dead pawn

Amplitude.Mercury.Presentation.UnitAction:StartNextPawnActions(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:58:25:753NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:58:25:935NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:58:26:936NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:58:27:938NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:58:28:944NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:58:30:947NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:59:06:101NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:59:08:107NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:59:10:104NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:59:13:017NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:59:15:015NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:59:26:172NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

13:59:28:179NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:00:02:550NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:00:04:551NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:00:06:550NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:00:08:836NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:00:10:836NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:00:51:877NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:00:53:889NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:00:55:882NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:01:23:301NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:01:25:155NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:01:27:158NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:01:29:297NoneTrying to refresh a BattleUnitPin without PresentationBattleUnit.

Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()

14:01:29:935NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:01:31:931NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:03:47:557NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:03:49:557NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:03:51:565NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:03:53:565NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:05:12:301NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:05:17:195NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:05:19:188NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:06:15:527NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:06:17:530NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:08:08:530NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:08:10:532NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:08:26:659NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:08:26:715NonePresentationBattleStatus DeploymentAcknowledge is not handled

Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:08:28:659NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:08:40:676NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:08:42:670NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:08:44:989NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:08:46:248NonePresentationBattleStatus ResultAcknowledge is not handled

Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:08:46:575UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:08:46:575UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:08:46:575UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:08:46:575UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:08:46:576UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:08:46:576UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:08:46:576UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:08:46:576UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:08:46:576UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:08:46:576UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:08:46:576UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:08:46:576UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:08:46:576UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:08:46:576UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:08:46:576UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:08:46:576UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:08:46:580UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:08:46:580UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:08:46:580UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:08:46:580UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:08:46:580UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:08:46:580UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:08:46:580UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:08:46:580UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:08:46:581UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:08:46:581UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:08:46:581UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:08:46:581UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:08:46:581UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:08:46:581UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:08:46:581UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:08:46:581UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:08:46:987NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:09:00:320NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:09:20:886NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:09:21:980NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 15/#3898 PresentationBattleUnit LandUnit_Era1_Common_Scouts of empire 0 [Amplitude.Mercury.Presentation.PresentationEntityFeedback is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

14:09:22:883NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:09:23:240NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 15/#3898 PresentationBattleUnit LandUnit_Era1_Common_Scouts of empire 0 [Amplitude.Mercury.Presentation.PresentationEntityFeedback is waiting dependencies for 100 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

14:09:23:598NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationBattleUnit:SwapPresentationUnitOwner(System.Reflection.MonoParameterInfo)

14:09:34:147NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:09:36:150NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:09:40:092NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo()

14:09:40:113NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

14:09:40:113NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

14:09:41:142None[POP] rel index 10, tenet index -1

Amplitude.Mercury.Simulation.DepartmentOfReligion:ProcessOrderCreateFirstReligion(System.Reflection.MonoParameterInfo)

14:09:41:151NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:09:41:547NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:09:41:884NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:09:42:098NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:09:42:164None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:09:42:238NoneTrying to refresh a BattleUnitPin without PresentationBattleUnit.

Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()

14:09:42:264NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:09:42:309None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:09:42:466NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:09:42:517None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:09:42:672NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:09:42:719None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:09:42:905NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:09:42:961None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:09:43:070NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:09:43:155None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:09:43:274NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:09:43:329None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:09:43:476NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:09:43:522None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:09:43:686NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:09:43:736None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:09:43:875NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:09:43:926None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:09:44:079NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:09:44:125None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:09:44:279NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:09:44:327None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:09:44:483NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:09:44:541None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:09:44:685NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:09:44:734None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:09:44:888NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:09:44:934None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:09:45:094NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:09:45:174None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:09:45:288NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:09:45:356None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:09:45:490NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:09:45:562None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:09:45:693NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:09:45:771None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:09:45:896NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:09:45:963None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:09:46:088NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:09:46:159None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:09:46:295NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:09:46:373None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:09:46:498NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:09:46:577None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:09:46:702NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:09:46:779None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:09:46:905NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:09:46:974None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:09:47:105NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:09:47:174None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:09:47:231NoneCannot find PresentationDistrict with GUID #2290

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

14:09:47:328NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:09:47:337None[Empire 4] Army 3903 @ [106, 33] is far form 3795 @ [104, 39]

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:09:47:396None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:09:47:527NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:09:47:599None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:09:47:711NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:09:47:780None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:09:47:916NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:09:47:981None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:09:48:111NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:09:48:191None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:09:48:314NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:09:48:387None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:09:48:520NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:09:48:589None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:09:48:720NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:09:48:786None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:09:48:920NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:09:48:989None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:09:56:928NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:09:56:998None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:10:04:876NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:10:04:951None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:10:06:877NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:10:06:945None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:11:33:038NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:11:33:115None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:11:35:037NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:11:35:109None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:11:37:041NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:11:37:110None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:12:35:506NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:12:35:573None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:12:37:504NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:12:37:574None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:12:38:911NoneTrying to refresh a BattleUnitPin without PresentationBattleUnit.

Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()

14:12:39:500NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:12:39:570None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:12:55:734NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:12:55:801None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:12:57:735NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:12:57:801None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:12:59:741NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:12:59:811None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:13:01:974NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:13:02:043None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:13:03:964NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:13:04:035None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:13:05:977NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:13:06:047None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:13:11:459NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:13:11:527None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:13:13:459NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:13:13:538None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:13:15:468NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:13:15:537None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:13:17:470NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:13:17:535None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:13:19:461NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:13:19:526None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:14:06:128NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:06:197None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:14:07:587NoneTrying to refresh a BattleUnitPin without PresentationBattleUnit.

Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()

14:14:07:587NoneTrying to refresh a BattleUnitPin without PresentationBattleUnit.

Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()

14:14:07:593NonePawnActionReturnPostFight with a dead pawn

Amplitude.Mercury.Presentation.UnitAction:StartNextPawnActions(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:14:07:666NonePresentationBattleStatus ResultAcknowledge is not handled

Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:14:07:757UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:758UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:758UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:758UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:758UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:758UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:758UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:758UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:758UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:758UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:758UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:758UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:759UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:759UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:759UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:759UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:759UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:759UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:759UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:759UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:759UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:759UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:759UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:760UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:760UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:760UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:760UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:760UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:760UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:760UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:760UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:760UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:761UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:761UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:761UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:761UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:761UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:761UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:761UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:761UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:761UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:762UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:762UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:762UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:762UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:762UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:762UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:762UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:762UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:762UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:762UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:763UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:763UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:763UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:763UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:763UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:763UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:763UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:763UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:763UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:763UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:763UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:763UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:764UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:764UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:764UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:764UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:764UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:764UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:764UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:764UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:764UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:764UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:764UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:765UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:765UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:765UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:765UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:765UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:765UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:765UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:765UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:765UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:765UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:766UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:766UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:766UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:766UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:766UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:766UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:766UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:766UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:766UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:766UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:766UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:766UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:768UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:768UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:768UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:768UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:769UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:769UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:769UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:769UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:769UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:769UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:769UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:769UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:769UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:769UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:769UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:769UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:769UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:769UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:769UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:769UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:770UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:770UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:770UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:770UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:770UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:770UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:770UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:770UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:770UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:770UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:770UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:770UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:770UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:771UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:771UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:771UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:771UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:771UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:771UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:771UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:771UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:771UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:771UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:771UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:771UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:771UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:771UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:771UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:772UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:772UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:772UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:772UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:772UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:772UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:772UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:772UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:772UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:772UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:772UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:772UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:772UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:772UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:772UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:772UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:773UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:773UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:773UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:773UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:773UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:773UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:773UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:773UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:773UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:773UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:773UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:773UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:773UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:773UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:773UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:774UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:774UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:774UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:774UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:774UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:774UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:774UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:774UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:774UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:774UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:774UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:774UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:774UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:774UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:775UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:775UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:07:775UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:14:08:145NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:08:184NoneArmy 2798 does not exists anymore. Fail task.

Amplitude.AI.Brain:UpdateActuatorsTaskStatus()

14:14:08:223None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:14:08:340NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:08:410None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:14:08:539NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:08:578None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:14:22:388NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo()

14:14:22:411NoneMetadata 'ScenarioName' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

14:14:22:411NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

14:14:23:440NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:23:460NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:23:594NoneConstruction 236 not found in the construction queue.

Amplitude.AI.Desires.Task:ComputeResourceAllocations(System.Reflection.MonoParameterInfo)

14:14:23:764NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:23:785NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:23:921None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:14:24:141NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:24:163NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:24:264None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:14:24:326NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:24:355NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:24:435None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:14:24:524NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:24:538None[POP] rel index 9, tenet index 3

Amplitude.Mercury.Simulation.DepartmentOfReligion:ChangeReligion(System.Reflection.MonoParameterInfo)

14:14:24:549NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:24:640None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:14:24:727NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:24:732NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:24:814None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:14:24:948NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:24:952NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:25:013None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:14:25:130NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:25:135NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:25:195None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:14:25:331NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:25:335NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:25:392None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:14:25:531NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:25:536NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:25:606None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:14:25:732NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:25:736NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:25:798None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:14:25:933NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:25:939NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:26:004None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:14:26:137NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:26:141NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:26:194None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:14:26:340NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:26:344NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:26:409None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:14:26:578NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:26:582NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:26:640None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:14:26:738NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:26:742NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:26:815None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:14:26:938NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:26:944NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:27:028None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:14:27:141NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:27:146NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:27:230None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:14:27:361NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:27:367NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:27:485None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:14:27:566NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:27:570NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:27:669None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:14:27:758NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:27:764NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:27:881None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:14:27:962NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:27:968NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:28:057None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:14:28:167NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:28:171NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:28:264None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:14:28:370NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:28:376NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:28:465None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:14:28:567NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:28:572NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:28:668None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:14:28:767NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:28:773NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:28:880None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:14:28:974NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:28:979NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:29:063None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:14:29:172NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:29:178NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:29:266None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:14:29:368NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:29:373NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:29:460None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:14:29:567NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:29:574NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:29:671None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:14:29:782NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:29:786NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:29:812None[Empire 4] Army 3903 @ [104, 40] is far form 3795 @ [101, 45]

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:14:29:875None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:14:29:877None[Empire 7] Army 3934 @ [87, 66] is far form 3370 @ [91, 66]

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:14:29:974NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:29:981NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:30:078None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:14:30:176NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:30:183NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:30:283None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:14:30:373NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:30:379NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:30:488None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:14:30:577NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:30:582NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:30:682None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:14:30:780NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:30:786NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:30:876None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:14:30:977NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:30:982NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:31:070None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:14:31:180NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:31:186NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:31:281None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:14:31:357NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:31:365None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:14:31:584NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:31:589NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:31:679None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:14:31:789NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:31:795NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:31:903None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:14:31:961NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:31:968None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:14:32:160NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:32:169None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:14:32:363NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:32:371None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:14:32:589NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:32:595NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:32:702None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:14:32:791NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:32:822NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:32:927None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:14:32:995NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:33:002NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:33:099None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:14:33:172None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:14:33:375None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:14:33:573None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:14:33:798NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:33:803NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:33:892None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:14:33:976None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:14:34:178None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:14:34:380None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:14:34:580None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:14:34:800NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:34:805NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:34:896None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:14:34:984None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:14:35:186None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:14:35:386None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:14:35:587None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:14:35:813NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:35:818NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:35:906None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:14:35:990None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:14:36:190None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:14:36:393None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:14:36:594None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:14:36:820NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:36:827NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:36:916None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:14:36:996None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:14:37:197None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:14:37:398None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:14:37:601None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:14:37:820NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:37:825NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:14:37:906None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:15:14:796NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:15:14:802NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:15:14:890None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:15:16:799NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:15:16:805NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:15:16:894None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:15:22:552NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:15:22:556NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:15:22:663None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:15:24:552NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:15:24:556NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:15:24:644None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:15:43:197NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:15:43:202NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:15:43:291NoneLipSyncData 'Passionate_F_SendInitialBorderDemandNegative_ALT03' could not be found

Amplitude.Wwise.Interop.AkCallbackManager+EventCallback:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:15:43:323None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:15:43:394NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:15:43:400NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:15:43:504None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:15:59:826NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:15:59:831NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:15:59:925None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:16:01:831NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:16:01:836NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:16:01:926None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:16:03:833NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:16:03:839NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:16:03:925None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:17:08:744NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:17:08:751NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:17:08:839None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:17:10:743NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:17:10:748NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:17:10:839None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:17:41:221NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:17:41:226NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:17:41:335None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:17:46:289NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:17:46:294NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:17:46:384None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:17:48:282NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:17:48:287NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:17:48:387None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:17:50:286NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:17:50:292NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:17:50:391None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:18:01:317NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:18:01:322NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:18:01:432None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:18:03:316NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:18:03:321NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:18:03:409None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:18:11:908NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:18:11:914NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:18:12:014None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:18:13:912NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:18:13:918NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:18:14:017None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:18:23:539NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:18:23:543NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:18:23:634None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:18:45:800NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:18:45:823NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:18:45:906None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:18:47:799NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:18:47:804NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:18:47:902None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:18:55:713NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:18:55:718NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:18:55:819None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:18:57:720NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:18:57:725NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:18:57:820None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:19:03:129NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:19:03:135NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:19:03:237None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:19:05:131NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:19:05:137NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:19:05:248None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:19:06:582NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:19:06:582NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:19:06:583NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:19:06:583NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:19:06:583NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:19:06:583NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:19:06:583NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:19:06:583NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:19:06:583NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:19:06:583NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:19:13:573NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:19:13:578NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:19:13:610NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:19:13:610NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:19:13:610NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:19:13:610NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:19:13:610NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:19:13:610NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:19:13:610NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:19:13:610NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:19:13:611NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:19:13:611NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:19:13:667None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:19:15:578NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:19:15:585NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:19:15:674None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:19:56:903NoneShutting down session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Coroutine:Run()

14:19:56:908NoneDisconnecting...

Amplitude.Mercury.Game.GameClient+d__25:MoveNext()

14:19:56:908NoneDisconnected.

Amplitude.Mercury.Game.GameClient+d__25:MoveNext()

14:19:56:908NoneSending disconnection message...

Amplitude.Mercury.Game.GameServer+d__28:MoveNext()

14:19:56:908NoneClosing P2P session with 00000000-0000-0000-0000-000000000001...

Amplitude.Mercury.Game.GameServer:Disconnect()

14:19:56:908NoneClient 00000000-0000-0000-0000-000000000001 was disconnected (game server shutdown).

Amplitude.Mercury.Game.GameServer+d__28:MoveNext()

14:19:56:921NonePresentation has been shutdown.

Amplitude.Coroutine:Run()

14:19:57:047NoneShutting down game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Coroutine:Run()

14:19:57:048None[Sandbox] Gracefully exited the sandbox loop; shutting down...

ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_addCLISwitch:Invoke(System.Reflection.MonoParameterInfo)

14:19:57:049NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:SetCapital(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:19:57:051NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:SetCapital(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:19:57:052NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:SetCapital(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:19:57:054NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:SetCapital(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:19:57:055NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:SetCapital(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:19:57:056NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:SetCapital(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:19:57:057NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:SetCapital(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:19:57:058NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:SetCapital(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:19:57:066NoneAIController shutdown...

Amplitude.Coroutine:Run()

14:19:57:067NoneAIController shutdown terminated.

Amplitude.Coroutine:Run()

14:19:57:093NoneGame of type 'Amplitude.Mercury.Game.Game' has been shutdown.

Amplitude.Coroutine:Run()

14:19:57:103NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:Initialize()

14:19:57:159NoneSession of type 'Amplitude.Mercury.Session.Session' has been shutdown.

Amplitude.Coroutine:Run()

14:19:57:168NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Coroutine:Run()

14:19:57:169NoneMetadata 'GameOption_StartingEra' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session+d__51:MoveNext()

14:19:57:169NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.

Amplitude.Coroutine:Run()

14:19:57:169NoneOpening the session, hosting an offline game...

Amplitude.Coroutine:Run()

14:19:57:173NoneSession has been opened.

Amplitude.Coroutine:Run()

14:19:57:173NoneMember 00000000-0000-0000-0000-000000000001: Added.

Amplitude.Mercury.Session.Session:OnMemberChange(System.Reflection.MonoParameterInfo)

14:19:57:173NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

Amplitude.Framework.Session.Session:OnSessionChange(System.Reflection.MonoParameterInfo)

14:19:57:690NoneStarting new game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Coroutine:Run()

14:19:57:697NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:Initialize()

14:19:57:963NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_CivilizationTrait_Era0_DefaultTribe.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:19:57:965NoneDescriptor 'MinorRelation_Base' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:19:57:971NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:19:57:971NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:19:57:971NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:19:57:971NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:19:57:971NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:19:57:971NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:19:57:972NoneDescriptor 'Effect_Extension_Era5_BritishEmpire' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:19:57:973None[Localization] Unknown key '%Effect_Extension_Era6_USA_Exotic'

Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:19:57:974NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_PublicOrderStatus_Happy.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:19:57:974NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_PublicOrderStatus_Unhappy.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:19:57:976NoneDescriptor 'GameEffect_City' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:19:57:976NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityGrowth_Starvation.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:19:57:976NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityGrowth_ThreatOfStarvation.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:19:57:976NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:19:57:976NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:19:57:976NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_Settlement.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:19:57:976NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Army_Peacefull.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:19:57:984NoneDistrict 'Extension_Base_Harbour' are forbidden for 'Civilization_Era1_Phoenicia' but they get no Emblematic to compensate for?

Amplitude.Mercury.Simulation.SimulationEvaluator:InitializeOnLoad()

14:19:57:984NoneDistrict 'Extension_Base_Harbour' are forbidden for 'Civilization_Era2_Carthage' but they get no Emblematic to compensate for?

Amplitude.Mercury.Simulation.SimulationEvaluator:InitializeOnLoad()

14:19:57:984NoneDistrict 'Extension_Base_Harbour' are forbidden for 'Civilization_Era3_Vikings' but they get no Emblematic to compensate for?

Amplitude.Mercury.Simulation.SimulationEvaluator:InitializeOnLoad()

14:19:58:024None[Sandbox] The sandbox thread has been started.

ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_addCLISwitch:Invoke(System.Reflection.MonoParameterInfo)

14:19:58:024None[ANALYTICS] GameSessionCreated event raised

System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:19:58:024None[ANALYTICS] GameSessionCreated event raised

System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:19:58:029NoneBackground worker has returned.

Amplitude.Coroutine:Run()

14:19:58:029NoneGame of type 'Amplitude.Mercury.Game.Game' has been started.

Amplitude.Coroutine:Run()

14:19:58:049NoneStart AI players...

Amplitude.Mercury.Sandbox.SandboxState_Bootstrapper+d__1:MoveNext()

14:19:58:050NoneNo AI configuration set in SandboxStartSettings or retrieved from save. Fallback to default settings, all mods on all AIs.

ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_tick:Invoke()

14:19:58:209NoneAI players started. Check for a save to load...

ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_tick:Invoke()

14:19:58:209NoneLoading AI save: auto-save 269.AI.bin

Amplitude.Mercury.AI.AIController:StartAIAsync()

14:19:58:236NoneAI players ready to run.

ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_tick:Invoke()

14:20:00:011NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

14:20:00:011NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

14:20:00:011NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

14:20:00:011NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

14:20:00:011NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

14:20:00:011NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

14:20:00:011NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

14:20:00:011NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

14:20:00:011NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

14:20:00:011NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

14:20:00:011NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

Amplitude.Coroutine:Run()

14:20:00:039NoneUnable to retrieve an action matching name: 'Presentation.Game.ShortCutToggleArmySleepUntilHealed'.

Amplitude.Mercury.Presentation.PresentationParticipant:get_ParticipantHasAtLeastOneUnit()

14:20:00:175NoneIssue with audio readback : guard value is incorrect (0) != (123456789)

Amplitude.Mercury.Fx.HgFx.HgFxComponentAudioManager:FillSharedGlobalData(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:20:01:385NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

14:20:01:386NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

14:20:01:386None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

14:20:01:386NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.TerrainPositionService is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

14:20:01:386NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.FogOfWarRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

14:20:01:696NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

14:20:01:696None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

Amplitude.Graphics.LoadableBehaviour:DependenciesResolved()

14:20:01:696None Unable to resolve landmarkResolved [{14}] dependencies. cameraGraphicService [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer], constHexBufferProvider [True], fogOfWarRenderer [Ok] sculptingBakedElementsLoader [NOK] groundMaterialBakedElementsLoader [Ok]riverBakedElementsLoader [Ok]debug [Ok]terrainDebuggingService [Ok]hexagonalGrid [Ok]fxComponentRenderFeature [Ok]terrainSectorProvider [Ok]gpuDiagnostics [NOK]technicalSettings [Ok]visualSettings [Ok]

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

14:20:01:696NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/EdgeOfTheWorldRenderer [Amplitude.Mercury.Terrain.EdgeOfTheWorldRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

14:20:01:696NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentTerrain is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

14:20:01:696NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.WorldLife.WorldLifeManager is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

14:20:01:697NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

14:20:01:697None Unable to resolve Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder dependencies. globalSettingsOk [True], fxComponentEvolveOk [Ok], fxComponentLevelBuildContentOk [Ok] worldMapProviderOk [Ok] worldMapVisibilityProviderOk [Ok]worldMapVisibilityProviderOk [Ok]namesOk [Ok]proceduralTerrainRendererOk [NOK]groundMaterialBufferProviderOk [NOK]cameraGraphicServiceOk [Ok]matchingLayersOk [NOK]baseOk [Ok]

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

14:20:01:697NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.TerrainElevationResolver is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

14:20:01:697None Unable to resolve Amplitude.Mercury.Terrain.TerrainElevationResolver dependencies, sculptingBakedElementsLoaderResolved NOK, groundMaterialBakedElementsLoaderResolved NOK, riverBakedElementsLoaderResolved NOK, fogOfWarRendererResolved NOK, proceduralTerrainRendererOk NOK, cameraGraphicServiceOk Ok, resolveElevationShaderOk Ok, terrainPickingServiceOk Ok, fixAnchorElevationOk Ok, gpuDiagnosticsResolved Ok, baseResolveDependencies Ok

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

14:20:01:728NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldLabelRenderer [Amplitude.Mercury.Terrain.WorldLabelRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

14:20:01:758NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/LandmarkRenderer [Amplitude.Mercury.Terrain.LandmarksRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

14:20:01:758NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldSpaceLineRenderer [Amplitude.Mercury.Terrain.WorldSpaceLineRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

14:20:01:758NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFimsController/Renderer [Amplitude.Mercury.Terrain.Fx.FxComponentFIMS is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

14:20:01:758NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFrontiersController/FrontiersRenderer [Amplitude.Mercury.Terrain.FrontiersRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

14:20:01:758NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCharacterSet [Amplitude.Mercury.Presentation.CharacterRenderFeatures is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

14:20:01:758NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationProjectileManager [Amplitude.Mercury.Presentation.PresentationProjectileManager is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

14:20:01:759NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

14:20:01:762NoneIssue with audio readback : guard value is incorrect (0) != (123456789)

Amplitude.Mercury.Fx.HgFx.HgFxComponentAudioManager:FillSharedGlobalData(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:20:03:153NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

14:20:03:153NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Coroutine:Run()

14:20:03:153NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Coroutine:Run()

14:20:03:153NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Coroutine:Run()

14:20:03:153NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Coroutine:Run()

14:20:03:153NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Coroutine:Run()

14:20:03:153NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Coroutine:Run()

14:20:03:153NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Coroutine:Run()

14:20:03:798NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

14:20:04:442NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

14:20:05:064NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

14:20:05:670NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

14:20:05:670NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Coroutine:Run()

14:20:05:670NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Coroutine:Run()

14:20:05:670NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Coroutine:Run()

14:20:05:670NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Coroutine:Run()

14:20:05:670NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Coroutine:Run()

14:20:05:670NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Coroutine:Run()

14:20:05:670NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Coroutine:Run()

14:20:06:568NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

14:20:07:332NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

14:20:07:890NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

14:20:07:890NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Coroutine:Run()

14:20:07:890NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Coroutine:Run()

14:20:07:890NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Coroutine:Run()

14:20:09:596NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

14:20:10:289NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

14:20:10:289NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Coroutine:Run()

14:20:10:289NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Coroutine:Run()

14:20:10:289NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Coroutine:Run()

14:20:10:843NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

14:20:10:969NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

14:20:11:042NoneExtracting MeshContent VFX_Hexagon_000

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:20:11:042NoneExtracting MeshContent VFX_Circle001

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:20:11:042NoneExtracting MeshContent VFX_Ring_004

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:20:11:099NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

14:20:11:181NoneExtracting MeshContent VFX_Ring_002

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:20:11:181NoneExtracting MeshContent VFX_Ring_000

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:20:11:181NoneExtracting MeshContent VFX_SpawnHemiGeoSphere

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:20:11:182NoneExtracting MeshContent VFX_cloudNuclear

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:20:11:182NoneExtracting MeshContent FX_NuclearMeshBot_01

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:20:11:182NoneExtracting MeshContent VFX_Wonder_BabylonGardens01_PollenSpawn

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:20:11:279NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

14:20:11:307NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

14:20:11:383NoneExtracting MeshContent FX_Quad

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:20:11:384NoneExtracting MeshContent VFX_Ring_005

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:20:11:384NoneExtracting MeshContent VFX_Ring_003

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:20:11:402NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

14:20:11:489NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

14:20:11:585NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

14:20:11:683NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

14:20:11:772NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

14:20:11:782NoneExtracting MeshContent VFX_Ring_001

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:20:11:782NoneExtracting MeshContent FX_Border

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:20:11:787NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

14:20:13:273NoneAmplitude.Mercury.Presentation.Presentation.DoStartAllPresentationController tooks 13310 ms

Amplitude.Coroutine:Run()

14:20:13:279UI Steam[UI] Start calling OnPresentationStarted on in-game windows.

Amplitude.Mercury.UI.Windows.WindowsManager+d__30:MoveNext()
Amplitude.Mercury.UI.Windows.WindowsManager+d__30:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.UnityCoroutine:StartCoroutine(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.WindowsManager:OnPresentationStarted()
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.Presentation+d__53:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:20:13:300NonePresentation has been started.

Amplitude.Coroutine:Run()

14:20:13:301NonePresentation has been presented.

Amplitude.Coroutine:Run()

14:20:13:318NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:20:13:318NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:20:13:318NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:20:13:319NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:20:13:319NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:20:13:319NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:20:13:319NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:20:13:319NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:20:13:319NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:20:13:319NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:20:13:508NoneActionType 'UnlockBuyoutWithPopulation' does not exist

System.Reflection.MemberFilter:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:20:13:511UI Steam[UI] Finished calling OnPresentationStarted on in-game windows in 0.0 seconds.

Amplitude.Mercury.UI.Windows.WindowsManager+d__30:MoveNext()
Amplitude.Mercury.UI.Windows.WindowsManager+d__30:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:20:14:732None[POP] rel index 10, tenet index -1

Amplitude.Mercury.Simulation.DepartmentOfReligion:ProcessOrderCreateFirstReligion(System.Reflection.MonoParameterInfo)

14:20:14:750NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:20:15:039NoneThe AI decision process took 1.5 seconds to be executed (1.2 seconds of AI processing and 0.3 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()

14:20:15:144None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:20:15:248NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:20:15:281None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:20:15:647None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:20:15:682NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:20:15:703None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:20:15:848None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:20:15:885NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:20:15:892None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:20:16:049None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:20:16:058NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:20:16:065None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:20:16:250None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:20:16:257NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:20:16:264None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:20:16:450None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:20:16:458NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:20:16:464None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:20:16:651None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:20:16:659NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:20:16:666None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:20:16:853None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:20:16:860NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:20:16:868None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:20:16:914None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:20:17:054None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:20:17:063NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:20:17:070None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:20:17:109None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:20:17:255None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:20:17:293NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:20:17:300None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:20:17:339None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:20:17:458None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:20:17:489NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:20:17:497None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:20:17:543None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:20:17:661None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:20:17:691NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:20:17:698None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:20:17:745None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:20:17:862None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:20:17:889NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:20:17:896None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:20:17:936None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:20:18:065None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:20:18:093NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:20:18:102None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:20:18:142None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:20:18:265None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:20:18:296NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:20:18:303None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:20:18:341None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:20:18:466None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:20:18:490NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:20:18:498None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:20:18:536None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:20:18:668None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:20:18:719NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:20:18:730None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:20:18:800None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:20:18:871None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:20:18:895NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:20:18:910None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:20:18:976None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:20:19:070None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:20:19:097NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:20:19:104None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:20:19:166None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:20:19:272None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:20:19:301NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:20:19:308None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:20:19:367None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:20:19:472None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:20:19:496NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:20:19:504None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:20:19:572None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:20:19:672None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:20:19:697NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:20:19:705None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:20:19:765None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:20:19:873None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:20:20:073None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:20:20:103NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:20:20:111None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:20:20:181None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:20:20:274None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:20:20:475None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:20:20:676None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:20:20:700NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:20:20:708None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:20:20:769None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:20:21:013None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:20:21:042NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:20:21:049None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:20:21:112None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:20:22:984None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:20:23:034NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:20:23:040None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:20:23:105None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:20:23:184None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:20:23:207NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:20:23:215None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:20:23:276None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:20:23:383None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:20:23:583None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:20:23:785None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:20:23:985None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:20:24:187None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:20:24:212NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:20:24:220None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:20:24:284None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:21:32:891None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:21:32:924NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:21:32:937None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:21:33:023None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:21:41:503None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:21:41:533NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:21:41:541None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:21:41:600None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:21:43:503None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:21:43:530NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:21:43:538None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:21:43:600None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:21:53:700None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:21:53:721NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:21:53:728None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:21:53:789None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:21:55:702None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:21:55:734NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:21:55:743None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:21:55:807None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:21:57:701None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:21:57:723NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:21:57:730None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:21:57:794None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:21:59:026NoneTrying to refresh a BattleUnitPin without PresentationBattleUnit.

Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()

14:21:59:704None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:21:59:733NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:21:59:741None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:21:59:805None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:22:04:146None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:22:04:176NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:22:04:184None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:22:04:258None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:22:06:147None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:22:06:175NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:22:06:184None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:22:06:246None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:22:08:148None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:22:08:179NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:22:08:185None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:22:08:246None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:22:10:149None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:22:10:174NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:22:10:180None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:22:10:241None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:22:12:149None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:22:12:176NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:22:12:183None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:22:12:246None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:22:14:151None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:22:14:178NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:22:14:184None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:22:14:248None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:22:16:152None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:22:16:181NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:22:16:188None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:22:16:246None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:22:17:337NoneTrying to refresh a BattleUnitPin without PresentationBattleUnit.

Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()

14:22:18:152None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:22:18:173NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:22:18:180None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:22:18:240None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:23:13:995NoneShutting down session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Coroutine:Run()

14:23:13:995NoneDisconnecting...

Amplitude.Mercury.Game.GameClient+d__25:MoveNext()

14:23:13:995NoneDisconnected.

Amplitude.Mercury.Game.GameClient+d__25:MoveNext()

14:23:13:995NoneSending disconnection message...

Amplitude.Mercury.Game.GameServer+d__28:MoveNext()

14:23:13:995NoneClosing P2P session with 00000000-0000-0000-0000-000000000001...

Amplitude.Mercury.Game.GameServer:Disconnect()

14:23:13:995NoneClient 00000000-0000-0000-0000-000000000001 was disconnected (game server shutdown).

Amplitude.Mercury.Game.GameServer+d__28:MoveNext()

14:23:14:002NonePresentation has been shutdown.

Amplitude.Coroutine:Run()

14:23:14:085NoneShutting down game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Coroutine:Run()

14:23:14:087None[Sandbox] Gracefully exited the sandbox loop; shutting down...

ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_addCLISwitch:Invoke(System.Reflection.MonoParameterInfo)

14:23:14:089NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:SetCapital(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:23:14:090NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:SetCapital(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:23:14:092NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:SetCapital(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:23:14:092NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:SetCapital(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:23:14:093NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:SetCapital(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:23:14:094NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:SetCapital(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:23:14:095NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:SetCapital(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:23:14:096NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:SetCapital(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:23:14:102NoneAIController shutdown...

Amplitude.Coroutine:Run()

14:23:14:102NoneAIController shutdown terminated.

Amplitude.Coroutine:Run()

14:23:14:125NoneGame of type 'Amplitude.Mercury.Game.Game' has been shutdown.

Amplitude.Coroutine:Run()

14:23:14:130NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:Initialize()

14:23:14:246NoneSession of type 'Amplitude.Mercury.Session.Session' has been shutdown.

Amplitude.Coroutine:Run()

14:23:14:256NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Coroutine:Run()

14:23:14:256NoneMetadata 'GameOption_StartingEra' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session+d__51:MoveNext()

14:23:14:256NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.

Amplitude.Coroutine:Run()

14:23:14:257NoneOpening the session, hosting an offline game...

Amplitude.Coroutine:Run()

14:23:14:261NoneSession has been opened.

Amplitude.Coroutine:Run()

14:23:14:262NoneMember 00000000-0000-0000-0000-000000000001: Added.

Amplitude.Mercury.Session.Session:OnMemberChange(System.Reflection.MonoParameterInfo)

14:23:14:262NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

Amplitude.Framework.Session.Session:OnSessionChange(System.Reflection.MonoParameterInfo)

14:23:14:783NoneStarting new game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Coroutine:Run()

14:23:14:789NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:Initialize()

14:23:15:031NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_CivilizationTrait_Era0_DefaultTribe.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:23:15:032NoneDescriptor 'MinorRelation_Base' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:23:15:036NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:23:15:036NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:23:15:036NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:23:15:036NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:23:15:036NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:23:15:036NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:23:15:037NoneDescriptor 'Effect_Extension_Era5_BritishEmpire' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:23:15:038None[Localization] Unknown key '%Effect_Extension_Era6_USA_Exotic'

Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:23:15:038NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_PublicOrderStatus_Happy.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:23:15:039NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_PublicOrderStatus_Unhappy.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:23:15:040NoneDescriptor 'GameEffect_City' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:23:15:040NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityGrowth_Starvation.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:23:15:040NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityGrowth_ThreatOfStarvation.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:23:15:040NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:23:15:040NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:23:15:040NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_Settlement.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:23:15:041NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Army_Peacefull.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:23:15:046NoneDistrict 'Extension_Base_Harbour' are forbidden for 'Civilization_Era1_Phoenicia' but they get no Emblematic to compensate for?

Amplitude.Mercury.Simulation.SimulationEvaluator:InitializeOnLoad()

14:23:15:046NoneDistrict 'Extension_Base_Harbour' are forbidden for 'Civilization_Era2_Carthage' but they get no Emblematic to compensate for?

Amplitude.Mercury.Simulation.SimulationEvaluator:InitializeOnLoad()

14:23:15:046NoneDistrict 'Extension_Base_Harbour' are forbidden for 'Civilization_Era3_Vikings' but they get no Emblematic to compensate for?

Amplitude.Mercury.Simulation.SimulationEvaluator:InitializeOnLoad()

14:23:15:082None[Sandbox] The sandbox thread has been started.

ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_addCLISwitch:Invoke(System.Reflection.MonoParameterInfo)

14:23:15:082None[ANALYTICS] GameSessionCreated event raised

System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:23:15:083None[ANALYTICS] GameSessionCreated event raised

System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:23:15:091NoneBackground worker has returned.

Amplitude.Coroutine:Run()

14:23:15:092NoneGame of type 'Amplitude.Mercury.Game.Game' has been started.

Amplitude.Coroutine:Run()

14:23:15:108NoneStart AI players...

Amplitude.Mercury.Sandbox.SandboxState_Bootstrapper+d__1:MoveNext()

14:23:15:108NoneNo AI configuration set in SandboxStartSettings or retrieved from save. Fallback to default settings, all mods on all AIs.

ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_tick:Invoke()

14:23:15:269NoneAI players started. Check for a save to load...

ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_tick:Invoke()

14:23:15:269NoneLoading AI save: auto-save 270.AI.bin

Amplitude.Mercury.AI.AIController:StartAIAsync()

14:23:15:458NoneAI players ready to run.

ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_tick:Invoke()

14:23:16:821NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

14:23:16:821NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

14:23:16:821NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

14:23:16:821NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

14:23:16:821NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

14:23:16:821NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

14:23:16:821NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

14:23:16:821NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

14:23:16:821NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

14:23:16:821NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

14:23:16:822NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

Amplitude.Coroutine:Run()

14:23:16:842NoneUnable to retrieve an action matching name: 'Presentation.Game.ShortCutToggleArmySleepUntilHealed'.

Amplitude.Mercury.Presentation.PresentationParticipant:get_ParticipantHasAtLeastOneUnit()

14:23:16:978NoneIssue with audio readback : guard value is incorrect (0) != (123456789)

Amplitude.Mercury.Fx.HgFx.HgFxComponentAudioManager:FillSharedGlobalData(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:23:17:916NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

14:23:17:916NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

14:23:17:916None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

14:23:17:916NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.TerrainPositionService is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

14:23:17:916NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.FogOfWarRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

14:23:17:971NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

14:23:17:971None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

Amplitude.Graphics.LoadableBehaviour:DependenciesResolved()

14:23:17:971None Unable to resolve landmarkResolved [{14}] dependencies. cameraGraphicService [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer], constHexBufferProvider [True], fogOfWarRenderer [Ok] sculptingBakedElementsLoader [NOK] groundMaterialBakedElementsLoader [Ok]riverBakedElementsLoader [Ok]debug [Ok]terrainDebuggingService [Ok]hexagonalGrid [Ok]fxComponentRenderFeature [Ok]terrainSectorProvider [Ok]gpuDiagnostics [NOK]technicalSettings [Ok]visualSettings [Ok]

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

14:23:17:971NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/EdgeOfTheWorldRenderer [Amplitude.Mercury.Terrain.EdgeOfTheWorldRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

14:23:17:971NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentTerrain is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

14:23:17:971NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.WorldLife.WorldLifeManager is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

14:23:17:972NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

14:23:17:973None Unable to resolve Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder dependencies. globalSettingsOk [True], fxComponentEvolveOk [Ok], fxComponentLevelBuildContentOk [Ok] worldMapProviderOk [Ok] worldMapVisibilityProviderOk [Ok]worldMapVisibilityProviderOk [Ok]namesOk [Ok]proceduralTerrainRendererOk [NOK]groundMaterialBufferProviderOk [NOK]cameraGraphicServiceOk [Ok]matchingLayersOk [NOK]baseOk [Ok]

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

14:23:17:973NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.TerrainElevationResolver is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

14:23:17:973None Unable to resolve Amplitude.Mercury.Terrain.TerrainElevationResolver dependencies, sculptingBakedElementsLoaderResolved NOK, groundMaterialBakedElementsLoaderResolved NOK, riverBakedElementsLoaderResolved NOK, fogOfWarRendererResolved NOK, proceduralTerrainRendererOk NOK, cameraGraphicServiceOk Ok, resolveElevationShaderOk Ok, terrainPickingServiceOk Ok, fixAnchorElevationOk Ok, gpuDiagnosticsResolved Ok, baseResolveDependencies Ok

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

14:23:18:006NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldLabelRenderer [Amplitude.Mercury.Terrain.WorldLabelRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

14:23:18:040NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/LandmarkRenderer [Amplitude.Mercury.Terrain.LandmarksRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

14:23:18:040NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldSpaceLineRenderer [Amplitude.Mercury.Terrain.WorldSpaceLineRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

14:23:18:040NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFimsController/Renderer [Amplitude.Mercury.Terrain.Fx.FxComponentFIMS is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

14:23:18:040NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFrontiersController/FrontiersRenderer [Amplitude.Mercury.Terrain.FrontiersRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

14:23:18:040NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCharacterSet [Amplitude.Mercury.Presentation.CharacterRenderFeatures is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

14:23:18:040NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationProjectileManager [Amplitude.Mercury.Presentation.PresentationProjectileManager is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

14:23:18:041NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

14:23:18:043NoneIssue with audio readback : guard value is incorrect (0) != (123456789)

Amplitude.Mercury.Fx.HgFx.HgFxComponentAudioManager:FillSharedGlobalData(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:23:19:482NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

14:23:19:482NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Coroutine:Run()

14:23:19:482NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Coroutine:Run()

14:23:19:482NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Coroutine:Run()

14:23:19:482NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Coroutine:Run()

14:23:19:482NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Coroutine:Run()

14:23:19:482NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Coroutine:Run()

14:23:19:482NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Coroutine:Run()

14:23:20:156NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

14:23:20:806NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

14:23:21:428NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

14:23:22:049NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

14:23:22:049NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Coroutine:Run()

14:23:22:049NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Coroutine:Run()

14:23:22:049NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Coroutine:Run()

14:23:22:049NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Coroutine:Run()

14:23:22:049NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Coroutine:Run()

14:23:22:049NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Coroutine:Run()

14:23:22:049NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Coroutine:Run()

14:23:22:929NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

14:23:23:698NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

14:23:24:259NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

14:23:24:259NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Coroutine:Run()

14:23:24:259NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Coroutine:Run()

14:23:24:259NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Coroutine:Run()

14:23:25:698NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

14:23:26:367NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

14:23:26:367NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Coroutine:Run()

14:23:26:367NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Coroutine:Run()

14:23:26:367NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Coroutine:Run()

14:23:26:932NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

14:23:27:055NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

14:23:27:152NoneExtracting MeshContent VFX_Hexagon_000

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:23:27:152NoneExtracting MeshContent VFX_Circle001

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:23:27:152NoneExtracting MeshContent VFX_Ring_004

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:23:27:206NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

14:23:27:425NoneExtracting MeshContent VFX_Ring_002

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:23:27:429NoneExtracting MeshContent VFX_Ring_000

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:23:27:430NoneExtracting MeshContent VFX_SpawnHemiGeoSphere

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:23:27:430NoneExtracting MeshContent VFX_cloudNuclear

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:23:27:430NoneExtracting MeshContent FX_NuclearMeshBot_01

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:23:27:431NoneExtracting MeshContent VFX_Wonder_BabylonGardens01_PollenSpawn

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:23:27:520NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

14:23:27:550NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

14:23:27:622NoneExtracting MeshContent FX_Quad

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:23:27:623NoneExtracting MeshContent VFX_Ring_005

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:23:27:623NoneExtracting MeshContent VFX_Ring_003

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:23:27:639NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

14:23:27:725NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

14:23:27:819NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

14:23:27:912NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

14:23:28:006NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

14:23:28:018NoneExtracting MeshContent VFX_Ring_001

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:23:28:018NoneExtracting MeshContent FX_Border

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:23:28:024NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

14:23:29:391NoneAmplitude.Mercury.Presentation.Presentation.DoStartAllPresentationController tooks 12608 ms

Amplitude.Coroutine:Run()

14:23:29:397UI Steam[UI] Start calling OnPresentationStarted on in-game windows.

Amplitude.Mercury.UI.Windows.WindowsManager+d__30:MoveNext()
Amplitude.Mercury.UI.Windows.WindowsManager+d__30:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.UnityCoroutine:StartCoroutine(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.WindowsManager:OnPresentationStarted()
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.Presentation+d__53:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:23:29:418NonePresentation has been started.

Amplitude.Coroutine:Run()

14:23:29:418NonePresentation has been presented.

Amplitude.Coroutine:Run()

14:23:29:425NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:23:29:425NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:23:29:425NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:23:29:425NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:23:29:425NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:23:29:425NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:23:29:425NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:23:29:425NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:23:29:425NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:23:29:425NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:23:29:583NoneActionType 'UnlockBuyoutWithPopulation' does not exist

System.Reflection.MemberFilter:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:23:29:586UI Steam[UI] Finished calling OnPresentationStarted on in-game windows in 0.0 seconds.

Amplitude.Mercury.UI.Windows.WindowsManager+d__30:MoveNext()
Amplitude.Mercury.UI.Windows.WindowsManager+d__30:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:23:30:837NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:23:30:860NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:23:31:003NoneConstruction 236 not found in the construction queue.

Amplitude.AI.Desires.Task:ComputeResourceAllocations(System.Reflection.MonoParameterInfo)

14:23:31:087NoneThe AI decision process took 1.5 seconds to be executed (1.2 seconds of AI processing and 0.2 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()

14:23:31:196None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:23:31:220NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:23:31:250NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:23:31:283None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:23:31:554None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:23:31:597NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:23:31:616NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:23:31:624None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:23:31:755None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:23:31:781NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:23:31:785NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:23:31:793None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:23:31:972None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:23:31:998NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:23:32:011None[POP] rel index 9, tenet index 3

Amplitude.Mercury.Simulation.DepartmentOfReligion:ChangeReligion(System.Reflection.MonoParameterInfo)

14:23:32:027NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:23:32:062None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:23:32:169None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:23:32:188NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:23:32:192NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:23:32:219None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:23:32:383None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:23:32:409NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:23:32:413NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:23:32:444None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:23:32:580None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:23:32:602NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:23:32:607NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:23:32:632None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:23:32:782None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:23:32:806NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:23:32:811NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:23:32:836None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:23:32:981None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:23:33:004NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:23:33:010NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:23:33:041None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:23:33:182None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:23:33:202NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:23:33:207NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:23:33:232None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:23:33:402None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:23:33:422NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:23:33:429NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:23:33:455None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:23:33:600None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:23:33:625NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:23:33:631NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:23:33:659None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:23:33:800None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:23:33:817NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:23:33:823NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:23:33:852None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:23:34:000None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:23:34:020NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:23:34:026NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:23:34:053None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:23:34:202None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:23:34:224NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:23:34:229NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:23:34:255None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:23:34:416None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:23:34:434NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:23:34:445NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:23:34:468None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:23:34:621None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:23:34:637NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:23:34:643NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:23:34:670None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:23:34:821None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:23:34:841NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:23:34:846NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:23:34:873None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:23:35:022None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:23:35:045NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:23:35:052NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:23:35:076None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:23:35:223None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:23:35:245NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:23:35:250NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:23:35:277None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:23:35:425None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:23:35:447NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:23:35:454NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:23:35:480None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:23:35:626None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:23:35:647NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:23:35:652NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:23:35:684None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:23:36:229None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:23:36:258NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:23:36:263NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:23:36:289None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:23:36:630None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:23:36:651NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:23:36:656NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:23:36:684None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:23:36:831None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:23:36:857NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:23:36:861NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:23:36:887None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:23:37:235None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:23:37:258NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:23:37:262NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:23:37:291None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:23:37:354None[Empire 7] Army 3934 @ [87, 66] is far form 3370 @ [91, 66]

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:23:37:638None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:23:37:656NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:23:37:662NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:23:37:689None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:23:37:838None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:23:37:858NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:23:37:862NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:23:37:896None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:23:38:239None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:23:38:263NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:23:38:270NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:23:38:298None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:23:38:642None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:23:38:660NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:23:38:666NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:23:38:693None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:23:40:643None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:23:40:663NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:23:40:668NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:23:40:694None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:24:09:222None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:24:09:249NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:24:09:254NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:24:09:282None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:24:11:223None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:24:11:249NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:24:11:253NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:24:11:277None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:24:20:583None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:24:20:608NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:24:20:612NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:24:20:641None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:24:24:576None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:24:24:596NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:24:24:600NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:24:24:628None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:24:26:576None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:24:26:599NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:24:26:603NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:24:26:634None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:24:28:578None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:24:28:606NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:24:28:611NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:24:28:638None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:24:32:698NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:24:32:698NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:24:32:698NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:24:32:698NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:24:32:698NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:24:32:698NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:24:32:698NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:24:32:698NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:24:32:698NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:24:32:698NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:24:53:317None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:24:53:336NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:24:53:340NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:24:53:347NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:24:53:348NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:24:53:348NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:24:53:348NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:24:53:348NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:24:53:348NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:24:53:348NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:24:53:348NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:24:53:348NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:24:53:348NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:24:53:366None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:24:55:317None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:24:55:334NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:24:55:339NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:24:55:368None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:25:05:701None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:25:05:724NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:25:05:729NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:25:05:759None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:25:12:229None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:25:12:249NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:25:12:253NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:25:12:283None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:25:14:230None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:25:14:256NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:25:14:263NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:25:14:289None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:26:50:782None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:26:50:809NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:26:50:815NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:26:50:843None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:26:52:783None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:26:52:804NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:26:52:809NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:26:52:835None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:30:01:264None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:30:01:282NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:30:01:302NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:30:01:323None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:30:03:263None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:30:03:282NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:30:03:288NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:30:03:314None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:30:07:230None[Localization] Unknown key '%Technology_Era6_16Title'

Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:30:34:760NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo()

14:30:34:781NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

14:30:35:805NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:30:35:834NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:30:36:121None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:30:36:158NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:30:36:181NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:30:36:201None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:30:36:588None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:30:36:612NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:30:36:618NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:30:36:647None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:30:36:781None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:30:36:807NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:30:36:812NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:30:36:840None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:30:36:980None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:30:37:008NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:30:37:012NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:30:37:039None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:30:37:182None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:30:37:208NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:30:37:213NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:30:37:241None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:30:37:385None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:30:37:408NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:30:37:414NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:30:37:442None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:30:37:585None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:30:37:599NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:30:37:604NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:30:37:636None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:30:37:788None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:30:37:812NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:30:37:818NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:30:37:847None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:30:38:002NoneCannot find PresentationDistrict with GUID #4038

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

14:30:38:010None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:30:38:032NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:30:38:039NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:30:38:069None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:30:38:190None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:30:38:209NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:30:38:215NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:30:38:240None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:30:38:266NoneArmy 2758 does not exists anymore. Fail task.

Amplitude.AI.Brain:UpdateActuatorsTaskStatus()

14:30:38:392None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:30:38:409NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:30:38:414NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:30:38:442None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:30:38:595None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:30:38:612NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:30:38:616NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:30:38:643None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:30:38:794None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:30:38:814NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:30:38:820NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:30:38:851None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:30:38:997None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:30:39:017NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:30:39:022NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:30:39:050None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:30:39:197None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:30:39:221NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:30:39:225NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:30:39:251None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:30:39:399None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:30:39:422NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:30:39:426NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:30:39:452None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:30:39:599None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:30:39:621NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:30:39:626NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:30:39:654None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:30:39:808None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:30:39:826NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:30:39:830NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:30:39:858None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:30:40:009None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:30:40:029NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:30:40:034NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:30:40:064None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:30:40:208None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:30:40:230NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:30:40:235NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:30:40:265None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:30:40:330None[Empire 7] Army 3934 @ [91, 67] is far form 3370 @ [91, 69]

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:30:40:411None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:30:40:434NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:30:40:439NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:30:40:463None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:30:40:611None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:30:40:632NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:30:40:637NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:30:40:658None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:30:41:215None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:30:41:235NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:30:41:239NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:30:41:267None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:30:41:400NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

14:30:41:618None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:30:41:642NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:30:41:646NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:30:41:674None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:30:42:620None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:30:42:639NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:30:42:644NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:30:42:673None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:30:43:627None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:30:43:649NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:30:43:653NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:30:43:678None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:30:45:628None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:30:45:651NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:30:45:656NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:30:45:683None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:33:15:267None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:33:15:287NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:33:15:310NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:33:15:330None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:33:15:469None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:33:15:492NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:33:15:497NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:33:15:525None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:33:26:911None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:33:26:934NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:33:26:938NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:33:26:967None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:33:30:764None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:33:30:785NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:33:30:789NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:33:30:818None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:33:32:764None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:33:32:786NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:33:32:791NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:33:32:819None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:33:48:564None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:33:48:586NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:33:48:592NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:33:48:619None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:33:50:566None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:33:50:582NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:33:50:587NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:33:50:615None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:34:20:539NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo()

14:34:20:567NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

14:34:21:591NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:34:21:611NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:34:21:985None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:34:22:026NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:34:22:043NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:34:22:098None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:34:22:426NoneCannot find PresentationDistrict with GUID #4038

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

14:34:22:535None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:34:22:560NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:34:22:565NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:34:22:573None[Empire 4] The restoration of task 889 needed to change the construction id from 0 to 294 (Build Gemstone extractor in Thebes).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:34:22:573None[Empire 4] The restoration of task 889 needed to change the build position from [-1, -1] to [102, 27] (Build Gemstone extractor in Thebes).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:34:22:574None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:34:22:740None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:34:22:766NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:34:22:772NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:34:22:798None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:34:22:957None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:34:22:977NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:34:22:982NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:34:22:989None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:34:23:160None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:34:23:178NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:34:23:185NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:34:23:192None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:34:23:362None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:34:23:382NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:34:23:412NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:34:23:418None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:34:23:564None[Empire 1] Exploration behavior of army 961 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:34:23:582NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:34:23:587NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:34:23:594None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:34:23:815NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:34:23:821NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:34:23:960NoneArmy 961 does not exists anymore. Fail task.

Amplitude.AI.Brain:UpdateActuatorsTaskStatus()

14:34:23:965None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:34:23:987NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:34:23:992NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:34:24:000None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:34:24:175None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:34:24:208NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:34:24:212NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:34:24:218None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:34:24:377None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:34:24:404NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:34:24:407NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:34:24:415None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:34:24:576None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:34:24:607NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:34:24:611NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:34:24:617None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:34:24:784None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:34:24:810NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:34:24:815NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:34:24:822None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:34:24:986None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:34:25:012NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:34:25:019NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:34:25:025None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:34:25:185None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:34:25:205NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:34:25:210NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:34:25:220None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:34:25:387None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:34:25:409NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:34:25:417NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:34:25:440None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:34:25:589None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:34:25:611NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:34:25:616NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:34:25:623None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:34:25:789None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:34:25:815NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:34:25:820NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:34:25:828None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:34:25:990None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:34:26:011NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:34:26:015NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:34:26:024None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:34:26:191None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:34:26:213NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:34:26:218NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:34:26:225None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:34:26:391None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:34:26:417NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:34:26:421NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:34:26:427None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:34:26:591None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:34:26:612None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:34:26:792None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:34:26:821NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:34:26:826NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:34:26:832None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:34:26:994None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:34:27:016None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:34:27:196None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:34:27:212NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:34:27:219NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:34:27:226None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:34:27:398None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:34:27:416NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:34:27:421NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:34:27:429None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:34:27:597None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:34:27:621None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:34:27:800None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:34:27:823NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:34:27:830NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:34:27:837None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:34:28:000None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:34:28:025NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:34:28:031NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:34:28:037None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:34:28:201None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:34:28:228NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:34:28:232NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:34:28:240None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:34:28:401None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:34:28:421NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:34:28:426NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:34:28:434None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:34:28:601None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:34:28:626NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:34:28:632NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:34:28:639None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:34:29:404None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:34:29:433NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:34:29:438NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:34:29:445None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:34:31:405None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:34:31:424NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:34:31:429NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:34:31:437None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:35:44:127None[Localization] Unknown key '%BreakdownLineNoProperty'

Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:37:09:243None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:37:09:269NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:37:09:273NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:37:09:280None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:37:11:244None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:37:11:265NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:37:11:271NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:37:11:278None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:39:11:546None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:39:11:568NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:39:11:573NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:39:11:581None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:39:13:549None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:39:13:573NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:39:13:578NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:39:13:586None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:39:29:449None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:39:29:474NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:39:29:479NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:39:29:486None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:39:29:528NonePresentationBattleStatus DeploymentAcknowledge is not handled

Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:39:31:452None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:39:31:475NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:39:31:479NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:39:31:486None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:39:46:468None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:39:46:494NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:39:46:501NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:39:46:508None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:39:48:469None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:39:48:483NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:39:48:488NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:39:48:495None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:39:50:810None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:39:50:828NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:39:50:833NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:39:50:840None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:39:52:811None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:39:52:835NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:39:52:840NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:39:52:847None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:39:55:265None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:39:55:288NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:39:55:293NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:39:55:300None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:39:55:845NoneTrying to refresh a BattleUnitPin without PresentationBattleUnit.

Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()

14:39:56:957NonePresentationBattleStatus ResultAcknowledge is not handled

Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:39:56:994UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:39:56:994UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:39:56:994UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:39:56:994UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:39:56:994UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:39:56:994UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:39:56:994UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:39:56:995UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:39:56:995UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:39:56:995UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:39:56:995UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:39:56:995UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:39:56:995UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:39:56:995UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:39:56:995UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:39:56:995UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:39:56:996UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:39:56:996UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:39:56:997UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:39:56:997UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:39:56:997UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:39:56:997UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:39:56:997UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:39:56:997UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:39:56:997UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:39:56:997UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:39:56:997UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:39:56:997UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:39:56:997UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:39:56:997UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:39:56:997UI Steam[UI] StyleController [0] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:39:56:997UI Steam[UI] StyleController [1] is null

Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.StrengthCard:Unload()
Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems()
Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems()
Amplitude.Mercury.UI.BattleAftermathScreen:Refresh()
Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo)
Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:39:57:265None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:39:57:290NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:39:57:294NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:39:57:303None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:40:16:861None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:40:16:886NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:40:16:890NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:40:16:898None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:40:18:863None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:40:18:887NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:40:18:891NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:40:18:899None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:40:20:862None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:40:20:886NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:40:20:891NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:40:20:898None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:40:22:876NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

14:42:30:810None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:42:30:838NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:42:30:842NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:42:30:849None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:42:32:811None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:42:32:831NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:42:32:836NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:42:32:845None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:42:50:280None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:42:50:297NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:42:50:302NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:42:50:310None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:42:52:280None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:42:52:301NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:42:52:306NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:42:52:314None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:43:17:754None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:43:17:775NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:43:17:779NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:43:17:787None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:43:19:754None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:43:19:773NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:43:19:778NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:43:19:785None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:43:36:993None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:43:37:019NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:43:37:024NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:43:37:032None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:43:38:993None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:43:39:016NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:43:39:022NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:43:39:028None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:43:41:082None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:43:41:101NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:43:41:106NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:43:41:113None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:43:43:082None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:43:43:106NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:43:43:111NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:43:43:118None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:44:07:127None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:44:07:146NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:44:07:150NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:44:07:157None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:44:09:129None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:44:09:152NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:44:09:157NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:44:09:165None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:44:12:265None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:44:12:289NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:44:12:294NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:44:12:300None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:44:14:264None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:44:14:286NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:44:14:292NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:44:14:299None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:44:25:563None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:44:25:583NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:44:25:587NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:44:25:595None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:44:27:565None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:44:27:590NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:44:27:597NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:44:27:604None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:44:41:605None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:44:41:631NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:44:41:637NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:44:41:644None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:44:43:603None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:44:43:625NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:44:43:629NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:44:43:637None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:44:44:657NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo()

14:44:44:678NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

14:44:45:732NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:44:45:756NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:44:46:096None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:44:46:119NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:44:46:149NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:44:46:183None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:44:46:518None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:44:46:542NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:44:46:547NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:44:46:555None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:44:46:729None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:44:46:755NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:44:46:759NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:44:46:788None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:44:46:950None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:44:46:969NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:44:46:973NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:44:46:981None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:44:47:150None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:44:47:168NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:44:47:172NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:44:47:180None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:44:47:354None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:44:47:374NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:44:47:378NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:44:47:384None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:44:47:557None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:44:47:578NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:44:47:583NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:44:47:591None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:44:47:776None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:44:47:797NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:44:47:802NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:44:47:866NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo()

14:44:47:957None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:44:47:985NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:44:47:990NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:44:47:999None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:44:48:158None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:44:48:176NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:44:48:180NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:44:48:188None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:44:48:365None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:44:48:385NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:44:48:390NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:44:48:399None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:44:48:569None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:44:48:590NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:44:48:595NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:44:48:619None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:44:48:770None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:44:48:792NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:44:48:796NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:44:48:802None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:44:48:970None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:44:48:995NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:44:49:001NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:44:49:007None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:44:49:172None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:44:49:196NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:44:49:201NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:44:49:207None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:44:49:377None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:44:49:398NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:44:49:405NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:44:49:414None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:44:49:579None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:44:49:599NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:44:49:603NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:44:49:629None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:44:49:778None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:44:49:800NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:44:49:806NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:44:49:814None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:44:49:981None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:44:50:006NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:44:50:012NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:44:50:018None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:44:50:180None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:44:50:198NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:44:50:205NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:44:50:211None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:44:50:390None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:44:50:409NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:44:50:414NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:44:50:422None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:44:50:590None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:44:50:613NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:44:50:619NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:44:50:625None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:44:50:788None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:44:50:991None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:44:51:016NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:44:51:022NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:44:51:029None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:44:51:192None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:44:51:391None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:44:51:594None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:44:51:611NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:44:51:615NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:44:51:623None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:44:51:794None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:44:51:994None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:44:52:014NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:44:52:018NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:44:52:027None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:44:52:196None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:44:52:212NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:44:52:218NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:44:52:224None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:44:52:598None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:44:52:618NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:44:52:623NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:44:52:630None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:44:52:998None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:44:53:022NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:44:53:027NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:44:53:035None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:44:53:602None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:44:53:627NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:44:53:631NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:44:53:639None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:44:54:003None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:44:54:027NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:44:54:032NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:44:54:038None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:44:56:002None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:44:56:024NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:44:56:028NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:44:56:036None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:45:00:376None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:45:00:402NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:45:00:407NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:45:00:415None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:45:02:374None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:45:02:400NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:45:02:405NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:45:02:413None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:45:04:375None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:45:04:394NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:45:04:399NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:45:04:407None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:45:09:825None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:45:09:850NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:45:09:856NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:45:09:862None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:45:11:826None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:45:11:843NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:45:11:847NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:45:11:855None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:45:16:531NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:45:16:531NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:45:16:531NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:45:16:531NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:45:16:531NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:45:16:531NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:45:16:531NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:45:16:531NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:45:16:531NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:45:16:531NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:46:26:478UI Steam[UI] Failed to find enough space in 'You shall love your neighbour as yourself.' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.MonoParameterInfo)
Amplitude.UI.Text.ProcessedText:ComputeHeight()
Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary()
Amplitude.UI.Renderers.UILabel:OnTransformSizeChanged()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_5(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ReligionTenetsScreen_SelectionGroup:SelectTenet(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ReligionTenetsScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:46:26:479UI Steam[UI] Failed to find enough space in 'You shall love your neighbour as yourself.' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.MonoParameterInfo)
Amplitude.UI.Text.ProcessedText:ComputeHeight()
Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary()
Amplitude.UI.Renderers.UILabel:OnTransformSizeChanged()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary()
Amplitude.UI.Renderers.UILabel:OnTransformSizeChanged()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_5(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ReligionTenetsScreen_SelectionGroup:SelectTenet(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ReligionTenetsScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:46:26:480UI Steam[UI] Failed to find enough space in 'You shall love your neighbour as yourself.' to insert the truncation char '…'.

Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Text.ProcessedText:HandleLongText()
Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.MonoParameterInfo)
Amplitude.UI.Text.ProcessedText:ComputeHeight()
Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary()
Amplitude.UI.Renderers.UILabel:OnTransformPositionChanged()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_Rect(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:PlaceChildAtCursor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_5(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ReligionTenetsScreen_SelectionGroup:SelectTenet(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.ReligionTenetsScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

14:46:56:032NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo()

14:46:56:057NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

14:46:57:113NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:46:57:143NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:46:57:516None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:46:57:541NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:46:57:565NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:46:57:567None[Empire 3] The restoration of task 1117 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:46:57:567None[Empire 3] The restoration of task 1117 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:46:57:650None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:46:57:789None[Empire 7] The restoration of task 645 needed to change the construction id from 0 to 290 (Build Dunnu).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:46:57:789None[Empire 7] The restoration of task 645 needed to change the build position from [-1, -1] to [87, 66] (Build Dunnu).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:46:58:017None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:46:58:036NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:46:58:042NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:46:58:044None[Empire 3] The restoration of task 1120 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:46:58:044None[Empire 3] The restoration of task 1120 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:46:58:062None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:46:58:068None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:46:58:215None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:46:58:236NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:46:58:241NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:46:58:242None[Empire 3] The restoration of task 1122 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:46:58:242None[Empire 3] The restoration of task 1122 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:46:58:265None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:46:58:270None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:46:58:414None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:46:58:439NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:46:58:445NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:46:58:446None[Empire 3] The restoration of task 1124 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:46:58:446None[Empire 3] The restoration of task 1124 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:46:58:466None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:46:58:472None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:46:58:632None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:46:58:652NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:46:58:656NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:46:58:657None[Empire 3] The restoration of task 1126 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:46:58:658None[Empire 3] The restoration of task 1126 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:46:58:678None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:46:58:683None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:46:58:836None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:46:58:867NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:46:58:872NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:46:58:873None[Empire 3] The restoration of task 1128 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:46:58:873None[Empire 3] The restoration of task 1128 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:46:58:893None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:46:58:898None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:46:59:036None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:46:59:059NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:46:59:063NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:46:59:065None[Empire 3] The restoration of task 1130 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:46:59:065None[Empire 3] The restoration of task 1130 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:46:59:082None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:46:59:087None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:46:59:250None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:46:59:277NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:46:59:282NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:46:59:283None[Empire 3] The restoration of task 1132 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:46:59:283None[Empire 3] The restoration of task 1132 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:46:59:304None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:46:59:309None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:46:59:449None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:46:59:470NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:46:59:474NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:46:59:476None[Empire 3] The restoration of task 1134 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:46:59:476None[Empire 3] The restoration of task 1134 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:46:59:496None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:46:59:501None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:46:59:654None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:46:59:680NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:46:59:686NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:46:59:687None[Empire 3] The restoration of task 1136 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:46:59:687None[Empire 3] The restoration of task 1136 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:46:59:709None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:46:59:715None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:46:59:851None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:46:59:886NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:46:59:916NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:46:59:918None[Empire 3] The restoration of task 1138 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:46:59:918None[Empire 3] The restoration of task 1138 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:46:59:935None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:46:59:940None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:47:00:053None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:47:00:081NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:47:00:087NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:47:00:090None[Empire 3] The restoration of task 1140 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:47:00:090None[Empire 3] The restoration of task 1140 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:47:00:107None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:47:00:112None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:47:00:248NoneAdd EmpireMet relation log when missing for backward compatibility.

Amplitude.AI.Brain:GetAnalysisData(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:47:00:253None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:47:00:271NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:47:00:277NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:47:00:278None[Empire 3] The restoration of task 1142 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:47:00:278None[Empire 3] The restoration of task 1142 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:47:00:298None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:47:00:303None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:47:00:361NoneAdd EmpireMet relation log when missing for backward compatibility.

Amplitude.AI.Brain:GetAnalysisData(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:47:00:455None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:47:00:473NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:47:00:479NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:47:00:480None[Empire 3] The restoration of task 1144 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:47:00:480None[Empire 3] The restoration of task 1144 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:47:00:503None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:47:00:508None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:47:00:657None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:47:00:678NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:47:00:682NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:47:00:684None[Empire 3] The restoration of task 1146 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:47:00:684None[Empire 3] The restoration of task 1146 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:47:00:704None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:47:00:709None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:47:00:857None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:47:00:900NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:47:00:906NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:47:00:908None[Empire 3] The restoration of task 1148 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:47:00:908None[Empire 3] The restoration of task 1148 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:47:00:929None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:47:00:934None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:47:01:057None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:47:01:082NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:47:01:086NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:47:01:088None[Empire 3] The restoration of task 1150 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:47:01:088None[Empire 3] The restoration of task 1150 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:47:01:110None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:47:01:116None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:47:01:256None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:47:01:276NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:47:01:458None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:47:01:477NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:47:01:483NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:47:01:485None[Empire 3] The restoration of task 1152 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:47:01:485None[Empire 3] The restoration of task 1152 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:47:01:507None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:47:01:512None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:47:01:658None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:47:01:681NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:47:01:687NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:47:01:690None[Empire 3] The restoration of task 1154 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:47:01:690None[Empire 3] The restoration of task 1154 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:47:01:709None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:47:01:715None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:47:01:858None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:47:01:876NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:47:01:881NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:47:01:882None[Empire 3] The restoration of task 1156 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:47:01:882None[Empire 3] The restoration of task 1156 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:47:01:902None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:47:01:908None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:47:02:062None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:47:02:080NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:47:02:084NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:47:02:086None[Empire 3] The restoration of task 1158 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:47:02:086None[Empire 3] The restoration of task 1158 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:47:02:106None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:47:02:111None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:47:02:262None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:47:02:463None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:47:02:487NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:47:02:492NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:47:02:493None[Empire 3] The restoration of task 1160 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:47:02:493None[Empire 3] The restoration of task 1160 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:47:02:513None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:47:02:518None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:47:02:663None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:47:02:862None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:47:03:064None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:47:03:083NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:47:03:088NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:47:03:089None[Empire 3] The restoration of task 1162 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:47:03:090None[Empire 3] The restoration of task 1162 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:47:03:110None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:47:03:117None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:47:03:266None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:47:03:468None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:47:03:488NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:47:03:492NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:47:03:494None[Empire 3] The restoration of task 1164 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:47:03:494None[Empire 3] The restoration of task 1164 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:47:03:510None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:47:03:515None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:47:03:668None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:47:03:871None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:47:04:070None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:47:04:098NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:47:04:102NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:47:04:104None[Empire 3] The restoration of task 1166 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:47:04:104None[Empire 3] The restoration of task 1166 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:47:04:126None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:47:04:131None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:47:04:271None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:47:04:288NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:47:04:295NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:47:04:296None[Empire 3] The restoration of task 1168 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:47:04:296None[Empire 3] The restoration of task 1168 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:47:04:316None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:47:04:321None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:47:04:472None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:47:04:492NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:47:04:496NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:47:04:499None[Empire 3] The restoration of task 1170 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:47:04:499None[Empire 3] The restoration of task 1170 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:47:04:518None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:47:04:523None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:47:05:076None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:47:05:097NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:47:05:101NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:47:05:103None[Empire 3] The restoration of task 1172 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:47:05:103None[Empire 3] The restoration of task 1172 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:47:05:123None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:47:05:128None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:47:05:276None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:47:05:303NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:47:05:309NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:47:05:310None[Empire 3] The restoration of task 1174 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:47:05:310None[Empire 3] The restoration of task 1174 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:47:05:330None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:47:05:336None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:47:07:278None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:47:07:300NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:47:07:305NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:47:07:307None[Empire 3] The restoration of task 1176 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:47:07:307None[Empire 3] The restoration of task 1176 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:47:07:327None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:47:07:332None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:48:21:021None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:48:21:042NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:48:21:047NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:48:21:049None[Empire 3] The restoration of task 1178 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:48:21:049None[Empire 3] The restoration of task 1178 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:48:21:069None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:48:21:074None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:48:23:022None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:48:23:050NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:48:23:054NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:48:23:056None[Empire 3] The restoration of task 1180 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:48:23:057None[Empire 3] The restoration of task 1180 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:48:23:076None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:48:23:082None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:48:25:023None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:48:25:047NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:48:25:052NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:48:25:054None[Empire 3] The restoration of task 1182 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:48:25:054None[Empire 3] The restoration of task 1182 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:48:25:077None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:48:25:083None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:48:25:331NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

14:48:26:357NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:48:26:387NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:48:26:389None[Empire 3] The restoration of task 1186 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:48:26:389None[Empire 3] The restoration of task 1186 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:48:26:416None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:48:26:712None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:48:26:772NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:48:26:799NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:48:26:801None[Empire 3] The restoration of task 1188 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:48:26:801None[Empire 3] The restoration of task 1188 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:48:26:817None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:48:26:856None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:48:26:964None[Empire 6] The task 1244:Build Sage extractor in Knôsós to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.Mercury.AI.Brain.Generators.Construction.RestoreConstructionTasks:RestoreTasks(System.Reflection.MonoParameterInfo)

14:48:26:965None[Empire 6] Cannot have two Ongoing tasks in the same group (task 1225 & task 1244

Amplitude.Mercury.AI.Brain.AIPlayer:Run()

14:48:26:965None[Empire 6] Task 1225 status should be Pending but is Ongoing

Amplitude.Mercury.AI.Brain.AIPlayer:Run()

14:48:27:411None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:48:27:436NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:48:27:441NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:48:27:442None[Empire 3] The restoration of task 1190 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:48:27:442None[Empire 3] The restoration of task 1190 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:48:27:462None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:48:27:468None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:48:27:492None[Empire 6] The restoration of task 1247 needed to change the construction id from 0 to 343 (Build Sage extractor in Knôsós).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:48:27:492None[Empire 6] The restoration of task 1247 needed to change the build position from [-1, -1] to [101, 55] (Build Sage extractor in Knôsós).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:48:27:614None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:48:27:635NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:48:27:667NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:48:27:668None[Empire 3] The restoration of task 1194 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:48:27:668None[Empire 3] The restoration of task 1194 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:48:27:682None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:48:27:699None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:48:27:814None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:48:27:840NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:48:27:844NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:48:27:846None[Empire 3] The restoration of task 1196 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:48:27:846None[Empire 3] The restoration of task 1196 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:48:27:865None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:48:27:870None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:48:28:016None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:48:28:048NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:48:28:052NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:48:28:055None[Empire 3] The restoration of task 1198 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:48:28:055None[Empire 3] The restoration of task 1198 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:48:28:079None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:48:28:085None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:48:28:232None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:48:28:238NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()

14:48:28:254NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:48:28:260NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:48:28:261None[Empire 3] The restoration of task 1200 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:48:28:262None[Empire 3] The restoration of task 1200 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:48:28:282None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:48:28:288None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:48:28:431None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:48:28:456NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:48:28:460NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:48:28:462None[Empire 3] The restoration of task 1202 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:48:28:462None[Empire 3] The restoration of task 1202 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:48:28:483None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:48:28:488None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:48:28:633None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:48:28:656NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:48:28:662NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:48:28:664None[Empire 3] The restoration of task 1204 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:48:28:664None[Empire 3] The restoration of task 1204 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:48:28:685None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:48:28:691None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:48:28:842None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:48:28:870NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:48:28:874NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:48:28:876None[Empire 3] The restoration of task 1206 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:48:28:876None[Empire 3] The restoration of task 1206 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:48:28:896None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:48:28:902None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:48:29:053None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:48:29:080NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:48:29:084NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:48:29:086None[Empire 3] The restoration of task 1208 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:48:29:086None[Empire 3] The restoration of task 1208 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:48:29:108None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:48:29:113None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:48:29:264None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:48:29:292NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:48:29:297NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:48:29:298None[Empire 3] The restoration of task 1210 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:48:29:298None[Empire 3] The restoration of task 1210 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:48:29:320None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:48:29:325None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:48:29:465None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:48:29:495NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:48:29:501NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:48:29:502None[Empire 3] The restoration of task 1212 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:48:29:502None[Empire 3] The restoration of task 1212 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:48:29:523None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:48:29:529None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:48:29:666None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:48:29:684NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:48:29:690NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:48:29:691None[Empire 3] The restoration of task 1214 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:48:29:691None[Empire 3] The restoration of task 1214 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:48:29:713None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:48:29:719None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:48:29:876None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:48:29:900NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:48:29:905NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:48:29:906None[Empire 3] The restoration of task 1216 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:48:29:906None[Empire 3] The restoration of task 1216 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:48:29:927None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:48:29:933None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:48:30:085None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:48:30:109NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:48:30:113NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:48:30:115None[Empire 3] The restoration of task 1218 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:48:30:115None[Empire 3] The restoration of task 1218 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:48:30:136None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:48:30:141None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:48:30:286None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:48:30:311NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:48:30:315NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:48:30:317None[Empire 3] The restoration of task 1220 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:48:30:317None[Empire 3] The restoration of task 1220 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:48:30:341None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:48:30:346None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:48:30:487None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:48:30:505NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:48:30:511NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:48:30:512None[Empire 3] The restoration of task 1222 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:48:30:512None[Empire 3] The restoration of task 1222 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:48:30:531None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:48:30:536None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:48:30:689None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:48:30:708NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:48:30:712NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:48:30:714None[Empire 3] The restoration of task 1224 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:48:30:714None[Empire 3] The restoration of task 1224 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:48:30:735None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:48:30:740None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:48:30:890None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:48:30:909NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:48:30:914NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:48:30:917None[Empire 3] The restoration of task 1226 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:48:30:917None[Empire 3] The restoration of task 1226 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:48:30:935None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:48:30:940None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:48:31:088NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:48:31:292None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:48:31:312NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:48:31:317NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:48:31:318None[Empire 3] The restoration of task 1228 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:48:31:319None[Empire 3] The restoration of task 1228 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:48:31:340None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:48:31:345None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:48:31:495None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:48:31:513NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:48:31:516NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:48:31:518None[Empire 3] The restoration of task 1230 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:48:31:518None[Empire 3] The restoration of task 1230 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:48:31:538None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:48:31:543None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:48:31:695None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:48:31:715NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:48:31:720NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:48:31:721None[Empire 3] The restoration of task 1232 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:48:31:721None[Empire 3] The restoration of task 1232 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:48:31:742None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:48:31:747None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:48:31:895None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:48:31:917NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:48:31:922NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:48:31:924None[Empire 3] The restoration of task 1234 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:48:31:924None[Empire 3] The restoration of task 1234 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:48:31:945None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:48:31:950None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:48:32:096None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:48:32:120NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:48:32:125NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:48:32:128None[Empire 3] The restoration of task 1236 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:48:32:128None[Empire 3] The restoration of task 1236 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:48:32:148None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:48:32:153None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:48:32:296None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:48:32:322NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:48:32:327NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:48:32:329None[Empire 3] The restoration of task 1238 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:48:32:329None[Empire 3] The restoration of task 1238 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:48:32:349None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:48:32:354None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:48:33:301None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:48:33:322NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:48:33:326NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:48:33:328None[Empire 3] The restoration of task 1240 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:48:33:329None[Empire 3] The restoration of task 1240 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:48:33:351None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:48:33:357None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:48:35:300None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:48:35:321NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:48:35:326NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:48:35:328None[Empire 3] The restoration of task 1242 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:48:35:329None[Empire 3] The restoration of task 1242 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:48:35:349None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:48:35:356None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:48:38:269None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:48:38:294NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:48:38:298NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:48:38:301None[Empire 3] The restoration of task 1244 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:48:38:301None[Empire 3] The restoration of task 1244 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:48:38:322None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:48:38:331None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:48:40:269None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:48:40:291NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:48:40:297NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:48:40:298None[Empire 3] The restoration of task 1246 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:48:40:298None[Empire 3] The restoration of task 1246 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:48:40:323None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:48:40:328None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:49:01:708NoneNo valid dialog variation for DialogContainer : Cruel_M_MoodNeutralProtective.

Amplitude.Mercury.Presentation.PresentationAvatarController:Play(System.Reflection.MonoParameterInfo)

14:49:01:708NoneMissing AudioHandle for dialog variation !

Amplitude.Mercury.Presentation.PresentationAvatarController:Play(System.Reflection.MonoParameterInfo)

14:49:01:708NoneInvalid dialog variation data, play aborted.

Amplitude.Mercury.Presentation.PresentationAvatarController:Play(System.Reflection.MonoParameterInfo)

14:49:01:752None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:49:01:776NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:49:01:783NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:49:01:786None[Empire 3] The restoration of task 1248 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:49:01:786None[Empire 3] The restoration of task 1248 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:49:01:800None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:49:01:812None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:50:22:995None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:50:23:021NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:50:23:026NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:50:23:027None[Empire 3] The restoration of task 1250 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:50:23:027None[Empire 3] The restoration of task 1250 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:50:23:049None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:50:23:055None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:50:24:995None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:50:25:023NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:50:25:028NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:50:25:030None[Empire 3] The restoration of task 1252 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:50:25:030None[Empire 3] The restoration of task 1252 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:50:25:049None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:50:25:054None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:50:25:056NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo()

14:50:26:995None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:50:27:015NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:50:27:020NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:50:27:023None[Empire 3] The restoration of task 1254 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:50:27:023None[Empire 3] The restoration of task 1254 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:50:27:043None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:50:27:050None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:50:45:006NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo()

14:50:45:038NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

14:50:46:097NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:50:46:129NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:50:46:131None[Empire 3] The restoration of task 1263 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:50:46:131None[Empire 3] The restoration of task 1263 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:50:46:143None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:50:46:279NoneConstruction 343 not found in the construction queue.

Amplitude.AI.Desires.Task:ComputeResourceAllocations(System.Reflection.MonoParameterInfo)

14:50:46:362None[Empire 7] The task 645:Build Dunnu on [87, 66] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.Mercury.AI.Brain.Generators.Construction.RestoreConstructionTasks:RestoreTasks(System.Reflection.MonoParameterInfo)

14:50:46:553None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:50:46:639NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:50:46:683NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:50:46:686None[Empire 3] The restoration of task 1265 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:50:46:686None[Empire 3] The restoration of task 1265 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:50:46:717None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:50:46:758None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:50:46:895None[Empire 7] The task 1058:Build Dunnu on [87, 66] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.Mercury.AI.Brain.Generators.Construction.RestoreConstructionTasks:RestoreTasks(System.Reflection.MonoParameterInfo)

14:50:47:171None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:50:47:194NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:50:47:198NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:50:47:200None[Empire 3] The restoration of task 1267 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:50:47:200None[Empire 3] The restoration of task 1267 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:50:47:223None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:50:47:228None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:50:47:370None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:50:47:396NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:50:47:425NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:50:47:428None[Empire 3] The restoration of task 1269 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:50:47:428None[Empire 3] The restoration of task 1269 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:50:47:444None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:50:47:450None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:50:47:548NoneCannot find PresentationDistrict with GUID #1187

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

14:50:47:548NoneCannot find PresentationDistrict with GUID #1946

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

14:50:47:548NoneCannot find PresentationDistrict with GUID #2412

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

14:50:47:548NoneCannot find PresentationDistrict with GUID #4218

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

14:50:47:548NoneCannot find PresentationDistrict with GUID #2730

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

14:50:47:607None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:50:47:624NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:50:47:629NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:50:47:630None[Empire 3] The restoration of task 1271 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:50:47:630None[Empire 3] The restoration of task 1271 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:50:47:654None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:50:47:659None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:50:47:812None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:50:47:829NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:50:47:834NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:50:47:836None[Empire 3] The restoration of task 1273 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:50:47:836None[Empire 3] The restoration of task 1273 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:50:47:858None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:50:47:863None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:50:48:014None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:50:48:046NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:50:48:050NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:50:48:052None[Empire 3] The restoration of task 1275 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:50:48:052None[Empire 3] The restoration of task 1275 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:50:48:072None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:50:48:078None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:50:48:213None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:50:48:236NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:50:48:242NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:50:48:243None[Empire 3] The restoration of task 1277 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:50:48:243None[Empire 3] The restoration of task 1277 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:50:48:264None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:50:48:272None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:50:48:413None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:50:48:439NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:50:48:444NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:50:48:446None[Empire 3] The restoration of task 1279 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:50:48:446None[Empire 3] The restoration of task 1279 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:50:48:465None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:50:48:472None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:50:48:491None[Empire 5] Army 4004 @ [63, 22] is far form 3479 @ [63, 26]

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:50:48:616None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:50:48:640NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:50:48:644NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:50:48:646None[Empire 3] The restoration of task 1281 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:50:48:646None[Empire 3] The restoration of task 1281 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:50:48:670None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:50:48:675None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:50:48:818None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:50:48:835NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:50:48:840NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:50:48:841None[Empire 3] The restoration of task 1283 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:50:48:841None[Empire 3] The restoration of task 1283 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:50:48:866None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:50:48:871None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:50:49:024None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:50:49:048NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:50:49:053NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:50:49:055None[Empire 3] The restoration of task 1285 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:50:49:055None[Empire 3] The restoration of task 1285 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:50:49:080None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:50:49:085None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:50:49:239NoneCannot find PresentationDistrict with GUID #3939

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

14:50:49:249None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:50:49:273NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:50:49:279NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:50:49:281None[Empire 3] The restoration of task 1287 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:50:49:281None[Empire 3] The restoration of task 1287 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:50:49:299None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:50:49:305None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:50:49:488None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:50:49:514NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:50:49:518NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:50:49:520None[Empire 3] The restoration of task 1289 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:50:49:520None[Empire 3] The restoration of task 1289 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:50:49:541None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:50:49:547None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:50:49:703None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:50:49:728NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:50:49:734NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:50:49:737None[Empire 3] The restoration of task 1291 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:50:49:737None[Empire 3] The restoration of task 1291 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:50:49:755None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:50:49:760None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:50:49:910None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:50:49:929NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:50:49:934NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:50:49:935None[Empire 3] The restoration of task 1293 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:50:49:935None[Empire 3] The restoration of task 1293 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:50:49:959None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:50:49:964None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:50:50:110None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:50:50:132NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:50:50:136NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:50:50:138None[Empire 3] The restoration of task 1295 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:50:50:138None[Empire 3] The restoration of task 1295 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:50:50:159None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:50:50:165None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:50:50:315None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:50:50:336NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:50:50:340NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:50:50:342None[Empire 3] The restoration of task 1297 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:50:50:342None[Empire 3] The restoration of task 1297 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:50:50:363None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:50:50:369None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:50:50:515None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:50:50:536NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:50:50:542NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:50:50:543None[Empire 3] The restoration of task 1299 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:50:50:544None[Empire 3] The restoration of task 1299 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:50:50:564None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:50:50:589None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:50:50:718None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:50:50:739NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:50:50:743NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:50:50:745None[Empire 3] The restoration of task 1302 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:50:50:745None[Empire 3] The restoration of task 1302 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:50:50:767None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:50:50:773None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:50:50:918None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:50:50:946NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:50:50:952NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:50:50:953None[Empire 3] The restoration of task 1304 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:50:50:953None[Empire 3] The restoration of task 1304 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:50:50:971None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:50:50:978None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:50:51:120None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:50:51:141NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:50:51:146NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:50:51:147None[Empire 3] The restoration of task 1306 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:50:51:147None[Empire 3] The restoration of task 1306 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:50:51:172None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:50:51:178None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:50:51:325None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:50:51:345NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:50:51:349NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:50:51:350None[Empire 3] The restoration of task 1308 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:50:51:350None[Empire 3] The restoration of task 1308 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:50:51:373None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:50:51:378None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:50:51:524None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:50:51:547NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:50:51:553NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:50:51:555None[Empire 3] The restoration of task 1310 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:50:51:555None[Empire 3] The restoration of task 1310 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:50:51:577None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:50:51:583None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:50:51:726None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:50:51:752NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:50:51:756NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:50:51:758None[Empire 3] The restoration of task 1312 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:50:51:758None[Empire 3] The restoration of task 1312 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:50:51:780None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:50:51:787None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:50:51:926NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:50:51:928None[Empire 3] The restoration of task 1314 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:50:51:928None[Empire 3] The restoration of task 1314 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:50:51:950None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:50:52:130None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:50:52:152NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:50:52:158NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:50:52:160None[Empire 3] The restoration of task 1316 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:50:52:160None[Empire 3] The restoration of task 1316 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:50:52:182None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:50:52:189None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:50:52:334None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:50:52:356NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:50:52:360NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:50:52:362None[Empire 3] The restoration of task 1318 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:50:52:362None[Empire 3] The restoration of task 1318 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:50:52:383None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:50:52:390None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:50:52:534None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:50:52:558NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:50:52:562NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:50:52:564None[Empire 3] The restoration of task 1320 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:50:52:564None[Empire 3] The restoration of task 1320 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:50:52:586None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:50:52:591None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:50:52:735None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:50:52:757NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:50:52:762NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:50:52:763None[Empire 3] The restoration of task 1322 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:50:52:763None[Empire 3] The restoration of task 1322 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:50:52:788None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:50:52:794None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:50:53:137None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:50:53:164NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:50:53:169NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:50:53:170None[Empire 3] The restoration of task 1324 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:50:53:171None[Empire 3] The restoration of task 1324 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:50:53:191None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:50:53:217None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:50:53:338None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:50:53:357NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:50:53:362NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:50:53:365None[Empire 3] The restoration of task 1326 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:50:53:365None[Empire 3] The restoration of task 1326 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:50:53:386None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:50:53:392None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:50:54:141None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:50:54:165NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:50:54:170NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:50:54:172None[Empire 3] The restoration of task 1328 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:50:54:172None[Empire 3] The restoration of task 1328 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:50:54:193None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:50:54:199None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:50:56:142None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:50:56:166NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:50:56:170NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:50:56:173None[Empire 3] The restoration of task 1330 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:50:56:173None[Empire 3] The restoration of task 1330 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:50:56:190None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:50:56:196None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:51:28:102None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:51:28:128NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:51:28:134NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:51:28:135None[Empire 3] The restoration of task 1332 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:51:28:135None[Empire 3] The restoration of task 1332 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:51:28:154None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:51:28:160None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:51:30:102None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:51:30:125NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:51:30:130NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:51:30:132None[Empire 3] The restoration of task 1334 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:51:30:132None[Empire 3] The restoration of task 1334 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:51:30:153None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:51:30:159None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:52:21:045NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo()

14:52:21:075NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

14:52:22:108NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:52:22:138NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:52:22:141None[Empire 3] The restoration of task 1337 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:52:22:141None[Empire 3] The restoration of task 1337 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:52:22:157None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:52:22:245NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerNarrativeEvent:Apply(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:52:22:277NoneCannot find PresentationDistrict with GUID #1187

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

14:52:22:277NoneCannot find PresentationDistrict with GUID #1946

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

14:52:22:277NoneCannot find PresentationDistrict with GUID #2412

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

14:52:22:277NoneCannot find PresentationDistrict with GUID #4218

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

14:52:22:277NoneCannot find PresentationDistrict with GUID #2730

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

14:52:22:285NoneCan't find entity 4473 of ongoing task. Cancel the task.

Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)

14:52:22:491None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:52:22:532NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:52:22:562NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:52:22:564None[Empire 3] The restoration of task 1339 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:52:22:564None[Empire 3] The restoration of task 1339 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:52:22:599None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:52:22:605None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:52:22:933None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:52:22:953NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:52:22:958NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:52:22:960None[Empire 3] The restoration of task 1341 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:52:22:960None[Empire 3] The restoration of task 1341 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:52:22:982None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:52:22:987None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:52:23:131None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:52:23:153NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:52:23:158NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:52:23:159None[Empire 3] The restoration of task 1343 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:52:23:159None[Empire 3] The restoration of task 1343 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:52:23:183None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:52:23:189None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:52:23:337None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:52:23:366NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:52:23:371NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:52:23:372None[Empire 3] The restoration of task 1345 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:52:23:372None[Empire 3] The restoration of task 1345 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:52:23:396None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:52:23:402None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:52:23:576None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:52:23:599NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:52:23:604NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:52:23:606None[Empire 3] The restoration of task 1347 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:52:23:606None[Empire 3] The restoration of task 1347 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:52:23:626None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:52:23:631None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:52:23:788None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:52:23:808NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:52:23:814NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:52:23:815None[Empire 3] The restoration of task 1349 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:52:23:815None[Empire 3] The restoration of task 1349 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:52:23:837None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:52:23:843None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:52:23:989None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:52:24:013NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:52:24:017NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:52:24:018None[Empire 3] The restoration of task 1351 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:52:24:019None[Empire 3] The restoration of task 1351 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:52:24:039None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:52:24:044None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:52:24:190None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:52:24:216NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:52:24:220NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:52:24:222None[Empire 3] The restoration of task 1353 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:52:24:222None[Empire 3] The restoration of task 1353 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:52:24:243None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:52:24:249None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:52:24:392None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:52:24:420NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:52:24:424NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:52:24:426None[Empire 3] The restoration of task 1355 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:52:24:426None[Empire 3] The restoration of task 1355 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:52:24:446None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:52:24:452None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:52:24:603None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:52:24:627NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:52:24:634NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:52:24:635None[Empire 3] The restoration of task 1357 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:52:24:635None[Empire 3] The restoration of task 1357 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:52:24:655None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:52:24:660None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:52:24:817None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:52:24:842NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:52:24:846NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:52:24:848None[Empire 3] The restoration of task 1359 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:52:24:848None[Empire 3] The restoration of task 1359 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:52:24:870None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:52:24:875None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:52:25:018None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:52:25:045NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:52:25:050NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:52:25:052None[Empire 3] The restoration of task 1361 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:52:25:052None[Empire 3] The restoration of task 1361 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:52:25:072None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:52:25:078None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:52:25:229NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:52:25:231None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:52:25:256NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:52:25:260NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:52:25:262None[Empire 3] The restoration of task 1366 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:52:25:262None[Empire 3] The restoration of task 1366 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:52:25:294None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:52:25:300None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:52:25:433NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:52:25:435None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:52:25:454NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:52:25:460NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:52:25:462None[Empire 3] The restoration of task 1372 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:52:25:462None[Empire 3] The restoration of task 1372 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:52:25:484None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:52:25:490None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:52:25:648NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:52:25:650None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:52:25:677NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:52:25:682NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:52:25:685None[Empire 3] The restoration of task 1378 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:52:25:685None[Empire 3] The restoration of task 1378 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:52:25:712None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:52:25:718None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:52:25:849NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:52:25:851None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:52:25:876NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:52:25:880NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:52:25:882None[Empire 3] The restoration of task 1380 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:52:25:882None[Empire 3] The restoration of task 1380 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:52:25:906None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:52:25:912None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:52:26:050NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:52:26:052None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:52:26:079NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:52:26:084NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:52:26:086None[Empire 3] The restoration of task 1382 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:52:26:086None[Empire 3] The restoration of task 1382 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:52:26:106None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:52:26:111None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:52:26:269NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:52:26:271None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:52:26:292NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:52:26:298NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:52:26:299None[Empire 3] The restoration of task 1384 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:52:26:299None[Empire 3] The restoration of task 1384 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:52:26:319None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:52:26:325None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:52:26:475NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:52:26:477None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:52:26:506NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:52:26:510NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:52:26:512None[Empire 3] The restoration of task 1386 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:52:26:512None[Empire 3] The restoration of task 1386 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:52:26:530None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:52:26:537None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:52:26:681NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:52:26:683None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:52:26:710NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:52:26:718NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:52:26:719None[Empire 3] The restoration of task 1388 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:52:26:719None[Empire 3] The restoration of task 1388 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:52:26:743None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:52:26:752None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:52:26:893NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:52:26:896None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:52:26:918NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:52:26:924NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:52:26:926None[Empire 3] The restoration of task 1390 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:52:26:926None[Empire 3] The restoration of task 1390 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:52:26:944None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:52:26:950None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:52:27:097None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:52:27:295NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:52:27:297None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:52:27:323NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:52:27:327NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:52:27:329None[Empire 3] The restoration of task 1392 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:52:27:329None[Empire 3] The restoration of task 1392 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:52:27:351None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:52:27:357None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:52:27:503NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:52:27:505None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:52:27:526NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:52:27:530NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:52:27:532None[Empire 3] The restoration of task 1394 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:52:27:532None[Empire 3] The restoration of task 1394 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:52:27:552None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:52:27:558None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:52:27:589None[Empire 5] Army 4004 @ [62, 29] is far form 3479 @ [60, 34]

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:52:27:704NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:52:27:706None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:52:27:727NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:52:27:731NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:52:27:733None[Empire 3] The restoration of task 1396 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:52:27:733None[Empire 3] The restoration of task 1396 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:52:27:754None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:52:27:760None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:52:27:939NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:52:27:942None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:52:27:958NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:52:27:963NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:52:27:964None[Empire 3] The restoration of task 1398 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:52:27:965None[Empire 3] The restoration of task 1398 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:52:27:986None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:52:27:990None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:52:28:142None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:52:28:342None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:52:28:489NoneCannot go from [59, 24] to [55, 24] - defaulting

Amplitude.Mercury.Simulation.BattleArena:GetDefensiveCapturePointPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:52:28:541NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:52:28:543None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:52:28:563NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:52:28:568NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:52:28:570None[Empire 3] The restoration of task 1400 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:52:28:570None[Empire 3] The restoration of task 1400 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:52:28:589None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:52:28:595None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:52:28:742NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:52:28:744None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:52:28:768NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:52:28:772NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:52:28:774None[Empire 3] The restoration of task 1402 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:52:28:774None[Empire 3] The restoration of task 1402 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:52:28:796None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:52:28:802None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:52:28:944NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:52:28:946None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:52:28:971NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:52:28:975NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:52:28:977None[Empire 3] The restoration of task 1404 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:52:28:978None[Empire 3] The restoration of task 1404 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:52:28:998None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:52:29:004None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:52:29:549NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:52:29:552None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:52:29:574NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:52:29:578NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:52:29:580None[Empire 3] The restoration of task 1406 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:52:29:580None[Empire 3] The restoration of task 1406 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:52:29:602None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:52:29:608None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:52:29:701NoneCannot go from [59, 24] to [55, 24] - defaulting

Amplitude.Mercury.Simulation.BattleArena:GetDefensiveCapturePointPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:52:31:551NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:52:31:554None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:52:31:577NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:52:31:582NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:52:31:584None[Empire 3] The restoration of task 1408 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:52:31:584None[Empire 3] The restoration of task 1408 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:52:31:603None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:52:31:609None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:52:32:433NoneCannot go from [59, 24] to [55, 24] - defaulting

Amplitude.Mercury.Simulation.BattleArena:GetDefensiveCapturePointPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:52:36:047NoneCannot go from [59, 24] to [56, 24] - defaulting

Amplitude.Mercury.Simulation.BattleArena:GetDefensiveCapturePointPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:52:36:251NoneCannot go from [59, 24] to [55, 24] - defaulting

Amplitude.Mercury.Simulation.BattleArena:GetDefensiveCapturePointPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:52:37:595NoneCannot go from [59, 24] to [55, 24] - defaulting

Amplitude.Mercury.Simulation.BattleArena:GetDefensiveCapturePointPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:52:37:623NoneCannot go from [59, 24] to [56, 24] - defaulting

Amplitude.Mercury.Simulation.BattleArena:GetDefensiveCapturePointPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:52:40:443NoneCannot go from [59, 24] to [56, 24] - defaulting

Amplitude.Mercury.Simulation.BattleArena:GetDefensiveCapturePointPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:52:49:377NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:52:49:381None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:52:49:407NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:52:49:415NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:52:49:420None[Empire 3] The restoration of task 1410 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:52:49:420None[Empire 3] The restoration of task 1410 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:52:49:444None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:52:49:456None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:52:51:375NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:52:51:377None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:52:51:397NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:52:51:402NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:52:51:404None[Empire 3] The restoration of task 1412 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:52:51:404None[Empire 3] The restoration of task 1412 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:52:51:429None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:52:51:436None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:53:34:519NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:53:34:521None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:53:34:547NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:53:34:552NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:53:34:554None[Empire 3] The restoration of task 1414 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:53:34:554None[Empire 3] The restoration of task 1414 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:53:34:577None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:53:34:583None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:53:36:519NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:53:36:521None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:53:36:540NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:53:36:546NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:53:36:547None[Empire 3] The restoration of task 1416 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:53:36:547None[Empire 3] The restoration of task 1416 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:53:36:569None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:53:36:575None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:53:40:761NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:53:40:763None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:53:40:787NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:53:40:792NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:53:40:794None[Empire 3] The restoration of task 1418 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:53:40:794None[Empire 3] The restoration of task 1418 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:53:40:816None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:53:40:826None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:53:42:761NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:53:42:763None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:53:42:779NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:53:42:785NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:53:42:787None[Empire 3] The restoration of task 1420 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:53:42:788None[Empire 3] The restoration of task 1420 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:53:42:809None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:53:42:818None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:53:44:763NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:53:44:765None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:53:44:787NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:53:44:791NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:53:44:794None[Empire 3] The restoration of task 1422 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:53:44:794None[Empire 3] The restoration of task 1422 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:53:44:812None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:53:44:818None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:53:50:142NoneCannot go from [59, 24] to [55, 24] - defaulting

Amplitude.Mercury.Simulation.BattleArena:GetDefensiveCapturePointPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:54:39:880NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:54:39:882None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:54:39:909NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:54:39:913NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:54:39:915None[Empire 3] The restoration of task 1424 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:54:39:915None[Empire 3] The restoration of task 1424 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:54:39:935None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:54:39:940None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:54:41:881NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:54:41:884None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:54:41:904NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:54:41:909NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:54:41:911None[Empire 3] The restoration of task 1426 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:54:41:911None[Empire 3] The restoration of task 1426 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:54:41:934None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:54:41:940None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:56:21:197NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:56:21:201None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:56:21:225NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:56:21:230NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:56:21:232None[Empire 3] The restoration of task 1428 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:56:21:232None[Empire 3] The restoration of task 1428 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:56:21:252None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:56:21:258None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:56:23:199NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:56:23:201None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:56:23:221NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:56:23:226NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:56:23:227None[Empire 3] The restoration of task 1430 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:56:23:227None[Empire 3] The restoration of task 1430 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:56:23:249None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:56:23:255None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:56:25:205NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo()

14:56:25:215NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)

14:56:26:286NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:56:26:319NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:56:26:321None[Empire 3] The restoration of task 1445 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:56:26:321None[Empire 3] The restoration of task 1445 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:56:26:343None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:56:26:376NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:SetCapital(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

14:56:26:412NoneCannot find PresentationDistrict with GUID #1187

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

14:56:26:412NoneCannot find PresentationDistrict with GUID #1946

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

14:56:26:412NoneCannot find PresentationDistrict with GUID #2412

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

14:56:26:412NoneCannot find PresentationDistrict with GUID #4218

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

14:56:26:758None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:56:26:831NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:56:26:858NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:56:26:860None[Empire 3] The restoration of task 1447 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:56:26:860None[Empire 3] The restoration of task 1447 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:56:26:897None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:56:26:933None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:56:27:310NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:56:27:312None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:56:27:343NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:56:27:347NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:56:27:349None[Empire 3] The restoration of task 1449 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:56:27:349None[Empire 3] The restoration of task 1449 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:56:27:371None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:56:27:377None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:56:27:523NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:56:27:526None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:56:27:529NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:56:27:533NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:56:27:535None[Empire 3] The restoration of task 1451 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:56:27:535None[Empire 3] The restoration of task 1451 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:56:27:553None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:56:27:560None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:56:27:722NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:56:27:724None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:56:27:726NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:56:27:732NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:56:27:734None[Empire 3] The restoration of task 1453 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:56:27:734None[Empire 3] The restoration of task 1453 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:56:27:752None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:56:27:758None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:56:27:936NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:56:27:938None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:56:27:943NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:56:27:948NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:56:27:950None[Empire 3] The restoration of task 1455 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:56:27:950None[Empire 3] The restoration of task 1455 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:56:27:968None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:56:27:974None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:56:28:137NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:56:28:139None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:56:28:186NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:56:28:191NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:56:28:193None[Empire 3] The restoration of task 1457 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:56:28:193None[Empire 3] The restoration of task 1457 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:56:28:212None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:56:28:219None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:56:28:340NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:56:28:342None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:56:28:344None[Empire 1] Army 4253 @ [107, 12] is far form 4054 @ [105, 12]

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:56:28:346NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:56:28:351NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:56:28:353None[Empire 3] The restoration of task 1459 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:56:28:353None[Empire 3] The restoration of task 1459 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:56:28:373None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:56:28:379None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:56:28:555NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:56:28:557None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:56:28:586NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:56:28:591NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:56:28:592None[Empire 3] The restoration of task 1461 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:56:28:592None[Empire 3] The restoration of task 1461 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:56:28:615None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:56:28:622None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:56:28:631None[Empire 5] Army 4004 @ [60, 33] is far form 3479 @ [59, 35]

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:56:28:755NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:56:28:757None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:56:28:760NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:56:28:766NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:56:28:768None[Empire 3] The restoration of task 1464 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:56:28:768None[Empire 3] The restoration of task 1464 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:56:28:786None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:56:28:792None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:56:28:958NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:56:28:960None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:56:28:982NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:56:28:987NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:56:28:988None[Empire 3] The restoration of task 1466 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:56:28:989None[Empire 3] The restoration of task 1466 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:56:29:012None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:56:29:018None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:56:29:171NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:56:29:174None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:56:29:195NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:56:29:200NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:56:29:202None[Empire 3] The restoration of task 1469 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:56:29:202None[Empire 3] The restoration of task 1469 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:56:29:222None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:56:29:228None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:56:29:371NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:56:29:373None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:56:29:398NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:56:29:404NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:56:29:407None[Empire 3] The restoration of task 1471 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:56:29:407None[Empire 3] The restoration of task 1471 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:56:29:425None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:56:29:431None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:56:29:571NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:56:29:573None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:56:29:612NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:56:29:616NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:56:29:618None[Empire 3] The restoration of task 1479 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:56:29:618None[Empire 3] The restoration of task 1479 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:56:29:648None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:56:29:654None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:56:29:774NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:56:29:776None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:56:29:821NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:56:29:825NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:56:29:828None[Empire 3] The restoration of task 1484 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:56:29:828None[Empire 3] The restoration of task 1484 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:56:29:850None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:56:29:856None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:56:29:973NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:56:29:975None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:56:29:996NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:56:30:002NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:56:30:005None[Empire 3] The restoration of task 1489 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:56:30:005None[Empire 3] The restoration of task 1489 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:56:30:020None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:56:30:039None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:56:30:176NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:56:30:178None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:56:30:198NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:56:30:205NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:56:30:207None[Empire 3] The restoration of task 1493 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:56:30:207None[Empire 3] The restoration of task 1493 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:56:30:227None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:56:30:234None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:56:30:379NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:56:30:381None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:56:30:399NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:56:30:404NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:56:30:406None[Empire 3] The restoration of task 1496 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:56:30:407None[Empire 3] The restoration of task 1496 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:56:30:427None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:56:30:434None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:56:30:579NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:56:30:581None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:56:30:604NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:56:30:609NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:56:30:611None[Empire 3] The restoration of task 1499 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:56:30:611None[Empire 3] The restoration of task 1499 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:56:30:629None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:56:30:636None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:56:30:782NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:56:30:785None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:56:30:805NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:56:30:810NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:56:30:813None[Empire 3] The restoration of task 1502 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:56:30:813None[Empire 3] The restoration of task 1502 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:56:30:833None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:56:30:839None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:56:30:979NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:56:30:981None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:56:31:009NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:56:31:015NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:56:31:017None[Empire 3] The restoration of task 1505 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:56:31:017None[Empire 3] The restoration of task 1505 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:56:31:036None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:56:31:042None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:56:31:183NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:56:31:186None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:56:31:211NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:56:31:217NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:56:31:218None[Empire 3] The restoration of task 1508 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:56:31:219None[Empire 3] The restoration of task 1508 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:56:31:237None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:56:31:244None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:56:31:385NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:56:31:388None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:56:31:412NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:56:31:417NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:56:31:418None[Empire 3] The restoration of task 1511 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:56:31:418None[Empire 3] The restoration of task 1511 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:56:31:439None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:56:31:445None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:56:31:585NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:56:31:586None[Empire 3] The restoration of task 1514 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:56:31:587None[Empire 3] The restoration of task 1514 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:56:31:611None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:56:31:787NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:56:31:789None[Empire 3] The restoration of task 1517 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:56:31:789None[Empire 3] The restoration of task 1517 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:56:31:812None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:56:31:988NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:56:31:990None[Empire 3] The restoration of task 1520 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:56:31:990None[Empire 3] The restoration of task 1520 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:56:32:005None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:56:32:190NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:56:32:192None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:56:32:216NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:56:32:220NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:56:32:222None[Empire 3] The restoration of task 1523 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:56:32:222None[Empire 3] The restoration of task 1523 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:56:32:240None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:56:32:247None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:56:32:390NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:56:32:392None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:56:32:414NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:56:32:418NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:56:32:420None[Empire 3] The restoration of task 1526 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:56:32:420None[Empire 3] The restoration of task 1526 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:56:32:442None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:56:32:449None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:56:33:195NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:56:33:197None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:56:33:221NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:56:33:226NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:56:33:228None[Empire 3] The restoration of task 1529 needed to change the construction id from 0 to 302 (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:56:33:228None[Empire 3] The restoration of task 1529 needed to change the build position from [-1, -1] to [46, 19] (Build Dye extractor in Ḫattuša ).

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3:Process(System.Reflection.MonoParameterInfo)

14:56:33:254None[Empire 3]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()

14:56:33:260None[Empire 4] Exploration behavior of army 970 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:56:33:398NoneThere is a cycle in the state machine, we break it for this turn (Root.Defensive --PeaceStronger--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:56:33:400None[Empire 1] Exploration behavior of army 1782 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

14:56:33:420NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

14:56:33:426NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).

Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()

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